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Darkness Falls: They mostly come out at night...

I got the textures off the unity store and then used TormentedEmu's texture atlas mod to load it into the game after it was packed appropriately.
@KhaineGB If you've ever played the games System Shock, Bioshock, or any of their many sequels, would  :love_heart:  to see more sci-fi assets along similar lines. Not replicas ofc (for IP reasons), but "fair use/dealing" inspired satire.

Very impressed after recently watching your collaboration with Genosis from Not-A-Gamer Gaming. Please consider doing more collabs, if and when you have time.

Just curious, but how difficult would it be to give suppressors to all NPC mercs defending trader outposts (or allow purchase of earplugs to muffle their constant gunfire)? Would be a fantastic QoL addition.

 
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Hey guys, love the mod, i only have one gripe. Thats the forges. I definitely like the old version with smelting items in the forge and big forge etc. Is there a way i could mod it back in and still keep the other features available in this mod?


Nope. And that was changed for a reason. I was sick of people filling the 3 slot forges, letting stuff smelt and then breaking their bases.

Hi I tried using your Blue Fang affiliate link, but whenever I select darkness falls it says no servers matched your selections.


That's odd. I'll have to have a word with them.

@KhaineGB If you've ever played the games System Shock, Bioshock, or any of their many sequels, would  :love_heart:  to see more sci-fi assets along similar lines. Not replicas ofc (for IP reasons), but "fair use/dealing" inspired satire.

Very impressed after recently watching your collaboration with Genosis from Not-A-Gamer Gaming. Please consider doing more collabs, if and when you have time.

Just curious, but how difficult would it be to give suppressors to all NPC mercs defending trader outposts (or allow purchase of earplugs to muffle their constant gunfire)? Would be a fantastic QoL addition.


I actually haven't played any of those. I need to do that.

Glad you enjoyed the video. :) Always happy to work with other folks, time permitting.

They're being removed from the traders in the next major version (so A20 if 19.5 happens like the rumour says).

 
I need help me and my friend atartwd play this mod and everything was going great untill first horde now the game.conatantly freezes and becomes unplayable and we domt know why

 
That's odd. I'll have to have a word with them
yeah it would work with other mod selections, but not every server location or payment length would work for everything. I couldn't find a selection setup that worked with darkness falls at all. I did find a different hosting service that setup darkness falls called logic servers though, and setup with them. if you figure out the issue with blue though I will def migrate over! having a blast so far.

 
I need help me and my friend atartwd play this mod and everything was going great untill first horde now the game.conatantly freezes and becomes unplayable and we domt know why
My guess is either settings too high or not enough RAM.
 

yeah it would work with other mod selections, but not every server location or payment length would work for everything. I couldn't find a selection setup that worked with darkness falls at all. I did find a different hosting service that setup darkness falls called logic servers though, and setup with them. if you figure out the issue with blue though I will def migrate over! having a blast so far.


Logic are pretty good. They gave me a server so I can test things.

 
Solo agregué los muscle cars.

Entonces, si tiene problemas de textura en vehículos vanilla, es posible que desee ver la configuración de su video.
Thanks for answering !, I will see that config yes, but it does not happen with vanilla vehicles, it is that it only happens with the vehicles that the mod modified, and only in this mod. Also, when disassembling them, layer 1 is the modified one and layer 2 already looks like one of the vanilla .. is this okay?

 
Is it normal that 7d2d eats up RAM like its nothing? or is it related to DF? i am playing DF solo/creative on the XL1 MAP (but in only explored i location or rather TPd there via POI teleport) i have Graphics to high but all SSAO, reflections, shadows to low or deactivated.  Aside from DF i only use Dungeon Blocks and Admin blocks for indestructible buildings and a few deco mods (mostly Guppy). and i only Converted 1 1/2 building with the dungeon Blocks.

But  the game needs between 22 and 27 GB RAM.

Also i have an issue with the Land claim block and the environment.

1: i set the amount of useable landclaim blocks to five. Have used 2 so far. But when i came back to the second building all Zs had respawned

2: Sometimes there is an error with the buildings. some parts are offset by 1 block (not physically, just visually, i can walk through those displaced blocks) or there is some quadratic , black shape appearing on the map. its about 1/2 block high and dozens of blocks in diameter. everything inside that rectangle seem to be that 1/2 block lower than whats outside when interacted with (digging, block placing on the line) it disappears or moves and the environment returns to the same height. no idea what caused it. If its a 2d or DF error

 
Thanks for answering !, I will see that config yes, but it does not happen with vanilla vehicles, it is that it only happens with the vehicles that the mod modified, and only in this mod. Also, when disassembling them, layer 1 is the modified one and layer 2 already looks like one of the vanilla .. is this okay?


My guess is you're probably still running out of texture RAM. They're fine on my machine (2070 Super). And yes, those layers are likely fine for disassembly.

Is it normal that 7d2d eats up RAM like its nothing? or is it related to DF? i am playing DF solo/creative on the XL1 MAP (but in only explored i location or rather TPd there via POI teleport) i have Graphics to high but all SSAO, reflections, shadows to low or deactivated.  Aside from DF i only use Dungeon Blocks and Admin blocks for indestructible buildings and a few deco mods (mostly Guppy). and i only Converted 1 1/2 building with the dungeon Blocks.

But  the game needs between 22 and 27 GB RAM.

Also i have an issue with the Land claim block and the environment.

1: i set the amount of useable landclaim blocks to five. Have used 2 so far. But when i came back to the second building all Zs had respawned

2: Sometimes there is an error with the buildings. some parts are offset by 1 block (not physically, just visually, i can walk through those displaced blocks) or there is some quadratic , black shape appearing on the map. its about 1/2 block high and dozens of blocks in diameter. everything inside that rectangle seem to be that 1/2 block lower than whats outside when interacted with (digging, block placing on the line) it disappears or moves and the environment returns to the same height. no idea what caused it. If its a 2d or DF error
I mean, you're running a 16k map. They eat a LOT of RAM. So yes, that's normal. Use a smaller map.

1) Only the first land claim blocks spawns. The others just allow you to pick up your stuff.

2) Oh yeah, i've seen that one in both DF, other mods AND vanilla. Not sure why it's a thing.

 
My guess is you're probably still running out of texture RAM. They're fine on my machine (2070 Super). And yes, those layers are likely fine for disassembly.

I mean, you're running a 16k map. They eat a LOT of RAM. So yes, that's normal. Use a smaller map.

1) Only the first land claim blocks spawns. The others just allow you to pick up your stuff.

2) Oh yeah, i've seen that one in both DF, other mods AND vanilla. Not sure why it's a thing.
TBH i am not sure its DF  or the map size anymore. I  managed to play for 5 hours straight without severe RAM increase, then it suddenly got from 5 GB to  20 GB. (i stayed within a 500 m Radius) and after a crash  it went to 18 GB right in the loading screen and increased from that, didn't even select the map yet)  And TBH i can play Fallout 4 AND conan exiles AND surf with 200+ browser windows open at the same time without having issues. I'd get a 3080 if they were available for a reasonable price but until then i keep my 1080

 
One thing I have noticed with 7DTD (this was on nav), if you keep going to the main menu and then back in, it memory leaks REALLY bad.

Like Nav was using 24GB before it crashed because I was going in and out a lot while I fixed some XML stuff.

 
One thing I have noticed with 7DTD (this was on nav), if you keep going to the main menu and then back in, it memory leaks REALLY bad.

Like Nav was using 24GB before it crashed because I was going in and out a lot while I fixed some XML stuff.
that could explain it. I didn't get to the main menu often but kept tabbing in and out to surf the web. But what surprises e is that ,once it starts increasing RAM it doesn't stop, even after closing the game or steam completely. As i sait i completely closed Steam, restarted it abd it went to 18+ GB in the main menu. i deleted the XL map and started a very small one: same issue

Just a question, since i restarted the map and my work is gone: do you know how to increase the speed of the block replacement tool and how to change the letter site on signs so that there can be more text on them?

 
This could be a vanilla issue instead of this mod --- however if you are on a step ladder --- then hit 'C' for crouch --- then your toon gets vaulted in to outer space --- but not really --- you just see that not others. Hitting space brings your out-of-body experience back to earth...make sure you don't fall off the ladder...

 
I have been having some problems. I have tried the mod launcher, uninstalling, updating, Completely wiping Darkness falls, and all folders related, but this keeps happening. I get there warnings. And once they show the screen just sits there, and doesn't continue. No exit screen, or game start menu or anything, and it is really frustrating.

WRN Unknown element found: DMT (file X:/Spherell_Sofyware/7D2D/Alpha19/Darkness_Falls/Darkness_Falls/7DaysToDie_Data/../Mods\   <--After this there is something different on each line.

Redbeardt-ActiveIngredients/ModInfo.xml, Line 10)

TE_MenuMusic/ModInfo.xml, line 10)

TE_NewBlock Textures/ModInfo.xml, line 10)

And I get this error in red.

Type Load Exception: Could Not Resolve Type With Token 0120002d5 (from typeref, class/assenbly SteelSeries.GameSense.GSClient, Assemble-CSharp-Firstpass, Version=10.0.0. Culture=neutral, PublicKeyToken=null)

And I can't figure out how to fix this.

 
Does Bdubyah’s Vehicles AIO work on DF? 

I can install DF successfully onto my client side PC and server.  But I do not know how to install the Bdubyah’s Vehicles AIO or the DF compatibility patch?

 
I have been having some problems. I have tried the mod launcher, uninstalling, updating, Completely wiping Darkness falls, and all folders related, but this keeps happening. I get there warnings. And once they show the screen just sits there, and doesn't continue. No exit screen, or game start menu or anything, and it is really frustrating.

WRN Unknown element found: DMT (file X:/Spherell_Sofyware/7D2D/Alpha19/Darkness_Falls/Darkness_Falls/7DaysToDie_Data/../Mods\   <--After this there is something different on each line.

Redbeardt-ActiveIngredients/ModInfo.xml, Line 10)

TE_MenuMusic/ModInfo.xml, line 10)

TE_NewBlock Textures/ModInfo.xml, line 10)

And I get this error in red.

Type Load Exception: Could Not Resolve Type With Token 0120002d5 (from typeref, class/assenbly SteelSeries.GameSense.GSClient, Assemble-CSharp-Firstpass, Version=10.0.0. Culture=neutral, PublicKeyToken=null)

And I can't figure out how to fix this.


The warnings can be ignored. The steelseries error is usually from going from an older A19 version (either 19.1 or 19.2, I dont remember which) to a newer version where they added the steelseries stuff (19.3 onwards)

Does Bdubyah’s Vehicles AIO work on DF? 

I can install DF successfully onto my client side PC and server.  But I do not know how to install the Bdubyah’s Vehicles AIO or the DF compatibility patch?
You need the patch. It just goes into the mods folder on the server (assuming all players have the base vehicle addon installed)

 
Have been on a 7d2d break for a long time but looking forward to trying the mod. I was curious is there any added death penalties to this mod? I really loved the pressure from mods like True Survival where it kept lowering your max health every time you died. Sort of hybrid between a semi-permanent death if you died too often in a row. I quit playing vanilla because there was no real fear of death in the game and the struggle lost its meaning.

Does this mod have anything like that added? Or if it not any recommendations for compatible mods to add more death penalties in?  Thanks.

 
Have been on a 7d2d break for a long time but looking forward to trying the mod. I was curious is there any added death penalties to this mod? I really loved the pressure from mods like True Survival where it kept lowering your max health every time you died. Sort of hybrid between a semi-permanent death if you died too often in a row. I quit playing vanilla because there was no real fear of death in the game and the struggle lost its meaning.

Does this mod have anything like that added? Or if it not any recommendations for compatible mods to add more death penalties in?  Thanks.
Yes. You loose Wellness/Hitpoints from dying and some sorts of suffering, which is quite hard to restore, especially at the beginning.

 
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The warnings can be ignored. The steelseries error is usually from going from an older A19 version (either 19.1 or 19.2, I dont remember which) to a newer version where they added the steelseries stuff (19.3 onwards)

You need the patch. It just goes into the mods folder on the server (assuming all players have the base vehicle addon installed)
Thank you,  I have DF =+Bdubyah’s Vehicles AIO eorking nice... on the client side.  The server side install can't be too much different.

 
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