RipClaw
Well-known member
And I also didn't say that you don't have to go to POIs at all but usually you would minimize the contact with the zombies if you wanted to survive.I see obtaining necessary materials and items as necessary to survival. If I need to enter poi's to obtain those things, I see clearing poi's as part of survival. I never enter a poi without bandages, health recovery items, and weaponry. I minimize risk as much as possible and play carefully.
I also prioritize a garden asap and work toward self sufficiency. But it seems very reasonable to me that I need to go out and get things necessary for survival, so looting poi's seems like something that SHOULD be a necessity as well.
But you don't have to take the whole issue too seriously. After all, it's a game and should be fun.
Actually, in the end, it should be exactly the way that you have everything in your base that you need to survive. That's how self-sufficiency works.To me it sounds like you feel everything necessary to survival should be AT your base (delivered by the old a16 zombie loot train?) for you to pick up and that leaving your base to find things is not part of survival. To me, that sounds not only boring but unrealistic.
And in fact at the end of A16 I could make everything myself only from what I had in my base and in my mines.
And nobody said survival had to be fun. In corresponding movies the survivors never look like they had a lot of fun

I'm not a fan of horror movies but isn't it the case that someone always dies during such actions ?Almost all zombie/apocolyptic stories regardless of genre (games, movies, books, etc) that I can think of have survivors entering and looting stores, homes, etc. to find what they need to survive and thrive. One exception I can think of is Day of the Dead (I believe... could have been Dawn) where they holed up in a shopping mall and had everything they needed there.
And if someone dies then he has clearly not survived

A sole survivor against about 6 billion zombies? You have a lot to eliminateTo me, having to go out to find more ammo/weapons/food/mats/people/medicine/etc is logical, realistic, and immersive. You manage risks, not eliminate them. The fact that it also makes for more a more entertaining game is a plus.

Once you have adapted, the Alpha 17 is not so much more difficult but just different.I don't expose myself to more danger than necessary "because the materials could also be obtained in a more harmless way". I can no longer get a small concrete base day 7 by grinding construction tools to get concrete. Therefore I CAN'T obtain it in a more harmless way early. It's just that I don't consider that a bad thing and you do. A16 was much easier for sure.
I don't think that's necessarily bad, but I don't see killing zombies as a necessary part of surviving. Just as fun for the player.
I understand that. It's just not your kind of fun. And I accept that too and don't want to take it away from you.I often did not go into a building week one. I had a forge day 1 or day 2. Made my cooking pot. Made my tools. Mined. Built my base and garden. It was safe and efficient. Wandering hordes and screamers delivered loot to me. It was also not nearly as fun as a17 for me.
My fun is mainly building and in Alpha 17 I think that has receded a bit into the background. I hope that it will get more love in the future with new blocks and new clean textures so that you can build a luxury base.
Last edited by a moderator: