Hello all,
I continue to have a wonderful time with this mod. In fact, I am on my seventh playthrough and have supported via Patreon. I have experimented with various difficulty settings, map sizes, starting classes, and builds. For those looking for a challenge, starting on Survivalist with higher zombie and animal counts have been a game changer. On lower settings I would advance via questing but, on Survivalist, zombie spawns in quest and most other POI's are simply too difficult or too numerous to handle. I am already seeing demon and behemoth spawns on random screamer hordes on Day 12 in the forest and desert biomes. This has forced me to retreat, focus on resource accumulation, leveling up on simple POIs and wandering mobs, and getting a simple base set up with the usual, incremental crafting stations. As you would expect, the first horde was quite a challenge and I just had enough concrete and 9mm to see through the night. If you have played through the mod before, I highly encourage you giving this a shot. I am not sure about the viability of an Insane run yet, but will have to see!
Wonderful work Khaine, and I cannot wait to see what you have in store for A20 and beyond.
Thomill