PC Death penalty is too much!

I'm a wimp moleperson and the death penalty seems fair and acceptable. Avoid death like the plague. When you are low level avoid Zombies as if they had the plague, which they do. It is just like being infected with no honey or antibiotics, you lose abilities while it is active.

I own Don't Starve, I hate Don't starve. Death is too harsh, learning curve is ridiculous (and I play Eve Online). 7Days has been the best game I've played in recent memory. It has almost everything to be perfect. More backstory and more NPC 's would make it just about perfect. I wish i could play MP on a server, but I get frustrated with PVP, griefers, and stupidity.

 
Remember when Don't Starve first came out? The death penalty was severe - your character, game and progress were all deleted. EVERYTHING gone. While some people loved that, it also caused massive push back. For the most part, that feature was despised by the player base and it didn't take long for some resurrection mods to come out.
"For the most part, that feature was despised by the player base "

As a long time Don't Starve player, I disagree with this because if the backlash had been so bad, Klei would have changed it themselves. It's easy to think that the very vocal complainers represent the majority but that's not necessarily the case. Luckily Klei stayed true to their vision because the "dead is dead" mechanic is an integral game-play mechanic which creates a lot of very thrilling moments, and it's also one of the reasons that the game is so re-playable. In fact Klei went even more severe with their penalties and introduced bosses who would wipe out your entire base within a few minutes, and a new expansion which is supposed to be even more brutal. The game does provide modding and options to cater to different play-styles, however overall Klei have stuck to their vision for that game rather than watering it down trying to please everyone.

The ironic thing is that the original Don't Starve is now considered too easy (hence why they are making it harder). Despite the initial "backlash" from some people, eventually players learnt the tactics of the game and were able to survive much better. That's why it's important for people to give TFP's time to let players adapt to the new mechanics, because its hard to know what mechanics need tweaking without people actually spending time playing and sharing advice.

 
It has almost everything to be perfect. More backstory and more NPC 's would make it just about perfect. I wish i could play MP on a server, but I get frustrated with PVP, griefers, and stupidity.
I completely agree, having more backstory and npc's (neutral, friendly, hostile, roaming random traders) would be nice, but i'm also happy with what looks to be coming out in A17. Guess we'll see what happens with this later.

Far as MP, i didn't do it on console because people generally were just griefers, and i didn't have a lot of people to play with ingame anyway. Now that i've migrated to PC, I'm not sure. There's likely a bunch of nice people who wouldn't mind co-op play and who could play well enough, i just haven't been on it long enough in this format to really know (and i tend to play solo anyway).

 
First Impression. Dying... a pain, but tolerable. Having your backpack waypoint despawn because you ran over it, die again trying to find it, followed by spending more than a day in failure... all trying to find the original backpack: Not tolerable. Definitely not fun. I don't mind the game being hard, but recovery after death shouldn't feel like a pixelhunt game.

Also... the distribution of zombies in the wild is a little too spread out. I couldn't even harvest a boar, without being surprised and eventually killed. Basically I had to avoid zombies every 10 - 15sec or battle them, and this was crouched.

 
so i'm assuming the reason i can't level up is because of this. now i'm stuck at level 1 for...an hour? a real life hour out of my limited real life time? no. this has got to go. can someone point be to the right file?

 
Agreed - an hour is way too long. That's an entire play session for many people. While I agree with there being a death penalty I think a maximum of 20 minutes is reasonable. Having just been the victim of a ninja direwolf and now being stuck crippled I really feel the pain.

 
Seems like an excellent idea to tie this to difficulty as others have suggested, particularly since the role difficulty plays in combat has really lessened through the development process (I'm finding "Insane" in A17 only slightly tougher than "Warrior" for example).

Something like

Insane = 60 minutes

Survivalist = 30 or 40 minutes

Warrior = 15 or 20 minutes

Nomad = 10 minutes

Adventurer = 5 minutes

Scav = 0 minutes

sounds reasonable to me.

 
Seems like an excellent idea to tie this to difficulty as others have suggested, particularly since the role difficulty plays in combat has really lessened through the development process (I'm finding "Insane" in A17 only slightly tougher than "Warrior" for example).Something like

Insane = 60 minutes

Survivalist = 30 or 40 minutes

Warrior = 15 or 20 minutes

Nomad = 10 minutes

Adventurer = 5 minutes

Scav = 0 minutes

sounds reasonable to me.
LOVE this idea!

 
I`m not fighting against the dealth penalty, just that its too long. As i said 15minutes. A whole hour (Realtime), is too long.
Strongly agree. A full real-time hour is too long. I love that the zombies are more challenging now; but jeez, that penalty duration sucks the fun out. Perhaps TFP can make this a "moddable" option in the start up menu- after all, we have options for items dropped upon death (inventory, toolbar, delete all). Please let us choose how hardcore we want to play.

 
Strongly agree. A full real-time hour is too long. I love that the zombies are more challenging now; but jeez, that penalty duration sucks the fun out. Perhaps TFP can make this a "moddable" option in the start up menu- after all, we have options for items dropped upon death (inventory, toolbar, delete all). Please let us choose how hardcore we want to play.
It's less fun than a broken leg! Imagine that.

 
Seems like an excellent idea to tie this to difficulty as others have suggested, particularly since the role difficulty plays in combat has really lessened through the development process (I'm finding "Insane" in A17 only slightly tougher than "Warrior" for example).Something like

Insane = 60 minutes

Survivalist = 30 or 40 minutes

Warrior = 15 or 20 minutes

Nomad = 10 minutes

Adventurer = 5 minutes

Scav = 0 minutes

sounds reasonable to me.
This is an excellent idea :)

 
This is just one of those one side will agree and the other side will not. Personally think 15 min is to short. Personally think 1 hour and you are good to go is to short when you think of it that way. So really all one can do is mod it the way it fits them because not all will agree what is good or not.

 
Seems like an excellent idea to tie this to difficulty as others have suggested, particularly since the role difficulty plays in combat has really lessened through the development process (I'm finding "Insane" in A17 only slightly tougher than "Warrior" for example).Something like

Insane = 60 minutes

Survivalist = 30 or 40 minutes

Warrior = 15 or 20 minutes

Nomad = 10 minutes

Adventurer = 5 minutes

Scav = 0 minutes

sounds reasonable to me.
+1 for this.

Really great idea!

 
Wouldn't it be better to leave it at 60 but on insane you lose skill points when you die?

Yes good idea but at the same time a lot more would need to be done to difficulty levels to do this. I for one would be all for that I have brought that up before but until that happens I wouldn't want just this added like that.

 
1 hour is way too long for casual players!

My personal opinion

Insane = 60 minutes

Survivalist = 45 minutes

Warrior = 30 minutes

Nomad = 20 minutes

Adventurer = 10 minutes

Scav = 0 minutes

I dropped the 5 minutes, since 5 minutes is the same as 0 in my opinion.

You could go downstairs, grab a can of mountain dew, take a piss and your good to go.

 
For the time being, casuals like myself who don't want an entire playsession ruined by a ninja dog, hit F1 and type 'debuff buffNearDeathTrauma' and it goes away. You can also modify buffs.xml in SteamLibrary\SteamApps\common\7 Days To Die\Data\Config and go to the entry with line beginning "<buff name="buffNearDeathTrauma"", and set the duration to 900 (15 mins).

 
For the time being, casuals like myself who don't want an entire playsession ruined by a ninja dog, hit F1 and type 'debuff buffNearDeathTrauma' and it goes away. You can also modify buffs.xml in SteamLibrary\SteamApps\common\7 Days To Die\Data\Config and go to the entry with line beginning "<buff name="buffNearDeathTrauma"", and set the duration to 900 (15 mins).
I might do this, because 60 minutes is far to long for how much this debuff screws you. I just got rid of it, then I died again, due to a psychic zombie that could somehow seem me in total darkness because I took half a step while he was on the floor below. They really need to fix zombies hearing thru walls and floors.

 
Nonsense.
Not buying one word of that.
If you lose the intel stats, you can end up crafting lower tier things for an hour. Thats what he means. i'm lv 15 and when I die i am stuck at 1 int for an hour (I have 3) so it pretty much kills me if I need to craft anything with tiers.

 
For the time being, casuals like myself who don't want an entire playsession ruined by a ninja dog, hit F1 and type 'debuff buffNearDeathTrauma' and it goes away. You can also modify buffs.xml in SteamLibrary\SteamApps\common\7 Days To Die\Data\Config and go to the entry with line beginning "<buff name="buffNearDeathTrauma"", and set the duration to 900 (15 mins).
Thanks mate I still need to test the default version, since I have been at work and couldnt try a17 yet. But I will likely make this change too. I cant spend half my gaming session each day without beeing able to do stuff.

 
Its just 1 hour afk like the first nights hidden anywhere on tooftops afk.

Sad story this game is with 60 minutes day only 45min gameplay and 15min pause very often.

This feature is not mine, will vote to remove it. Mainly because you never die reasonable in this game.

 
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