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Darkness Falls: They mostly come out at night...

The ease at which accounts can be created for this forum is somewhat worrying... But that aside, I have a few questions, and a little feedback regarding this mod:

PRE-GENERATED WORLDS

Do I have to use a pre-gen Darkness Falls map in order to get the custom PIO’s, or will they generate using the in-game system? Also, if I have already got a pre-generated map, with the Darkness Falls PIO’s be added to this on starting a new game, or do I have to re-generate the world to get them?


CIVILIAN CLASS

Does the Civilian Class even exist? There is no book option for this class, and it doesn't look like the player starts out with this quest already. Also the 2 red meat reward for Quest 2 seems lacking as it requires 5 to make one charred/boiled/grilled meat. I would suggest swapping this out to charred meat.

FARMER CLASS

 

Farmer Mastery seems too powerful. This gets all the seed crafting recipes, and a bunch of food crafting recipes. I would suggest splitting this into Farmer, and a new Chef/Cook class as follows:

Farmer Mastery - All seed recipes, basic food recipes.
Chef Mastery - All Food recipes. Questline as fitting this new class.

HUNTER CLASS

Hunter class should probably get the Hunter's Knife, rather than the scrap machete - assuming it is in the game.

LABOURER CLASS

Surprising to see Labourer isn't awarded a hammer, given other classes get a melee weapon or some description.

"SCIENTIST" CLASS

 

To be honest, this feels way more geared towards medicine than science. I would suggest renaming this to Medical Class, implying some kind of doctor, nurse, vetenarian or feild edic training and aa simple knife would be a more appropirate award than a machete. This also frees up "Scientist" for a new class with appropriate rewards:

Scientist Class - assuming the electrocutioner, robots etc are still in the game, these would do nicely as the new skill set, and reward theme.

SECURITY CLASS

I feel that Security class should also be given the pipe baton as Quest 1 reward, given it is the only specifically combat oriented class.  Having worked in security, I can vouch that non-lethal take downs are usually the priority, so batons, night-stickes, or even a heavy torch are often the go-to weaponry. The same applies to police, come to that.


SURVIVALIST CLASS

Not sure why they are given murky instead of boiled water at Quest 2, given that their whole deal is having prepared for the Apocalypse.  Tis should as least be boiled, and maybe even pure mineral IMO.  Also the whole "no reward" at Quest 4 seems unfair, and contrary to every other class. I'm sure that something can be offered here - maybe a few torches, and some herbal antibiotics or whatever.

This aside, I've only been playing around with the game for a short time, but I'm already liking the feel of it. Seems to be Darkness Falls does for 7 Days to Die, what Better than Wolves does for MineCraft, adn that can't be a bad thing :3

 
Haven't had to chance to really look into this yet, but is anyone running this on Rocky Linux?

If so any issues with connecting to it?

Information I have:

Vanilla works fine no issues. When I add DF Mod and just change the map to a DF map in the config (does not matter which one), myself and my friends can no longer connect to the server. I can say A19 w/DF Mod did have the same issue but after a second try we were able to connect.

Work has me swamped and I have not had much time to even be on my computer nor a chance to log into my server and look at logs as I said off the bat. But figured I'd put this out there in case someone is running Rocky Linux or similar (CentOS, RH, Alma Linux) and is working no problem or had issues but resolved it.

Thanks in advance!

 
PRE-GENERATED WORLDS

Do I have to use a pre-gen Darkness Falls map in order to get the custom PIO’s, or will they generate using the in-game system? Also, if I have already got a pre-generated map, with the Darkness Falls PIO’s be added to this on starting a new game, or do I have to re-generate the world to get them?
You can use either a pre-gen DF map or randowm map.

BUT (copy from the Discord FAQ)

RWG (Random World Gen) now works for Darkness Falls, in that it will place POIs in the correct biomes - however (and this is especially true for small maps) it is not guaranteed to place all POIs.
289673858e06dfa2e0e3a7ee610c3a30.svg
If you’re going to use RWG, you must check that the following POIs exist.
If not, you can manually place them (although that’s beyond the scope of this FAQ).


 

DFalls_Annas_House - Any non-wasteland city,Khaine prefers forest.



DFalls_Eves_Camp - Desert



DFalls_Military_Bunker - Snow



DFalls_Razors_House - Forest (desert would probably be ok too)



DFalls_Resarch_Lab1 - Wasteland



DFalls_settlement_caitlin - Wasteland



To check if a POI exists, you enable debug mode, then choose POI Teleporter from the in-game menu, then search for DFalls. @DF insane is the real experience has a video showing how to do this here: https://www.youtube.com/watch?v=ff2vTqGy0fI


The Class information from the start page is a bit outdated.

And not sure if the quest reward from the page are still uptodate either.

Yes, Civilian don't exit anymore, but like at the vanilla game you can get a bicyle from enough quests for a trader 🙂

Personaly i like to start as farmer or hunter, since food is at the beginning a big shortage.

 
The ease at which accounts can be created for this forum is somewhat worrying... But that aside, I have a few questions, and a little feedback regarding this mod:

PRE-GENERATED WORLDS

Do I have to use a pre-gen Darkness Falls map in order to get the custom PIO’s, or will they generate using the in-game system? Also, if I have already got a pre-generated map, with the Darkness Falls PIO’s be added to this on starting a new game, or do I have to re-generate the world to get them?


CIVILIAN CLASS

Does the Civilian Class even exist? There is no book option for this class, and it doesn't look like the player starts out with this quest already. Also the 2 red meat reward for Quest 2 seems lacking as it requires 5 to make one charred/boiled/grilled meat. I would suggest swapping this out to charred meat.

FARMER CLASS

 

Farmer Mastery seems too powerful. This gets all the seed crafting recipes, and a bunch of food crafting recipes. I would suggest splitting this into Farmer, and a new Chef/Cook class as follows:

Farmer Mastery - All seed recipes, basic food recipes.
Chef Mastery - All Food recipes. Questline as fitting this new class.

HUNTER CLASS

Hunter class should probably get the Hunter's Knife, rather than the scrap machete - assuming it is in the game.

LABOURER CLASS

Surprising to see Labourer isn't awarded a hammer, given other classes get a melee weapon or some description.

"SCIENTIST" CLASS

 

To be honest, this feels way more geared towards medicine than science. I would suggest renaming this to Medical Class, implying some kind of doctor, nurse, vetenarian or feild edic training and aa simple knife would be a more appropirate award than a machete. This also frees up "Scientist" for a new class with appropriate rewards:

Scientist Class - assuming the electrocutioner, robots etc are still in the game, these would do nicely as the new skill set, and reward theme.

SECURITY CLASS

I feel that Security class should also be given the pipe baton as Quest 1 reward, given it is the only specifically combat oriented class.  Having worked in security, I can vouch that non-lethal take downs are usually the priority, so batons, night-stickes, or even a heavy torch are often the go-to weaponry. The same applies to police, come to that.


SURVIVALIST CLASS

Not sure why they are given murky instead of boiled water at Quest 2, given that their whole deal is having prepared for the Apocalypse.  Tis should as least be boiled, and maybe even pure mineral IMO.  Also the whole "no reward" at Quest 4 seems unfair, and contrary to every other class. I'm sure that something can be offered here - maybe a few torches, and some herbal antibiotics or whatever.

This aside, I've only been playing around with the game for a short time, but I'm already liking the feel of it. Seems to be Darkness Falls does for 7 Days to Die, what Better than Wolves does for MineCraft, adn that can't be a bad thing :3
Civilian doesn't exist anymore. It's scavenger.

If I did that with farmer, I 100% guarantee basically no one would take either class, or complain they needed "buffing" to be useful (like how everyone in the discord is saying survivalist does)

Hunter isn't getting the hunting knife when it already gets a hunting rifle and silencer.

Laborer is a building class, not a fighting class. That's why they got a nailgun.

Scientist isn't getting renamed just to add a new class. There's no point adding more classes and diluting stuff even more. Hell, right now we're talking about getting rid of at least 1 class.

Security probably will get the baton. Don't forget that the class existed long before the pipe baton did.

They get murky water because they have to cook it? It's a Survivalist class, not a PREPPER class.

 
-lots of stuff-
Okay thanks for the tip on worlds. I think prolly go with a DF pre-gen map, given I don't wanna spoiler anything teleporting around the map. Thanks also for letting me know the info is in need of updating. I downloaded from the mods site after all.

 

-also a bunch of stuff-
Okay cool, thanks for replying. Shame that you're thinking of removing classes rather than add to them though.

 
Haven't had to chance to really look into this yet, but is anyone running this on Rocky Linux?

If so any issues with connecting to it?

Information I have:

Vanilla works fine no issues. When I add DF Mod and just change the map to a DF map in the config (does not matter which one), myself and my friends can no longer connect to the server. I can say A19 w/DF Mod did have the same issue but after a second try we were able to connect.

Work has me swamped and I have not had much time to even be on my computer nor a chance to log into my server and look at logs as I said off the bat. But figured I'd put this out there in case someone is running Rocky Linux or similar (CentOS, RH, Alma Linux) and is working no problem or had issues but resolved it.

Thanks in advance!


What I noticed (with a DF mid-march version and alpha20.3 on ubuntu) and what may still be a problem is that sometimes loading the game seems to hang.

But when I then access the console and try to execute any nonsense command (like a single "d" followed by <return>) the loading continues. 

Not sure if this is your problem because you didn't give any details about your problem except of "doesn't work"

 
Looking for tips or suggestions from other players how to become better at mining minerals. It seems as soon as I dig a hole somebody drops in on me or a screamer appears, even though I am using pickaxe, nothing motorized.  Any way to minimize chance of disruption - I normally circle the area killing any wandering zombies before I start digging but they just drop in.. Would building a walled enclosure around the hole that I dig hold up as a strategy - I believe zombies can dig but not sure how quickly? 

Thanks

 
I hope you mine crouched/sneaking while mining ? That reduce the noise you generate further.

I think the muffeled connector armor mod's reduce action noise too and not only movement noise, they can help too.

A wandering horde never move straight to your location, just pass you normaly location at 20-50m.  Mosttimes you hear them and should stop mining for a bit.

A friend allways like to build a 3x3 or 5x5 cheap wall's on top, with door and hatch. Wich prevent single Z's to walk over your dighole and come down for use. But won't protect you for long against a horde.

When your digging area became bigger you should think about a second exit.

When you don't like to build wall's on top, you should place a robotic turret at your back, that definitiv help you gainst some single visiting Z.

When you plan a big Wasteland mining, you maybe should think about to place 2 autoturrets + generator on top as anti-screamer defence. With a claim block you can pickup them later



 
  I did search but did not find this. Sorry if its an old topic.

 When we play Darkness Falls we end up doing tier one or two quests because they are the quickest and easiest to do. Since all quests give you one Rep. point per quest

why do the harder tier quests. Sometimes we will take a tier 5 as a group to do something as a party.

  The question is can quest rewards be set per tier? For example do a tier one or two receive 1 rep point. Do a tier 3 or 4 get 2 rep points and on a tier 5 get 3? I 

suspect this is a vanilla thing so might be better asking The Fun Pimps. It is not game breaking but would be nice.

 Thank you for all the hard work. We love watching Khaine play Darkness Falls on YouTube and still get surprised by things in game!!!

 
why do the harder tier quests. Sometimes we will take a tier 5 as a group to do something as a party.
Lower level tier quest for faction gain.

Higher level tier quests for money. Special when you can select 2 rewards, you can get 1000-2000 extra duke's from the quest reward items. When you buy crafting perks or mastery skills you can need the extra cash.

Lvl 5 buried supplies can be done pretty fast.

 
Just restarted darkness falls version 4.03 and i have taken the survivalist as my first profession and found that there is no way to complete quest 4 to make leather armour is this intentional or a bug?

 
Why you can't complete the quest ?

There are 2 recipes for leather armor, one for the tailor station and one for the backpack.

 
Last edited by a moderator:
If allocs is not compatible and envul no longer functions. how do you recommend we create a livemap service for our players?


Allocs works fine. Alternatively, players could try not being lazy and not rely on webmaps.

  I did search but did not find this. Sorry if its an old topic.

 When we play Darkness Falls we end up doing tier one or two quests because they are the quickest and easiest to do. Since all quests give you one Rep. point per quest

why do the harder tier quests. Sometimes we will take a tier 5 as a group to do something as a party.

  The question is can quest rewards be set per tier? For example do a tier one or two receive 1 rep point. Do a tier 3 or 4 get 2 rep points and on a tier 5 get 3? I 

suspect this is a vanilla thing so might be better asking The Fun Pimps. It is not game breaking but would be nice.

 Thank you for all the hard work. We love watching Khaine play Darkness Falls on YouTube and still get surprised by things in game!!!


Would need XML changes.

Just restarted darkness falls version 4.03 and i have taken the survivalist as my first profession and found that there is no way to complete quest 4 to make leather armour is this intentional or a bug?


There's 2 recipes. Stop looking at the tailor station one.

 
Must have glitched out because i only had one recipe to make leather armour and it required the tailor station  seems to have fixed its self after a full game restart

 
Hi there,

I tried out a bit of Darkness Falls, gotta say, I am a fan! Thank you for some amazing work!
Now, we are looking to start a server for our group, because we cant rely on hosting on local machines.

Can anyone recommend a tutorial on how to do that and a hosting service which would support installing Darkness Falls?
I had a look on one service but I could not see any mention of Darkness Falls despite them saying that they support mods. Never did this before (cant you tell? :D) Thank you for any help or pointers.

Cheers!

 
I usually recommend Blue Fang (there's a referral link on the first page) or Logic Servers (they gave me a server so I can do testing)

 
Quick question  Is there away in the XML files to increase or decrease the number of traders on the map when its generated, and if so were would they be located please...Thanks.

 
I have not. Got any links? Cos if that's the case, I definitely will NOT include them in DF.
Sorry for the very delayed response........... life stuff. 
Glad to hear you won't include them. 

He doesn´t refuse to remove it. He simply doesn´t want to release a new version just to remove one POI. It will be removed once he updates the compopack.

And it seems that the mods/admins removed the whole convo from the thread. It´s about this POI though @KhaineGB

https://community.7daystodie.com/topic/21900-magolis-compo-pack-by-the-compopack/?do=findComment&comment=484264
I did say so far.. and at the time i posted that, they were still in there.. so my statement was correct. 

Stallion got in touch with me, told me which one it was and said it's gonna be removed in the next CP, so toss it for DF.

So I will be.
"one"? I think he had about 30 in there

 
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