PC Death penalty is too much!

I`m not fighting against the dealth penalty, just that its too long. As i said 15minutes. A whole hour (Realtime), is too long.
Iam with you. It should be depending on the day time you choose. We always play with 120min so 60min sounds perfekt.

But a lot of people do 60min or less...

 
Honestly i'd complain more at how stupidly fast the max stamina drops more than anything else. It drops way to fast imo.

 
I`m not fighting against the dealth penalty, just that its too long. As i said 15minutes. A whole hour (Realtime), is too long.
It forces you to adapt instead of making you make a coffee.

It actually makes you care for your life.

15 min can be AFK'ed out without any fuss, 1h is decent.

 
But if some people don't like it too harsh, maybe it could be 30 or 15 mins in lower difficulty levels. Just an idea.
It is not the full penalty for an hour. It decreases.

 
This.
Wellness was not a good design.

At any level, as soon as you hit 70 wellness you were completely immune to penalties: Broken.

At higher levels with good gear and wellness you were invincible so no penalty: Broken.

A17: The death penalty can increase with successive deaths and it resets the timer so even if you die once, you are not automatically immune to penalties - as some have assumed.

It also scales so no - it does not block out every possible progress. That kind of hyperbole won't get anyone taken seriously.

Will it need balancing? Who knows? It's experimental. Expect changes.

And yes, some players don't want consequences in their game. That's cool. Tap god mode briefly and it should clear the death debuff.
Thanks Gaz!

Loving this idea. Death should be scary.

Any chance, Gaz, that we can get a "optional" Dead is Dead put in?

You die, your game is deleted.

Pretty please.

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Never hurts to ask.

 
Different game modes like this are way out of my league. We do know that there is desire for such a thing but in A17 we had so much to finish that any bonus goals didn't even get close to being on the table.

 
A lot of the early feedback is hyperbole because people don't have all the facts. This is one of those situations.

The death penalty is not that severe.

Personally i would like to see a permanent XP (or level) penalty added. :) And Dead is Dead, obvisouly :p

 
Loving this idea. Death should be scary.
The interesting thing is that only one of the many streamers I watched thought that it was horrible and must die in a fire.

Compounding this was that this one guy had a completely wrong idea of what that debuff actually does...

Others were "worried that new players would find it too harsh"... while they themselves thought that it was good.

Do we want to be that condescending to the mythical New Player? You know, that person we all once were?

If you were this new player, would you want "experienced players" telling you that this is too hard for you to understand or cope with?

A lot of the early feedback is hyperbole because people don't have all the facts. This is one of those situations.The death penalty is not that severe.

Personally i would like to see a permanent XP (or level) penalty added. :) And Dead is Dead, obvisouly :p
Like I said above. If understood and balanced properly (and we are working on descriptions and such) it's not that bad.

We want a penalty that players feel. THAT IS THE WHOLE POINT.

There are already multiple "newbie protection" features at work, like regening your food/health back up to x if you die below level y.

All of these gradually fade away as you level up.

 
A17: The death penalty can increase with successive deaths and it resets the timer so even if you die once, you are not automatically immune to penalties - as some have assumed.It also scales so no - it does not block out every possible progress. That kind of hyperbole won't get anyone taken seriously.
Does it also scale with the difficulty level you're playing on?

 
If you do die early... nothing happens. ;)
Yeah what's this five day grace period about?

Is that a zombie scaling thing or does it apply to death penalty as well or what?

I swear I saw something in the patch notes.

 
Yeah what's this five day grace period about?Is that a zombie scaling thing or does it apply to death penalty as well or what?

I swear I saw something in the patch notes.
Just player level.

That way we don't have to scale anything to however fast a player chooses to advance.

 
Maybe it is just me, but with every new alpha release there has been an initial period where I accept the fact that my character and/or my world may become unplayable and I have to start over. It is a learning curve. In 16 it happened a lot because I had gotten used to being the miner and crafter, and as such I built up my gamestage too fast and was unable to defend myself against even the wondering hoards. Looking at the massive churn of A17, I am betting the first few weeks will be full of fun and frustration and probably several restarts. To me, that is part of the challenge. YMMV.

 
See now... I can't tell if you're being sarcastic or not....
Funny, people tell this to me a LOT in real life :p

But seriously, I am genuinely excited, I was spamming for these things for years!

Do we want to be that condescending to the mythical New Player? You know, that person we all once were?

We want a penalty that players feel. THAT IS THE WHOLE POINT.
Very well said. Being a new player is a short transitional state - making sure that there is a smooth learning curve is prudent but sacrificing vital mechanics that enable engaging gameplay is counter-productive and in the end you end up with a "indifferent veteran".

 
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