stasis78
New member
Yeah it needs a big nerf batI think that paints too rosy a picture. Zombie AI still needs some work.![]()

Yeah it needs a big nerf batI think that paints too rosy a picture. Zombie AI still needs some work.![]()
Not true at all. I love a few things with A17.Ya know thinking about alpha 17 some more, specificly lbd vs perks I'm cool with either system.
I think where I go wrong is i see people bagging on a17 like it offers nothing cool, is a junk of an update and everyone hates it I come to the defense of a17. Even though I liked lbd and perks I side with perks because I feel the other side is being so hyperbolic. That might also just my, unfair, perception of what people are saying.
That's a fault of mine. Honestly if they reverted back to lbd tomorrow I'd be fine with it.
Little off topic but wanted to say that. I want everyone to love the game.
Kage's videos are somewhat unique; he's an obsessive and creative builder. He's not the norm.Now I have an opinion. Someone with a decent sized representative sample, who happens to be a numbers guy, has weighed in on the OP. Can't help but agree with him, Like him, hate him, he's gonna be the expert on this one.
I've said many times that if TFP would have just added the new graphics, POIs, and Vehicles to A16.4 progression and RNG that it would have been the perfect game to me 100%. I enjoy plenty of things about A17+, it's just that, at this point, it's offering very little in replay-ability to me.Ya know thinking about alpha 17 some more, specificly lbd vs perks I'm cool with either system.
I think where I go wrong is i see people bagging on a17 like it offers nothing cool, is a junk of an update and everyone hates it I come to the defense of a17. Even though I liked lbd and perks I side with perks because I feel the other side is being so hyperbolic. That might also just my, unfair, perception of what people are saying.
That's a fault of mine. Honestly if they reverted back to lbd tomorrow I'd be fine with it.
Little off topic but wanted to say that. I want everyone to love the game.
Thanks you articulated what I was trying to convey but maybe didn't convey well.Now that is my fault as well because I have no interest in being the farmer, or the medic, etc. I enjoy building and fighting so I'm doomed to go down INT, STR, and PER to get my enjoyability. I really enjoyed searching and looting for the RNG based items. I loved the search for auger/chainsaw parts. Searching for the minibike book and when found trying to get the absolute best parts for it.
That's wild. There's hardly any random wandering zombies anymore compared to when A17e dropped. And wandering hordes are anemic and sad. We're using modlets to bump up both those things because it's so sad, and we've never used mods before.I watched a new player stream a few weeks ago and they seemed to be getting frustrated with so many zombies in random wilderness POI's and they said " it feels like a cheap fallout ripoff". I've never played fallout so I have nothing to compare it too but I found it funny because madmole mentioned at one point that he was heading in that direction.I always thought that 7 days had enough going for it on its own that it didn't need to be ripping off ideas from other games to make it "better".
Maybe that's what doesn't sit well with people? That it feels like copy and paste from another game but it doesn't really seem to fit the theme?
Except plenty of times in A16 we'd go mining for "mats, xp and skillups" and put the points somewhere totally different. I used to bump up my shotgun skills by mining since I was the "at the base" person and rarely went out shooting except for hordes. And mining was ALWAYS the fastest and most efficient way to get xp.Ya, with LBD, when you think to yourself "Hmm, If I go mining right now, I will get mats, xp, and skillups!" Gives you a feeling of accomplishment.
Are we more free now? sure but it doesnt "feel" as good. I used to be able to play this game non-stop chasing a skilled up character and RNG drops. With the new system I am always finding myself just logging off randomly thinking "Meh, this isnt as fun as it once was"
Sure we can move up quicker in one specific area but we cant go out and non-stop do different things to reach our goals, our goal is always the same thing, more xp for more unlocks. It gets tedious, and lacks what was amazingly addicting and replayable about this game in the past.
I have addressed this point many times in many threads, the solution is simple.Except plenty of times in A16 we'd go mining for "mats, xp and skillups" and put the points somewhere totally different. I used to bump up my shotgun skills by mining since I was the "at the base" person and rarely went out shooting except for hordes. And mining was ALWAYS the fastest and most efficient way to get xp.
How is that different than going and clearing a POI for xp to buy skills? It's not. Not not more "freedom," it's just doing an activity you don't like to earn those same skillpoints, apparently.
I'm out of the base most of the time now, doing stuff. Mining is still super efficient, building/upgrading the base gives xp, and I'm enjoying combat more than ever. And getting skill points either way to put in WHATEVER. I no longer am forced to dump a bunch of 1-at-a-time points into leveling a skill I'm not using. I can dump points into Fortitude and get access to whatever I want in that tree immediately,.
^ This is why i like the a17 skill/perk system better too.Except plenty of times in A16 we'd go mining for "mats, xp and skillups" and put the points somewhere totally different. I used to bump up my shotgun skills by mining since I was the "at the base" person and rarely went out shooting except for hordes. And mining was ALWAYS the fastest and most efficient way to get xp.
How is that different than going and clearing a POI for xp to buy skills? It's not. Not not more "freedom," it's just doing an activity you don't like to earn those same skillpoints, apparently.
I'm out of the base most of the time now, doing stuff. Mining is still super efficient, building/upgrading the base gives xp, and I'm enjoying combat more than ever. And getting skill points either way to put in WHATEVER. I no longer am forced to dump a bunch of 1-at-a-time points into leveling a skill I'm not using. I can dump points into Fortitude and get access to whatever I want in that tree immediately,.
I'm honestly confused by this, no sarcasm intended. I guess I don't get what was bad about mining for mats, xp and skillups and getting better at your mining skills by doing that AND being able to place perk points into what ever else you wanted from gaining level points at the same time?Except plenty of times in A16 we'd go mining for "mats, xp and skillups" and put the points somewhere totally different. I used to bump up my shotgun skills by mining since I was the "at the base" person and rarely went out shooting except for hordes. And mining was ALWAYS the fastest and most efficient way to get xp.
How is that different than going and clearing a POI for xp to buy skills? It's not. Not not more "freedom," it's just doing an activity you don't like to earn those same skillpoints, apparently.
I'm out of the base most of the time now, doing stuff. Mining is still super efficient, building/upgrading the base gives xp, and I'm enjoying combat more than ever. And getting skill points either way to put in WHATEVER. I no longer am forced to dump a bunch of 1-at-a-time points into leveling a skill I'm not using. I can dump points into Fortitude and get access to whatever I want in that tree immediately,.
What? How can THAT be a problem? That's how specialisation works.While that may be true to some extent, it's far preferable... IMO... to the hamstrung options we have now via being gated via 23 skill points.
See my previous example a couple posts up saying how DRG does it. You still have the front the cost of the perk skills of course, and the costs might change a little to reflect this different way of doing it. I would recommend (if you aren't already familiar with that game) to at least check out how they do it and see if it might be something you would consider doing something similar with.What? How can THAT be a problem? That's how specialisation works.
You can get basic proficiency cheap but it costs a lot more to get exceptional skills and unlock all the high level perks under that attribute.
Gazz I've been wondering. Have you guys been aiming to keep people in the stone tools and stone structures for a week+ in game time?What? How can THAT be a problem? That's how specialisation works.
You can get basic proficiency cheap but it costs a lot more to get exceptional skills and unlock all the high level perks under that attribute.
You might not have caught my other posts or caught it from the text alone. But the amount of sarcasm dripping off of my words in that comment could one shot a zombie bear. I loathe this alpha.Ha. Haha. Whaahahahaha![]()
I mean... I am happy for you that you can enjoy it. I truely am and whoever says otherwise tries to put words in my mouth, but objectively, when looking at features and gameplay, A17 is worse than A16 or even A15. Obviously there are ppl who enjoy it/still enjoy it. But there are also ppl who enjoyed Atlas at release. Or No Mans Sky at release (I was one of them!) that doesn't mean that they are good games. Just that their flaws are just not as important to you.
A17 added loads of nice things like vehicles and ragdolls and way more pois as well as graphics, but it broke WAY more than those improvements could ever fix. RWG is only a minor part. A big one, but one that is acknowledged and is beeing worked on. Others that basically broke progression... will see us die on a hill![]()
Maybe A18 undoes some of it, but I'm not holding my breath.
As I said before: its still a good game. It is just worse than A16, which means I don't have fun playing it, since I constantly think "this is what it did better, that is ni- damn another thing that worked perfectly is broken"
I have to disagree that it is "admirable for a small plucky indie studio to stay true to what they want for the game instead of selling out to the cash grab represented by giving into the masses?" bit. How about we rewrite it as "isn't it kind of admirable for a small plucky indie studio to make a game that an audience loved and then do their level best to change it despite fans and customers of theirs from the beginning begging and pleading and pointing out how disliked the new features are!"What about sticking to your guns and following your vision? If you guys really are the majority isn’t it kind of admirable for a small plucky indie studio to stay true to what they want for the game instead of selling out to the cash grab represented by giving in to the masses?
If what you say is true about most players abandoning the game, that makes this a niche title that appeals to a small but devoted segment of the gaming community.
TFP never turned their game into a Battle Royale game or even emphasized PVP despite pressure from the majority. They’ve been called fools for ignoring the much more lucrative PVP market and catering to SP and PVE players. But their vision was for a SP or co-op experience and they have stuck to their guns.
The fact of the matter is that the devs chose the A17 design over the A16 design because they like it better and it fits their original plans for the game better. They actually do find it fun and rewarding even in its unfinished state.
If your mind is boggled by that, consider that not everyone has your set of preferences or your tastes. Not everyone plays the game the same way as you and nobody likes others to dictate to them how they should play the game even if it is the majority telling a developer how they should design their game.
TFP has always done things their way and they will continue to do so. Hang on or lets go but regardless the ride continues either way.
Your grievances are acknowledged and decisions will be made with them in mind.
In some cases balance tweaks will solve things, in other cases options will solve things, in rare cases implementations will be reversed, and in other cases nothing will be changed.