KhaineGB
Well-known member
Possible. It's only 10 quests so I figured the player should have that if they're on T3 already, unless they've ONLY been spamming trader and ignored the scoutor don't have enough standing.
Possible. It's only 10 quests so I figured the player should have that if they're on T3 already, unless they've ONLY been spamming trader and ignored the scoutor don't have enough standing.
Do you mean AI (Artifical inteligenz, zombie pathing,acting) or SI (Structural integry, how block act's at the world) ?
From you picture, you pillar's are all cobble,wood,cobble.
These wood at the middle is basicly the problem from my view, since wood can't support that many heavy cobble blocks from above.
What version of 7days you play ?But which resource square do you mean? Rhode markers in the Pictures? We don't have such.
The boulders only when you see the dot/square on the map. These mark the surface spots.So can find under all boulders in wasteland Plutonium and uranium? Ist it Just luck?
Was afraid of that. Like I said everything else is working fine, It's just case of "I DON'T WANNA GO SO FAR" complaining LOL.@Crimsonmortis That´s a vanilla problem actually, not a Darkness Falls one. Don´t ask me details, something about the game generating the quests from 0,0 coordinates, it´s actually described somewhere in the last few pages of this thread.
Get the gyrocopter with super charger and fuel saver mod asap. That´s what we did to get those quests done.
Just so we are on the same page, there is no limit of blocks you can stack on a wood block. SI is only used to calculate the number of blocks you can stick to one of the sides.
Detailed explanation here: https://7daystodie.fandom.com/wiki/Structural_Integrity
Hello everyone.
Playing Darkness Fall V4.02 on 7 Days Alpha 20.3 (b3) with pregen map, DFalls-Medium1-NoCP. Everything over all is working with Zero issues however
any quests from scouts, or Razor (pretty much ALL White River) will be 5 Kilometers away. This will often result in quests being in oceans, Waste lands Etc.
We end up having to abandon the quest, take it again, look where it is and either go the 5K+ to do the kill quest, Clear the outpost, Ect. or abandon
and try again.
The mod is perfectly playable this is just an annoyances, is there an XML setting I can edit? Did I do something to mess this up in Serverconfig.Xml?
I did try to paste my Serverconfig into Ubuntu pastebin it keeps calling it a PHP script. If someone has a clue or wants more information just ask!!
Thank you for the MOD!!
Um, no? They're seperate posts in this thread. You could use the forums search function for the version you want.Author and how to find out what is added in each version of the mod? Maybe as a color or a separate topic to issue information?
In my last DF playthrough I was looking for Plutonium and Uranium ores for ages. The only way I was able to eventually find a Plutonium ore was by flying with the Gyrocopter over the Wasteland, uncovering big areas of the map. I did that for a very long time and ended up with a single ore of Plutonium, however, I have not found Uranium yet. At least for my map (some pregen DF map) those ores seem to be very rare. Titanium ores on the other hand I have found like 20+.We are searching and digging for days ... We are Level 130+ and couldn't Start with any of the Tech stuff because of the missing Plutonium.
Tip.In my last DF playthrough I was looking for Plutonium and Uranium ores for ages. The only way I was able to eventually find a Plutonium ore was by flying with the Gyrocopter over the Wasteland, uncovering big areas of the map. I did that for a very long time and ended up with a single ore of Plutonium, however, I have not found Uranium yet. At least for my map (some pregen DF map) those ores seem to be very rare. Titanium ores on the other hand I have found like 20+.
Hello everyone.
Playing Darkness Fall V4.02 on 7 Days Alpha 20.3 (b3) with pregen map, DFalls-Medium1-NoCP. Everything over all is working with Zero issues however
any quests from scouts, or Razor (pretty much ALL White River) will be 5 Kilometers away. This will often result in quests being in oceans, Waste lands Etc.
We end up having to abandon the quest, take it again, look where it is and either go the 5K+ to do the kill quest, Clear the outpost, Ect. or abandon
and try again.
The mod is perfectly playable this is just an annoyances, is there an XML setting I can edit? Did I do something to mess this up in Serverconfig.Xml?
I did try to paste my Serverconfig into Ubuntu pastebin it keeps calling it a PHP script. If someone has a clue or wants more information just ask!!
Thank you for the MOD!!
You have to use the console.How do I get a deleted class quest back?
Since I got accidentially rid of one instead of a scout quest.