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Darkness Falls: They mostly come out at night...

Oven: You're looking at the wrong recipes. Oven has specific recipes that use less materials.

Screamers: Screamers called by other screamers CANNOT CALL MORE Screamers. So... why does it matter? And screamers are gamestaged. They're just gamestaged HIGHER than POI spawns.


You're right about the "Working Player Oven". I made another one and it took the pot/grill. I don't know what happened the first time, maybe I had 2 of each and didn't notice.

About the screamer: I went back to my base and did a test. I have my screamer spawn count set to min 5, max 20 (thank you so much BTW for putting those options in). I did a killall to empty the area then summoned a screamer using a bunch of running forges. She showed up, screamed, and summoned six or seven enemies (according to the log). Then after running around for a few seconds, she screamed again, and another six or seven showed up. Rinse, repeat until I had over 45 very angry zombies attempting to examine my entrails. I quit at that point since I saw the pattern.

I know from past experience screamer hordes will just keep going until it hits the max zombie limit. I guess I didn't understand that the original screamer just keeps screaming and looping the summoning process. I thought it was new screamers. Overall in DF I find it near impossible to defeat a screamer horde at any point in the game. I usually run then sneak back and pick them off but this time I was in my horde base, and thought I could handle it... ha... ha. :)

 
Infection: That's the point. In vanilla, it takes 7 REAL LIFE HOURS to kill you. I made it way faster. It's 3. I want it dangerous and dealy.


Not to bug you again but I looked into this after the screamer test.

I spawned in a zed and let it hit me until I got infected (started at 0.3%), then killed it and reset the game clock to day 1, 00:00. At 24 in-game hours (1 real hour), infection hit 48%. I ran this twice and the numbers are about the same each time, with some odd minor inconsistency at 12 in-game hours (7 days can't math).

I do think my previous panic moment about fast infection was probably from not only the faster progression but getting extra bonus infection tacked on from getting smacked a few extra times.

 
Got a new dev build for anyone who wants to mess around with it. Make sure to read the important note, cos it's important.
 

V4.1.0-DEV-B14

- Updated SCore to version posted on 6th September which fixes the linux issue.
- Added Bad Window Replace by Grumbleman/Games'n'Grumble because they asked me to take a look at it and include it if it seems good.
- Did some tweaking so rad display shouldn't go higher than 100%.
- Breaking and Entering now works properly with the crowbar.
- Arc gun can now take the thermal cooling mod so it's less of a screamer attractor.
- Scrap Tool Crafting is now properly granted to the player at level 5.
- Drone healing should now be working. Again. (except the paramedic kit and I still don't know why)
- Buffs from mastery food that didn't work properly (like blackstrap coffee) should now work properly.
- Fixed an incorrect asset file reference in sounds.xml.
- Slightly lowered the craft time of cans of boiled water.
- Razor's quest dialog should now be fixed.
- Desks and Chairs in the bunkers now give titanium like they were supposed to.
- Desks in the bunker no longer give leather.
- Trying a new method to disable trader protection, which I hope will resolve the "camera issue" on servers because you lot love to complain about MP crap.
- Side note, Caitlin is now protected.
- Deleted all "NoCP" maps and made new ones that now end in "NoPEP".

IMPORTANT NOTE: Due to the NoCP maps being gone, you WILL need a new save. No if's. No but's. No, i'm not going to walk you through putting the old maps back so you can continue your save. If you choose to download this, you acknowledge that this is a DEV build and that you WILL need a new save.

Previews of the maps are included in their folders.

Link: https://drive.google.com/file/d/1AJr5LDPhU0NvkDBIwvthI6zhbQyJf5My/view?usp=sharing

 
Heya Khaine, first off I love the mod ever since the first time I saw JaWoodle scream his way through it. I've had plenty of hours playing around with both alpha 19 and 20 DF. My brother and I play 7d2d a couple hours a week together and we are about to start a DF run (I finally talked him into it) but I'd like to up the chance for MStg Porkins to drop. Personally, I'm a builder not a shotgun guy but my brother loves them (much to the woe of our bases). Anyway, I've gone entire games without seeing a legendary but I want my brother's first experience with DF to be special (yes I want to "rig the deck" but I don't want to just spawn in one). Please point me at the correct xml file and I can do the rest, I hope.

 
Heya Khaine, first off I love the mod ever since the first time I saw JaWoodle scream his way through it. I've had plenty of hours playing around with both alpha 19 and 20 DF. My brother and I play 7d2d a couple hours a week together and we are about to start a DF run (I finally talked him into it) but I'd like to up the chance for MStg Porkins to drop. Personally, I'm a builder not a shotgun guy but my brother loves them (much to the woe of our bases). Anyway, I've gone entire games without seeing a legendary but I want my brother's first experience with DF to be special (yes I want to "rig the deck" but I don't want to just spawn in one). Please point me at the correct xml file and I can do the rest, I hope.
Go into loot.xml and find DFgunPorkinsShotgun

Increase the number. There will probably be a few entries

 
Thanks, I'll try to tweak the numbers when I get home. Normally I'm the farmer, but I told him this time he's the farmer because of the shotgun perks :-)

 
Bro @KhaineGB, as I have repeatedly told you, this mod is really awesome. We have been playing and enjoying it for a very long time now.

The thing is, by this time, everybody has by hearted   the 2 wasteland bunkers and knows how to clear them easily. As you modifying this mod on a regular basis, would like to ask and request you if we can change something in that context and make it different and more challenging. Its going to be a surprise. I am sure you also have given it a thought and there must be something in your mind too.

Pls let us know. Thanks.

 
I got an error pop up today. I had a "restore power" mission given by the scout that I left hanging for several in-game weeks. I finally did it and returned to her and when I opened a dialog I got the following errors:

- ERR [XUi] Error while updating window group 'radial'

- EXC Object reference not set to an instance of an object

The "reward selection" dialog window popped up (under the error log) and was empty. I tried again and got the same error. I then hit the confirm button on the (empty) selection dialog and it re-opened, this time with actual quest rewards, but the window cut off part of the reward choices. I was able to pick one that was visible and carry on as normal.

 
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Bro @KhaineGB, as I have repeatedly told you, this mod is really awesome. We have been playing and enjoying it for a very long time now.

The thing is, by this time, everybody has by hearted   the 2 wasteland bunkers and knows how to clear them easily. As you modifying this mod on a regular basis, would like to ask and request you if we can change something in that context and make it different and more challenging. Its going to be a surprise. I am sure you also have given it a thought and there must be something in your mind too.

Pls let us know. Thanks.
One of the testers is actually looking at rebuilding the lab, except for the bottom floor.
 

I got an error pop up today. I had a "restore power" mission given by the scout that I left hanging for several in-game weeks. I finally did it and returned to her and when I opened a dialog I got the following errors:

- ERR [XUi] Error while updating window group 'radial'

- EXC Object reference not set to an instance of an object

The "reward selection" dialog window popped up (under the error log) and was empty. I tried again and got the same error. I then hit the confirm button on the (empty) selection dialog and it re-opened, this time with actual quest rewards, but the window cut off part of the reward choices. I was able to pick one that was visible and carry on as normal.
Which version? As far as I know, that's an issue with compo pack but I did redo the restore power quests for the scout recently.

 
One more bug I noticed: I created four pieces of the Radiation Ready mod (helmet, gloves, chest, legs) and I am seeing whenever I either enter or exit my motorcycle, the 80% effect gets re-added to my total. (E.g. I start with 80% as expected, hop on motorcycle, now have 160%, get off motorcycle, now have 240%). I went to the wasteland to see if it was real or a numerical formatting thing and oddly I can run around in the wasteland for several seconds unharmed then the radiation kicks in as expected. Previous behavior was that anything not 100% radiation resistance resulted in immediate radiation debuff applied when you stepped on wasteland ground.

Edit: one other bug that is cosmetic and probably a base game issue: when modifying arm armor (adding or removing mods) equipped with a watch while wearing it, the displayed time disappears until you either add/remove another mod again, or remove/wear the arm armor piece.

 
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You might have fixed this already, but if you install a Red Dot Sight on the M60 machine gun it floats a good 3 inches above where it should be. When you aim down sights your crosshair is underneath the bottom of the Red Dot Sight.

MgSgPorkin's Shotgun says that it is the ultimate Stealth Shotgun, but it is not innately suppressed like I assumed it would be from its description.

 
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I got an error pop up today. I had a "restore power" mission given by the scout that I left hanging for several in-game weeks. I finally did it and returned to her and when I opened a dialog I got the following errors:

- ERR [XUi] Error while updating window group 'radial'

- EXC Object reference not set to an instance of an object

The "reward selection" dialog window popped up (under the error log) and was empty. I tried again and got the same error. I then hit the confirm button on the (empty) selection dialog and it re-opened, this time with actual quest rewards, but the window cut off part of the reward choices. I was able to pick one that was visible and carry on as normal.
I got that bug too. V4.1.0-DEV-B14 and started new medium map. I tried two of the restore power quests and happened on both of them.

 
4.1.0 DEV B14. But I'm still on the DFalls-Small1-NoCP map that I started on DEV B13 release. So might be a ignorable error.


Yep, should be fixed, or at least I haven't had any complaints.

One more bug I noticed: I created four pieces of the Radiation Ready mod (helmet, gloves, chest, legs) and I am seeing whenever I either enter or exit my motorcycle, the 80% effect gets re-added to my total. (E.g. I start with 80% as expected, hop on motorcycle, now have 160%, get off motorcycle, now have 240%). I went to the wasteland to see if it was real or a numerical formatting thing and oddly I can run around in the wasteland for several seconds unharmed then the radiation kicks in as expected. Previous behavior was that anything not 100% radiation resistance resulted in immediate radiation debuff applied when you stepped on wasteland ground.

Edit: one other bug that is cosmetic and probably a base game issue: when modifying arm armor (adding or removing mods) equipped with a watch while wearing it, the displayed time disappears until you either add/remove another mod again, or remove/wear the arm armor piece.


That mod MAY be fixed as well. Or mostly fixed.

Always put the watch last. That's been a bug for a while.

You might have fixed this already, but if you install a Red Dot Sight on the M60 machine gun it floats a good 3 inches above where it should be. When you aim down sights your crosshair is underneath the bottom of the Red Dot Sight.

MgSgPorkin's Shotgun says that it is the ultimate Stealth Shotgun, but it is not innately suppressed like I assumed it would be from its description.


Red Dot Sight is fixed.

The shotgun is supposed to work like that. It's named after a streamer who always used a shotgun while going stealth... even though it's not a stealth weapon. 😛

I got that bug too. V4.1.0-DEV-B14 and started new medium map. I tried two of the restore power quests and happened on both of them.
I did new power quests in B15 which APPEARS to have fixed things.

 
Approximately how long does darkness falls take to generate a 12k world?

I know it can vary I am looking for an approximate 

server is ryzen 3800x, 32GB ram

 
Approximately how long does darkness falls take to generate a 12k world?

I know it can vary I am looking for an approximate 

server is ryzen 3800x, 32GB ram
On my laptop?  A while. I think it's close to 20 mins. A server will take longer, usually, as the dedicated server build doesn't use GPU. You'd be better off generating locally and uploading it

 
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