Alright degenerates. It's past midnight for me, and I planned for this to drop on halloween (which it now is), so...
Darkness Falls V6 Experimental is now available!
Now, I know these patch notes may not look like a lot, but I want to make it clear these are only the changes for DF V6 vs DF V5.1. The actual patch notes with all the crap we fixed are WAY longer, but most of that isn't necessary info for you guys. It's mostly for the testers.
If folks WANT all the patch notes, I'm happy to post them. Just thought I'd keep the reading amount low.
Finally, before anyone asks, NO IT IS NOT ON THE MOD LAUNCHER!!! I never put experimental builds on the mod launcher. Yes, it's for 7DTD V1.1. Yes, it's an experimental and there is a POSSIBILITY you could lose your save.
DF-V6.0.0-DEV-B1 to B14
- Updated DF C# for compatibility with V1.1.
- Updated DF XML for compatibility with V1.1.
- (Sphereii) Updated SCore to 1.1.21.1123.
- (IDC) Updated IDCCore for compatibility with V1.1.
- (IDC) Updated V.O.I.D for V1.1 compatibility.
- (IDC) Updated hydroponics mod for V1.1 compatibility.
- (BDubya) Updated BDubs Vehicles for compatibility with V1.1.
- (ocbMaurice) Updated custom texture mod for V1.1 compatibility.
- (IDC) Added a patch that allows kills via fire/bleeding to count for quest credit.
- (IDC) Added back the player journal. (Entries may need to be re-written)
- (IDC/Khaine) Fixed screamers to work more like A21. (spawn on 100% heat, not 25%, still has vanilla cooldown, but it is lower)
- (KySoto) Fixed reflex sights on all ranged weapons.
- (KySoto) Fixed aim down signts on all ranged weapons.
- Changed the random class book to use the new random_item property in vanilla.
- Changed Aloe Cream to directly add to health, unlike bandages, so it potentially has a use at later levels.
- Changed Yeah Science to increase shock chance of batons by 5%/lvl which stacks with the master scientist perk.
- Added a workaround for healing bandages not working. (may not work with drones)
- Added new light armor that works more like the old DF armor. (Padded, Leather, Military, Kevlar)
- Added new heavy armor that works more like the old DF armor. (Scrap, Iron, Steel, Titanium)
- Added new power armor.
- Added a couple of SCore options to the main menu. (Headshot Only and Spreadable Fire)
- Added zombie HP scaling based on difficulty. (-25% at scavenger, no change at adventurer/nomad, +25%/+50%/+75%/+100% for Warrior/Survivalist/Insane/HoE)
- Added new boss mob.
- Added new POI for the boss mob.
- Added new quest for Anna to kill the boss mob. (new quest and bunker are repeatable for players to get materials)
- Added new hoe model and updated XML. (Currently using Iron Pickaxe hold type, may change this later but I think it's fine)
- Adjusted progression for new armor.
- Adjusted recipes for new armor.
- Adjusted pocket mod recipes. Single pocket mods are no longer locked, double is now T1, triple is now T2 and quad is T3.
- Adjusted rad resistance for hazmat mods and power armor.
- Adjusted leather knuckles recipe so they're a little easier to craft.
- Adjusted titanium blocks from 30k hp to 40k hp.
- Adjusted primitive armor so it's a little easier to repair.
- Fixed (temporarily) class quests causing NRE's due to requiring making items that don't exist or rewarding items that don't exist. (this may have further adjustment later)
- Fixed backpacks being returned to the player after use.
- Fixed backpacks not showing the amount of carry capacity granted on the UI.
- Fixed Anna's eyes disappearing.
- Fixed various traders being stuck in "jump" pose. (though Eve now thinks she's a zombie, will fix this later)
- Fixed upgrading steel to stainless steel turning into a cube no matter the shape.
- Fixed explosives being somewhat inconsistent with their damage.
- Increased carry capacity granted by tactical rigging mods and the pack mule perks to allow players to fully unlock the backpack.
- Slightly increased the amount of screamers spawned from the Silence of the Lambs quest to make it a little easier to complete.
- Slightly adjusted RWG so there's a chance for cities to spawn in other biomes.
- Slightly lowered the stamina usage of knives and knuckles.
Download:
http://darknessfallsmod.co.uk/DF-V6-DEV-B14.zip