PC Decline in 7 Days Twitch Streamers

Alpha 16.4 was the Alpha for me..Alpha 17 is still great.

It's just A17 should of improved A16.4 but didn't,it's as if they started all over again.

Taking gun parts and rebuilding them was great.

Bike parts the same.

Wellness and all medicines worked but needed fine tuning

I didn't think much that way would change apart from zombies pathing and electric look more like Rusts, making the mixer use electric and torches burn out at some point.

Taking ideas out of other games isn't a rip off if it works...What game nowadays hasn't some part of a game you remember.

Take the best of some games and make a great game,which 7dtd is

 
I have noticed no dropoff in YouTube videos or twitch streaming that's any different from 16.4.

I think we might have new streamers, or people with short memories, that didnt expect such a dropoff 3 months after a major release.

I have been doing this game through 2013, alpha 1, non stop coverage. This is the norm. Major release, couple months later it drops off. Nothing new here. Has very little to do with alpha 17. This is confirmation bias for sure. Some people dont like alpha 17 and see this dropoff as proof no one likes it, when it's just the norm. I would argue it probably has more to do with the garbage going on with the console version more than anything. I still get tons of comments and questions about the console version.

 
Yes, I've got no issues with people complaining about some aspect or another of A17, but so many people seem to think that their complaint is what's driving everyone else!
I have issues with A17 too, but I don't for a second pretend or assume that they're anything other than my own personal preferences.
Except that it is over and over and over again the same complaint, the new perk system and lack of randomness/variety in playthroughs. You can see plenty evidence of it just by looking here and steam. No need to assume people's opinions, its right there for us to see.

 
The reason why Certain People claim that the A17 skill system offers more freedom is that it objectively does.
Freedom is quite an abstract term - let's oversimplify things and say that players progress by doing activities and choosing different paths.

-A16's restriction was that it needed you to do the corresponding activity in order to progress down the path.

End result - the player had to do multiple activities.

-In A17, the player does not need to do multiple activities any more in order to progress towards multiple paths.

End result - the player just does the most efficient activity to choose any path.

That's simply why players see A17 as more linear. Activities to achieve that progression "freedom".

It's also the reason why I say that xp sources have to be balanced in order for A17 to not feel linear (but even that is a band-aid in the end because of other reasons). Also trust that you understand why most players are inclined to choose the most efficient path and eventually ruin their own gameplay experience, sometimes without realizing.

 
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Well, in general, taking player feedback at face value is a good way to ruin any game.
It's a useful indicator.

A lot of feedback is so unspecific that this is all you can take from it anyway.

Then there is the over the top detailed feedback which is specific but from maybe 3 rabid fans that are in no way representative of the player base.

It's complicated. ;)

 
Obviously, the drop is entirely due to whatever feature of 17.x you like the least. It's a clear sign that everyone agrees with your opinion and that the devs are fools to have implemented that feature and for not having reversed direction and reverted it upon seeing your displeasure.

No friend, despite your sarcasm, it's always the perk system.

1) Same things unlocking every time at the same level means loss of replayabiity because every run is the same in that regard.

2) Giving the player everything in the game reduces the drive to explore and loot - the two things that make the game interesting.

These 2 drawbacks together are the perfect storm for ruining a survival game experience and making the game bland. How can either of the above be taken positively?

 
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It's not that there's no acknowledgement of that. It's that every time someone complains it's always the same "yes but some people like the new perk system" from a certain moderator..
Some people do like it...true. But let's think about them for a minute...

It's obvious that casual players will prefer it because it takes less effort to get everything. No need to explore when you can unlock almost every item and craft it at top tier etc. So, check in that regard.

However I will stick my neck out further and state that a lot of the people who like the new perk system are simply WRONG. They simply haven't put enough hours into A17 nor restarted enough times to fully appreciate the blandness of the new perk system and the detriment it is to the game. There, I said it.

 
I think we might have new streamers, or people with short memories, that didnt expect such a dropoff 3 months after a major release.
I have been doing this game through 2013, alpha 1, non stop coverage. This is the norm. Major release, couple months later it drops off. Nothing new here. Has very little to do with alpha 17. This is confirmation bias for sure. Some people dont like alpha 17 and see this dropoff as proof no one likes it, when it's just the norm. I would argue it probably has more to do with the garbage going on with the console version more than anything. I still get tons of comments and questions about the console version.
It's a game.

Some people really need to say this out loud slowly. ;)

People are eventually "through" with the content and move on.

Some people like it a lot and play it for months which is awesome... but that's not how the majority of players treats this or any game.

I wish I could comment on the "console situation" but even after the Telltale resolution it's a hugely complicated issue and no announcement of some plan or intention would improve anything.

They simply haven't put enough hours into A17 nor restarted enough times to fully appreciate the blandness of the new perk system and the detriment it is to the game. There, I said it.
So? That's about the amount of time that a non-die-hard fan invests in a game.

If a game entertains you for 50 hours that's above-average AAA game value. 100 hours is amazing.

 
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The reason why Certain People claim that the A17 skill system offers more freedom is that it objectively does.
In A16 you would have skill points but be stuck with them until you grind up the LBD construction or whatever skill to the required level, repeating a very specific action over and over. (opposite of freedom of choice)

In A17 you buy the attributes/perks you want and you would have multiple ways of progressing towards them.

A total of three crafting perks are level gated but only a single (and non-essential) one requires more than player level 100 out of 300 so that's not really punishing.

Despite some wild claims we know that not everyone picks the same perks. Not everyone feels the need to go deeply into intellect or any other attribute you care to name.

The issue with rose (or otherwise) tinted glasses is that they block certain wavelenghts of light so that you can not see as much. That's how tinted glass works.
Ya, with LBD, when you think to yourself "Hmm, If I go mining right now, I will get mats, xp, and skillups!" Gives you a feeling of accomplishment.

Are we more free now? sure but it doesnt "feel" as good. I used to be able to play this game non-stop chasing a skilled up character and RNG drops. With the new system I am always finding myself just logging off randomly thinking "Meh, this isnt as fun as it once was"

Sure we can move up quicker in one specific area but we cant go out and non-stop do different things to reach our goals, our goal is always the same thing, more xp for more unlocks. It gets tedious, and lacks what was amazingly addicting and replayable about this game in the past.

 
Ya, with LBD, when you think to yourself "Hmm, If I go mining right now, I will get mats, xp, and skillups!" Gives you a feeling of accomplishment.
Are we more free now? sure but it doesnt "feel" as good. I used to be able to play this game non-stop chasing a skilled up character and RNG drops. With the new system I am always finding myself just logging off randomly thinking "Meh, this isnt as fun as it once was"

Sure we can move up quicker in one specific area but we cant go out and non-stop do different things to reach our goals, our goal is always the same thing, more xp for more unlocks. It gets tedious, and lacks what was amazingly addicting and replayable about this game in the past.
That has some merit, on a realism level also some passive players will not enjoy the kill-fests that can sometimes happen in many POI's.

Can TFP do everything for everyone? Maybe. But Ford motor company once tried to make a car for everyone... The Edsel. :)

 
That has some merit, on a realism level also some passive players will not enjoy the kill-fests that can sometimes happen in many POI's.
Can TFP do everything for everyone? Maybe. But Ford motor company once tried to make a car for everyone... The Edsel. :)
Is this even a response? or just a random anecdote. I mean, what does doing everything for everyone even have to do with what I said? *blinks*

 
That has some merit, on a realism level also some passive players will not enjoy the kill-fests that can sometimes happen in many POI's.
Can TFP do everything for everyone? Maybe. But Ford motor company once tried to make a car for everyone... The Edsel. :)

Is this even a response? or just a random anecdote. I mean, what does doing everything for everyone even have to do with what I said? *blinks*
I think what I said in my previous post sums up why people see A17 as more linear.

-A16: Players had to do more activities to have access to respective perks.

-A17: Players tend to do the single most efficient activity and have access to any perk.

It's about the dominant player activities, not the bonuses they can access. So, yes more "player progression freedom", but achieved in a more linear way.

 
While love the new skill trees ovrerall. There are a few things id prefer as not being perks. Like vehicles, using a perk point to craft a vehicle feels a bit unnatural. Id rather need a schematic and a certain level of intellect to use the schematic depending on the vehicle. It would bring back some randomness and feel a bit more natural.

 
Some people do like it...true. But let's think about them for a minute...
It's obvious that casual players will prefer it because it takes less effort to get everything. No need to explore when you can unlock almost every item and craft it at top tier etc. So, check in that regard.

However I will stick my neck out further and state that a lot of the people who like the new perk system are simply WRONG. They simply haven't put enough hours into A17 nor restarted enough times to fully appreciate the blandness of the new perk system and the detriment it is to the game. There, I said it.
No you're wrong. There, i said it. Now what? Puhlease quit doing "the Trump" on all of us.

Cheers

 
It's a game.
Some people really need to say this out loud slowly. ;)

People are eventually "through" with the content and move on.

Some people like it a lot and play it for months which is awesome... but that's not how the majority of players treats this or any game.

I wish I could comment on the "console situation" but even after the Telltale resolution it's a hugely complicated issue and no announcement of some plan or intention would improve anything.

So? That's about the amount of time that a non-die-hard fan invests in a game.

If a game entertains you for 50 hours that's above-average AAA game value. 100 hours is amazing.
TFP have the best voxel based environment running at this time. Use it. Stop making a Fallout clone that players will be done with in 50-100 hours. I can confidently say I have run across 0 people in the last 3 years playing this game (2720 hrs logged - only on multiplayer servers) that want that.

 
TFP have the best voxel based environment running at this time. Use it. Stop making a Fallout clone that players will be done with in 50-100 hours. I can confidently say I have run across 0 people in the last 3 years playing this game (2720 hrs logged - only on multiplayer servers) that want that.
You have here. Me. And I have lots of friends that love it too. My wife hated 7 days to die. Now I got her to play every sat. So now what.

 
I have noticed no dropoff in YouTube videos or twitch streaming that's any different from 16.4.
I think we might have new streamers, or people with short memories, that didnt expect such a dropoff 3 months after a major release.

I have been doing this game through 2013, alpha 1, non stop coverage. This is the norm. Major release, couple months later it drops off. Nothing new here. Has very little to do with alpha 17. This is confirmation bias for sure. Some people dont like alpha 17 and see this dropoff as proof no one likes it, when it's just the norm. I would argue it probably has more to do with the garbage going on with the console version more than anything. I still get tons of comments and questions about the console version.
Funny. I just watched your latest horde night video and turned it off when I saw the same methods used by most content creators, and that you have used for a few hordes in your current series. No offense, I've been watching your videos for a long time... just tired of that same horde night. Nothing much to see there, except maybe an excess of iron and wood bars in your build.

 
Funny. I just watched your latest horde night video and turned it off when I saw the same methods used by most content creators, and that you have used for a few hordes in your current series. No offense, I've been watching your videos for a long time... just tired of that same horde night. Nothing much to see there, except maybe an excess of iron and wood bars in your build.
Totally irrelevant. You don't like my videos that's fine. But numbers are where they were 3 months into16.4. That's all I'm saying.

 
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