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Darkness Falls: They mostly come out at night...

Do you mean AI (Artifical inteligenz, zombie pathing,acting) or SI (Structural integry, how block act's at the world) ?

From you picture, you pillar's are all cobble,wood,cobble.

These wood at the middle is basicly the problem from my view, since wood can't support that many heavy cobble blocks from above.


Just so we are on the same page, there is no limit of blocks you can stack on a wood block. SI is only used to calculate the number of blocks you can stick to one of the sides.

Detailed explanation here: https://7daystodie.fandom.com/wiki/Structural_Integrity

 
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Hi guys,

We are playing DF already for a while and we absolutely love it. Once DF - never played Vanilla since then.

This time we ar playing in Navezgane with DF and are struggling to find Plutonium.

Every other we have already. We die find a small amount of Uranium wihtin a titanore, so I suggest this ist where you geht Uranium? 

I remember in another playing there were a Boulder in the surface with Plutonium and we also found Plutonium within it. But this time nö luck... I smashed every Boulder i could find in radiation biom to find Plutonium nur nothing. And unser the Boulder with lead or Iron or Something Else is only Stone -> am I supposed to dig below this Stone??

Andy Help appreciatet since this issued is Holding us down from laser weapons and all those cool stuff.

So anyone an Idea where to find Plutonium and Uranium in Navezgane??

Thanks!

 
Titanium,Plutonium,Uranium are all the Wasteland ore's.

You should run,drive,fly through the wasteland and check the map for the resource squares.

Once you see the square at the map, goto that spot, clear the boulder and dig down.

unknown.png


Mosttimes uranium and plutonium are together and sometimes even titanium.

 
Thanks Canute.

But which resource square do you mean? Rhode markers in the Pictures? We don't have such.

So can find under all boulders in wasteland Plutonium and uranium? Ist it Just luck?

We are searching and digging for days ... We are Level 130+ and couldn't Start with any of the Tech stuff because of the missing Plutonium.

But I will try further ... Thanks

I should have asked earlier ... Just Ran Up to wasteland, Second Boulder Plutonium :D

Thanks!

 
But which resource square do you mean? Rhode markers in the Pictures? We don't have such.
What version of 7days you play ?

At A20 i encounter these at all games i played so far, vanilla,DF, Df+Sorcery.

What map do you play, you wrote Navezgane or do you mean DFNavezgane ?

When you use Navezgane, you maybe don't got these resources and not the DF important POI's.

So can find under all boulders in wasteland Plutonium and uranium? Ist it Just luck?
The boulders only when you see the dot/square on the map. These mark the surface spots.

Deeper/bedrock vein you allways can have, but that is lucky like at old times when you don't got any hint's at the surface.

 
  Hello everyone.

Playing Darkness Fall V4.02 on 7 Days Alpha 20.3 (b3) with pregen map, DFalls-Medium1-NoCP. Everything over all is working with Zero issues however

any quests from scouts, or Razor (pretty much ALL White River) will be 5 Kilometers away. This will often result in quests being in oceans, Waste lands Etc.

 We end up having to abandon the quest, take it again, look where it is and either go the 5K+ to do the kill quest, Clear the outpost, Ect. or abandon

and try again.

  The mod is perfectly playable this is just an annoyances, is there an XML setting I can edit? Did I do something to mess this up in Serverconfig.Xml?

I did try to paste my Serverconfig into Ubuntu pastebin it keeps calling it a PHP script.  If someone has a clue or wants more information just ask!!

  Thank you for the MOD!!     

 
@Crimsonmortis That´s a vanilla problem actually, not a Darkness Falls one. Don´t ask me details, something about the game generating the quests from 0,0 coordinates,  it´s actually described somewhere in the last few pages of this thread.

Get the gyrocopter with super charger and fuel saver mod asap. That´s what we did to get those quests done.

 
@Crimsonmortis That´s a vanilla problem actually, not a Darkness Falls one. Don´t ask me details, something about the game generating the quests from 0,0 coordinates,  it´s actually described somewhere in the last few pages of this thread.

Get the gyrocopter with super charger and fuel saver mod asap. That´s what we did to get those quests done.
  Was afraid of that. Like I said everything else is working fine, It's just  case of "I DON'T WANNA GO SO FAR" complaining LOL.

You can reset the trader jobs. Go into debug mode by opening the console with F1, type dm and press enter, exit the console with F1. Now you should have the options to reset quests and trader inventory when you talk to the trader.

Would this also reset our standings with the factions?

 
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Just so we are on the same page, there is no limit of blocks you can stack on a wood block. SI is only used to calculate the number of blocks you can stick to one of the sides.

Detailed explanation here: https://7daystodie.fandom.com/wiki/Structural_Integrity


I mean, there is.

World skybox limit. ;)

  Hello everyone.

Playing Darkness Fall V4.02 on 7 Days Alpha 20.3 (b3) with pregen map, DFalls-Medium1-NoCP. Everything over all is working with Zero issues however

any quests from scouts, or Razor (pretty much ALL White River) will be 5 Kilometers away. This will often result in quests being in oceans, Waste lands Etc.

 We end up having to abandon the quest, take it again, look where it is and either go the 5K+ to do the kill quest, Clear the outpost, Ect. or abandon

and try again.

  The mod is perfectly playable this is just an annoyances, is there an XML setting I can edit? Did I do something to mess this up in Serverconfig.Xml?

I did try to paste my Serverconfig into Ubuntu pastebin it keeps calling it a PHP script.  If someone has a clue or wants more information just ask!!

  Thank you for the MOD!!     


It's an MP bug. It's not fixable. Large 2, if you have the RAM for it, does have a city and town near 0,0 which minimizes this issue.

Author and how to find out what is added in each version of the mod? Maybe as a color or a separate topic to issue information?
Um, no? They're seperate posts in this thread. You could use the forums search function for the version you want.

I have precious little spare time as is. I'm not using what I do have on minutia like that which could be spent on bug fixing or having a day off.

 
We are searching and digging for days ... We are Level 130+ and couldn't Start with any of the Tech stuff because of the missing Plutonium.
In my last DF playthrough I was looking for Plutonium and Uranium ores for ages. The only way I was able to eventually find a Plutonium ore was by flying with the Gyrocopter over the Wasteland, uncovering big areas of the map. I did that for a very long time and ended up with a single ore of Plutonium, however, I have not found Uranium yet. At least for my map (some pregen DF map) those ores seem to be very rare. Titanium ores on the other hand I have found like 20+.

 
In my last DF playthrough I was looking for Plutonium and Uranium ores for ages. The only way I was able to eventually find a Plutonium ore was by flying with the Gyrocopter over the Wasteland, uncovering big areas of the map. I did that for a very long time and ended up with a single ore of Plutonium, however, I have not found Uranium yet. At least for my map (some pregen DF map) those ores seem to be very rare. Titanium ores on the other hand I have found like 20+.
Tip.

I was looking through the XML and apparently those triple-resource rocks spawn where resources are.

So if you find one of those, dig down to stone and look around. There might be a resource. I'll fix it later.

 
  Hello everyone.

Playing Darkness Fall V4.02 on 7 Days Alpha 20.3 (b3) with pregen map, DFalls-Medium1-NoCP. Everything over all is working with Zero issues however

any quests from scouts, or Razor (pretty much ALL White River) will be 5 Kilometers away. This will often result in quests being in oceans, Waste lands Etc.

 We end up having to abandon the quest, take it again, look where it is and either go the 5K+ to do the kill quest, Clear the outpost, Ect. or abandon

and try again.

  The mod is perfectly playable this is just an annoyances, is there an XML setting I can edit? Did I do something to mess this up in Serverconfig.Xml?

I did try to paste my Serverconfig into Ubuntu pastebin it keeps calling it a PHP script.  If someone has a clue or wants more information just ask!!

  Thank you for the MOD!!     


We had this issue in multiplayer too, I think the bigger the map and the further you spawn from the centre the worse it is. Some possible workarounds to improve the experience:

  • Before you start: edit the Spawn points file to remove he spawn points that are a long way from the centre of the map (eg. eg: .\Mods\0-DarknessFallsCore\Worlds\DFalls-VSmall2-NoCP\spawnpoints.xml)
  • On an in progress-game: Set up a bit of an 'outpost camp' near to a trader close to the centre of the map, then try to get through all the white river quests in rapid succession.
  • Get a really fast vehicle (Buggy or Air vehicle + supercharger).

 
How do I get a deleted class quest back?

Since I got accidentially rid of one instead of a scout quest.
You have to use the console.

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Ok, 20.4 is in stable now, so Darkness Falls V4.03 is now released!

Patch notes are literally "Updated the mod to work with 20.4" and that's it. Folks running the dev build said saves transfered from 4.02 to 4.03 with no problems. Compo Pack stuff will come later after we've curated the list, so it'll be like 4.03A or something.

Download Link: https://dev.azure.com/KhaineUK/_git/DarknessFallsA20 (click the 3 dots, select download as zip)
Alt Download Link: https://gitlab.com/KhaineGB/darkness-falls-a20/-/tree/main (click the icon next to clone and then zip) (edited)

 
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Bit of a dumb question, but i am playing on v4.02 on the medium-cp map, and when i do razors quest to find eve, it fails immedietly saying she is not on the map. Is this normal, or did i screw up the install in some way? I am assuming that the CP = compo's map? 

 
Are you absolutely sure you're on that map and you didn't just put it in as a game name and RWG?

Cos she's definitely there on that map. I tested it.

 
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