Dear TFP, What are you doing?

...Being realistic about things helps you not to be angry all the time. Harping on something that won't change for months or years serves no purpose other than to make you unhappy. We have accepted reality and don't let it ruin our day...
Well said! This helps me a lot. Much appreciated. 👍
 
I always assumed SylenThunder was a guy? The more you know.

I believe ST is a girl, I recall seeing something in a post a long time ago, but I could be mistaken.
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I have no ill will towards her, but SylenThunder has been a bit blunt a time or two in the past that I've seen, which is behaviour you typically only see in an old man (ala Rekt, heh).

Or a mother tired of dealing with her kids' crap :cautious: :sneaky:🤔
 
I believe ST is a girl, I recall seeing something in a post a long time ago, but I could be mistaken.
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Or a mother tired of dealing with her kids' crap :cautious: :sneaky:🤔

Ahh okay. He just types a lot like a man (both in style and maturity), so I'm just going to continue to assume or pretend he is one. :)

Or a kid living in his mother's basement, pretty much.
 
I am not nitpicking. I am telling you that they don´t ban or silence people who criticize the game as you claim they do. Otherwise some of us here would be banned on the discord, here and on steam. It is a fact. Just telling you that you shouldn´t believe people who aren´t able to have a normal conversation.

I don´t have time to read that wall of text, game is quite popular most people are happy with it, as the player numbers clearly show.

Omg, that was a wall of text. No Dev has time to read all that.

You are better off picking 1 thing you don't like. And making a well thought out post about that topic. Make it short, and to the point. Do not assign motive to the developers, because you can't read minds.

And finally, when a bunch of people here do not agree with your post, do not devolve into name calling.

If you do that you'll have a chance the developers will read it. If you continue down the path you have already started, you won't get anywhere.
Then don’t respond. Nobody asked you to.
 
Then don’t respond. Nobody asked you to.
you actually did by posting. you asked everyone who reads the forums, i am part of that group. So yes actually asked me, specifically even.

But instead of getting your feelings hurt, think about what i said. I gave you the best advice you will ever receive on any forum, well other than lurk more. that is truly the best advice you can follow on any forum you go to.
 
While I am sure all of the criticism is well meaning. I have played this game since it came out. I don't really care if they change stuff. They have always been in the business of changing the game. Thats how they were able to keep this game alive so long through 10 years of Alpha.

All I can say for certain is that I loved this game. Got tons of hours into it and playing with friends. I still love the old versions of this game and will play them from time to time. The new parts of this game are just not fun for me. Thats it. Just boring, repetitive, and require no thought, storytelling or imagination which is why I started playing in the first place. Now its just devolved into loot this level 3 building, now loot a level 4 building. Now move to a different zone. Thats just not fun for me. Its not why I bought the game.

The change is why I stopped playing. I got my money's worth out of it so I am not upset. Now they are selling skins and well, that's pretty much the end, just a cash grab at the end of a dying game that isn't original or interesting anymore. Wish them all the best tho. People that are really into objective shooters might still love the game, thats just not why I ever played.

I log in and try it out from nostalgia from time to time but its so bad to play in terms of what the game is I can rarely do it for more than an hour. My actual last hope and the only reason I still stick around is I hope that Modders like subquake with undead legacy can bring the game back to its roots but, with all the additions over the years towards a totally different game I don't hold out hope. Best bet is to enjoy the time I had and move on to another game.

There is no shame in moving on from a game that lost your interest or changed. They changed because that is what they wanted to do. If it's not for you anymore, simple as don't play it. "Shrug"

Wish you all the best.
 
The moderators of their platforms and diehard fans of the game series unite to create an air of toxic positivity surrounding the game, where any “negative” discourse surrounding it is immediately silenced or dogpiled by fans. (Much of this negative discourse ends up being genuine criticisms of the game, FYI, thought that was worth noting.
It seems that on the internet there are only two general states that can exist namely: Toxic negativity and Toxic positivity. Nobody seems interested in a forum that is a balanced and respectfully negative and positive. Sure, we SAY that's what we want but think about threads that are blandly critical or praising. Those aren't the threads that go on for dozens of pages. So robust debate and arguing seem to be what people want from the internet.

That being said let's categorize the various 7 Days to Die message boards and chats and which type of toxicity they are dominated by:

Toxic Negativity: Steam, Reddit, X, Discord, Facebook, Youtube
Toxic Positivity: Official Forum

You have so many places where you can feel completely supported and comfortable posting criticism that even includes insulting the devs and calling anyone else who disagrees mindless fanbois. This is the only place where you feel nervous enough posting your criticism that you have to preemptively flinch about possible bans or warnings even though you didn't break any rules in your post. You can't abide even one outlet of toxic positivity? Do they ALL have to be toxic negativity sites?

And look at the contrary opinions in this thread. They are milk-toast compared to the horrid things that people from toxic negativity controlled forums post.

I don't know that I completely agree with you on your assessment of this site, but even if I did and this forum truly is toxically positive---thank god there's one place in existence that offers an alternative atmosphere. And don't worry, members of the dev team do visit Steam, Reddit, Discord, X, Facebook, and angry streamer chats so they don't just sit around here and tell themselves "This is fine".
We want a game we want to play, we respect your vision for the game, but game development has ALWAYS been about compromise. Games that have a rigid concept of their identity and refuse to compromise beyond that do not succeed nearly as much, so why do you all mistakenly believe that yours will? Especially when you’ve actually already diverted from your original identity, simplifying game features that the original fans flocked to the game for and complexifying others that nobody asked for. (I.E. taking away smell mechanics, dumbing down noise mechanics, removing the ability to find specific gun parts, and continually improving the zombie AI to unnecessary and unrealistic degrees that make the game more tedious than fun)
In general, I still play the game exactly the same way I've always played. The mechanics have changed for how progression happens and how crafting happens and how farming happens and how exploration happens but I am still progressing, crafting, farming, mining, and exploring. So what if the trader gives a job to clear a POI. Before traders existed I was clearing POIs. I understand that some changes were bad for your personal taste but the game wasn't a mix and match gun parts to slowly get your gun improved to the best it can be game. That was simply one method of improving your gun. Improving guns is still a part of the game but just with a different mechanic. The forest of the game is still the same forest. You are pointing at individual trees and saying that tree is new, that tree is different, that tree got cut down. It doesn't change the game's overall identity-- at least not to me.

I'm always open to them improving the specific mechanics and making them more fun, immersive, and rewarding but I'm also cognizant of the fact that what I find more fun, immersive, and rewarding someone else will find more tedious, artificial, and punishing. There is no consensus on these things in the community.

The player base is now understandably peeved about 2.0, and it’s part of the reason I am making this right now. But I can always expect TFP to deflect and blame other people, rather than addressing what the community actually wants.

What does the community actually want? TFP finds this out often observing and reading feedback for months before making changes. They are talking about adjusting the storm and biome hazard mechanics but they aren't going to immediately make those changes. The reason is they want to have time to discover what everyone is saying and not just the initial angry reactionary responses. They also want to give people who aren't automatically embittered and who are willing to try it to get used to the mechanics and see how they feel.

When the update first dropped most critics were absolutely convinced that the only response to a storm was to immediately hide and wait. But now weeks later we are reading more and more posts by those who haven't immediately hidden and didn't just wait out the storm and we are seeing more positivity about the storms. This doesn't mean they won't enact adjustments but they want to see all the feedback and give the players the time needed to explore the new mechanics.

I and many others have a lot of genuine criticisms about the way this game is going, and if they continue to go the way they are, they will alienate their prior fanbase and end up with a mixed bag of a game that doesn’t complete half of its roadmap. (Keep in mind that they were already multiple months late with 2.0 which in turn is going to affect all the other updates, so now the roadmap is out of date and up in the air)

So far if you read the bullet points for each milestone on the roadmap they have accomplished 100%. They are behind schedule. That's obvious and everyone knows it. We can put that aside. The roadmap dates are outdated. But the content bullet points are not and when the next major update comes out we will have everything promised for that milestone. Guaranteed, some will like the implementation and others won't. That can't be helped.

Just thought I should throw in at least something positive. I feel like the games perk system has done nothing but improve for the most part, keep doing what you’re doing there.

That's great that you feel positive about how the perk system is going. I've read plenty of hate and toxic negativity about the current design pathway of the perks. So do you feel that TFP is failing to listen to the community about the perk system since there are a lot of people posting criticism about it? How would YOU feel if they listened to those people and changed the system in a way that you then hated?

Can't you see how ridiculous it is to claim that TFP is listening/ignoring the player base? You can't just assess game mechanics as poor bad and lazy if YOU happen to not like them-- especially if there exist other players that do like them. You have to assess them on how well they fulfill the design goals of the developer. What do the developers want to acheive by making crafting progression governed by magazines? Does that mechanic do a good job of fulfilling the design goal for which they were created? Those are the questions--not does Roland like it or not or7DaystoBreaktheGame like it or not. Those are reasons for us to decide whether to play or not period.
 
I just wanted them to follow their own roadmap. I bought back in BECAUSE they put out a comprehensive and reasonable roadmap...it looked achievable.
but here we are Q2 2025, 3.0 is not being released now...when it should be...it is not delayed...it has not been worked on in...how long?
there is no idea of when 3.0 is coming....but they added DLC. DLC that we have already seen in the pre launch dev streams. It is overpriced to boot.

But wait! The DLCs were listed in the roadmap as one of the 2.0 content goals and were part of the pitch to get people to purchase the game on console again. What would have happened if they had chosen to abandon them because you and others are opposed to them and not deliver them with 2.0?

Don't tell me to get over being lied to...don't tell me to get over them not changing their behavior.

Oh yes. It would have been this...
 
But wait! The DLCs were listed in the roadmap as one of the 2.0 content goals and were part of the pitch to get people to purchase the game on console again. What would have happened if they had chosen to abandon them because you and others are opposed to them and not deliver them with 2.0?



Oh yes. It would have been this...

YES...they did say they were bringing out DLC...did it have to be recycled? because THAT is the biggest complaint about what they are "offering". There are only three...we have seen them all before...one gets used in promotions. It was a weak offering...insulting to some...a nothing burger to others. The price tag is ridiculous
I am not saying DLC is bad...I am saying THIS dlc is OLD content that we have seen. It is, at least partially, putting the cart before the horse...since there is no third person...yet.

I buy DLC...both skin and content....if it is GOOD and reasonably priced.

summary: $11.59 for one...cannot be dyed...most of the time cannot be viewed in single player. = not a good value to me
 
YES...they did say they were bringing out DLC...did it have to be recycled?

What was recycled about those outfits? They were all original art designed in house by TFP and they never once had been in the game. What was the original design from which they were "recycled"?
There are only three...we have seen them all before...one gets used in promotions.

They have to start somewhere. There will be more but why invest in dozens if they didn't know whether they would be good sellers? Now they know they are and there is a good market for them and they will probably introduce more in the future. Since TFP is good enough to show us previews of things they are working on it doesn't surprise me that we've seen it before. If you mean we've seen those three outfits in the game before, then you're wrong. They've never been in the game until now for those who decided to purchase them.
It was a weak offering...insulting to some...a nothing burger to others. The price tag is ridiculous

Thanks for your opinion on behalf of yourself and others. You left out the others who loved them and appreciated a way to provide TFP with more money. The price tag will follow the market. If it is objectively too expensive then the price will drop. This is basic economics. Just because they are too expensive for your own personal life situation, doesn't make them objectively too expensive. A year and a half ago people predicted that $44.99 was too expensive for this game and that it would either fail or the price would plummet as sales withered. Wrong. Over a year and a half later the price has held and sales have been strong. That is proof that the game wasn't too expensive. If the DLC skins drop to $5 and then to $2 pretty quickly THEN you'll be right that they are objectively too expensive. The right prices is always whatever the market will bear.
.I am saying THIS dlc is OLD content that we have seen.

You keep saying this but you're wrong. Please tell me which version of 7 Days to Die these outfits were in the game. I'll wait.

See, this is how you operate. You berate TFP for not communicating more but when they do communicate and show us previews of what they are working on you then use that against them saying that they showed these outfits over a year ago in their previews and are just now releasing them as DLC so that makes them old. Bruh....
summary: $11.59 for one...cannot be dyed...most of the time cannot be viewed in single player. = not a good value to me

Thanks for your feedback as it applies to yourself. I can't argue that the DLC is a good value for you.
and hey...don't address the part about the roadmap not being met, or when bandits are indeed coming...just keep cherry picking

lol...my comment was in response to your own cherry picking. They have met every single bullet point so far on the roadmap. They only missed the release date which is a very common result in this industry. I know you like to try and parallel it to restaurants, car manufacturers, your own job, etc. to try and show that release dates MUST be fulfilled but the analogies just don't track.
 
What was recycled about those outfits? They were all original art designed in house by TFP and they never once had been in the game. What was the original design from which they were "recycled"?


They have to start somewhere. There will be more but why invest in dozens if they didn't know whether they would be good sellers? Now they know they are and there is a good market for them and they will probably introduce more in the future. Since TFP is good enough to show us previews of things they are working on it doesn't surprise me that we've seen it before. If you mean we've seen those three outfits in the game before, then you're wrong. They've never been in the game until now for those who decided to purchase them.


Thanks for your opinion on behalf of yourself and others. You left out the others who loved them and appreciated a way to provide TFP with more money. The price tag will follow the market. If it is objectively too expensive then the price will drop. This is basic economics. Just because they are too expensive for your own personal life situation, doesn't make them objectively too expensive. A year and a half ago people predicted that $44.99 was too expensive for this game and that it would either fail or the price would plummet as sales withered. Wrong. Over a year and a half later the price has held and sales have been strong. That is proof that the game wasn't too expensive. If the DLC skins drop to $5 and then to $2 pretty quickly THEN you'll be right that they are objectively too expensive. The right prices is always whatever the market will bear.


You keep saying this but you're wrong. Please tell me which version of 7 Days to Die these outfits were in the game. I'll wait.

See, this is how you operate. You berate TFP for not communicating more but when they do communicate and show us previews of what they are working on you then use that against them saying that they showed these outfits over a year ago in their previews and are just now releasing them as DLC so that makes them old. Bruh....


Thanks for your feedback as it applies to yourself. I can't argue that the DLC is a good value for you.


lol...my comment was in response to your own cherry picking. They have met every single bullet point so far on the roadmap. They only missed the release date which is a very common result in this industry. I know you like to try and parallel it to restaurants, car manufacturers, your own job, etc. to try and show that release dates MUST be fulfilled but the analogies just don't track.
DLC is good. It would be nice to look down and see your feet (more immersion) I understand it's not a priority. I don't think it's hard to implement
 
@Roland
good grief bud...thanks for the great example of toxic positivity

I can agree that they have to start somewhere...if I read you correctly, they didn't waste resources on creating something new because they did not know how skins would be received. So you can acknowledge they were produced at least a year and a half ago most likely longer...best case....but you will argue that TFP were generous to let us see them AND that just because we were shown it doesn't mean it was in game soooooooooo it is new? they use the gooner set in promotions...nothing to see here?
You made the point of pointing out they had promised DLC with 2.0 so they had to put out something.
THAT is entirely true. They did put something out. promises made and kept...right? Who cares about who cares about how long that takes?

pretty thin reasoning

Just to avoid admitting I might have any valid points.
 
YES...they did say they were bringing out DLC...did it have to be recycled? because THAT is the biggest complaint about what they are "offering". There are only three...we have seen them all before...one gets used in promotions. It was a weak offering...insulting to some...a nothing burger to others. The price tag is ridiculous
I am not saying DLC is bad...I am saying THIS dlc is OLD content that we have seen. It is, at least partially, putting the cart before the horse...since there is no third person...yet.

I buy DLC...both skin and content....if it is GOOD and reasonably priced.

summary: $11.59 for one...cannot be dyed...most of the time cannot be viewed in single player. = not a good value to me
I don't buy cosmetic DLC from anyone, but there isn't any reason they can't sell it. It doesn't hurt my game in the slightest that they sell DLC. If it gets them more money to work on their games, then that's a good thing. Just because you don't like the particular DLC choices doesn't mean others won't. And yes, the price is very high. If sales show that it's too high, they'll probably reduce it. But if people are buying it at that price, well... that's up to the players. In short, if you don't like it, don't buy it.

and hey...don't address the part about the roadmap not being met, or when bandits are indeed coming...just keep cherry picking
Why bother? That's been discussed back and forth with you repeatedly with many people. You're not going to change your view and neither is anyone else. There isn't any reason for people to keep discussing it with you.

DLC is good. It would be nice to look down and see your feet (more immersion) I understand it's not a priority. I don't think it's hard to implement
Considering they are talking about adding 3rd person to the game, there may be a chance that seeing your feet in 1st person could be added... maybe.
 
good grief bud...thanks for the great example of toxic positivity

You set the tone by calling the devs liars and taking the slant you did. I'm just refuting your claims that the DLC are old recycled assets. There's nothing toxically positive about that. It is simply corrective. I'm not judging them as awesome or weak candidates for DLC. I'm not defending them as good content. I'm just stating that the terms old and recycled don't apply. They've never existed in the game before now. They were not removed and reissued.

just because we were shown it doesn't mean it was in game soooooooooo it is new?
The definition of new content in a game is that it has never been in the game. These armor sets were never added to the game. Just because they made all the armor sets at the same time and then picked most of them to be free additions but three of them to be DLC doesn't make them old content. You can call that thin reasoning but at least it is reasoning at all.
they use the gooner set in promotions...nothing to see here?
I don't see your point. I don't understand why you think it is wrong to show a set in promotions (which promotions?) that is chosen to be a paid DLC skin. This is the second time you brought it up that one of the sets was used in promotions and then is later sold as DLC. What are you talking about and why would it even matter?
Who cares about who cares about how long that takes?
Obviously you care to a high degree. Your own admitted greatest frustration is that nobody else cares as much as you do about timelines and release dates around here. I suspect you will continue to be frustrated into the future. TFP hasn't updated the release dates or given a new estimate on 3.0. I hope they don't. The timer should simply be once they've checked every promised content box.
Just to avoid admitting I might have any valid points.

I'm happy to admit your points that are valid. You have one. TFP missed their estimated release date for 2.0. Your point that the DLC content is recycled is just wrong. Your point that it is old content is just wrong. Your point that one of the sets was used in promotions is confusing. I don't know what to tell you. If you want to be acknowledged for making good points then make good points.
 
The definition of new content in a game is that it has never been in the game. These armor sets were never added to the game. Just because they made all the armor sets at the same time and then picked most of them to be free additions but three of them to be DLC doesn't make them old content. You can call that thin reasoning but at least it is reasoning at all.

In one of those preview videos or streams before 1.0 came out, the now DLC armor sets were shown and said to be "in game". He could have misspoken, or I suppose that could be interpreted in different ways, but it sounds to me like they were in the game at that time.
 
Why bother? That's been discussed back and forth with you repeatedly with many people. You're not going to change your view and neither is anyone else. There isn't any reason for people to keep discussing it with you.
2.0 is out...2.1 is stable...2.2 is in the works. Why should I not ask about 3.0? why should I not ask if there is any new information?
Roland is partially right...TFP have EVENTUALLY hit their roadmap goals...hard emphasis on EVENTUALLY.
I don't think the answer is to NOT update the roadmap timings. The answer is to finally hire a competent community manager. The time to set and manage reasonable deadlines was BEFORE they put this out. We both know I am not going to relent on the Roadmap was a deliberate lie to get console players to buy back in...there has been nothing said that has changed my mind about that.

That does not mean I don't get to ask about what they think the future ETA looks like...or that I don't deserve an actual answer.
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You set the tone by calling the devs liars and taking the slant you did. I'm just refuting your claims that the DLC are old recycled assets. There's nothing toxically positive about that. It is simply corrective. I'm not judging them as awesome or weak candidates for DLC. I'm not defending them as good content. I'm just stating that the terms old and recycled don't apply. They've never existed in the game before now. They were not removed and reissued.


The definition of new content in a game is that it has never been in the game. These armor sets were never added to the game. Just because they made all the armor sets at the same time and then picked most of them to be free additions but three of them to be DLC doesn't make them old content. You can call that thin reasoning but at least it is reasoning at all.

I don't see your point. I don't understand why you think it is wrong to show a set in promotions (which promotions?) that is chosen to be a paid DLC skin. This is the second time you brought it up that one of the sets was used in promotions and then is later sold as DLC. What are you talking about and why would it even matter?

Obviously you care to a high degree. Your own admitted greatest frustration is that nobody else cares as much as you do about timelines and release dates around here. I suspect you will continue to be frustrated into the future. TFP hasn't updated the release dates or given a new estimate on 3.0. I hope they don't. The timer should simply be once they've checked every promised content box.


I'm happy to admit your points that are valid. You have one. TFP missed their estimated release date for 2.0. Your point that the DLC content is recycled is just wrong. Your point that it is old content is just wrong. Your point that one of the sets was used in promotions is confusing. I don't know what to tell you. If you want to be acknowledged for making good points then make good points.
wow...that is a LOT of cope
 
Your point that one of the sets was used in promotions is confusing.
Actually, all three DLC sets were shown off when the new armor sets were revealed. I saw them first in one of TFP's dev streams. I don't know that I'd call it a promotion, but it did seem all of them would be available in the base game. No one knew what DLC, as referred to on the roadmap, would be, so I can imagine some were surprised to find those three armor sets released as DLC.

I don't consider it a big deal myself, but most people are going to approach the game with a retail-customer frame of mind. TFP might want to be a little more careful about that in future now that most everyone thinks the game has "gone gold." We all know and understand it's still in alpha and everything is subject to change, but not everyone purchasing it will.
 
I was wondering what Hammer was gonna latch onto next when he finally got his precious dedicated servers. Gotta say I'm a little letdown. Just recycling the hate at this point, was hoping to see something new. Oh well, hopefully he burns himself out sooner rather than later. All that hate has got to be exhausting.

And I will agree from what I saw of the armors that are now DLC: they were shown with all the other armors as if they were gonna be base game content. Seems TFP made a switch at some point, but that's pretty â– â– â– â– ty to be honest.
 
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