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Darkness Falls: They mostly come out at night...

I had to reinstall the mod because of an update, and now I have crappy UI, like my toolbelt is white with a big red question mark and I cant see any of the items. Any idea how to fix this? Ok , so I fixed the UI problem, somehow the mods folder didnt get transferred over. So now the UI is working but the load screen has no options like new game, continue game etc. It just sits there.

 
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Turn off EAC
EAC is off, and it gives me this error when it does load. I've done an uninstall and reinstall on my local computer as well. Once again though, after fresh install of the mod - when I start the game, I get just a black screen with the 7days cursor. I'm starting to lose faith. lol

2020-10-28.png

 
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curious is there a updated list for NitroGen atm or nay? can't seem to use RandomGen option it just errors out or sits at generating towns

 
I had to reinstall the mod because of an update, and now I have crappy UI, like my toolbelt is white with a big red question mark and I cant see any of the items. Any idea how to fix this? Ok , so I fixed the UI problem, somehow the mods folder didnt get transferred over. So now the UI is working but the load screen has no options like new game, continue game etc. It just sits there.
Download the mod again through Microsoft Edge browser, that fixed it for me 100%

 
EAC is off, and it gives me this error when it does load. I've done an uninstall and reinstall on my local computer as well. Once again though, after fresh install of the mod - when I start the game, I get just a black screen with the 7days cursor. I'm starting to lose faith. lol

View attachment 16134
You're missing, or have a corrupt mods.dll.

However, gitlab was pooping itself last night so it's entirely possible you got a bad download through no fault of your own.

I learn Laborer Class, and put point in Adv. Eng./Blacksmith, and lowers the casting times to zero in the adv. forge + adv. bellows.

View attachment 16135
Yeeeeeeah. I need to tweak that.

Download the mod again through Microsoft Edge browser, that fixed it for me 100%
Gitlab was having issue too.

However, I did get the nexus upload done today!

https://www.nexusmods.com/7daystodie/mods/235?tab=files&BH=6

 
EAC is off, and it gives me this error when it does load. I've done an uninstall and reinstall on my local computer as well. Once again though, after fresh install of the mod - when I start the game, I get just a black screen with the 7days cursor. I'm starting to lose faith. lol

View attachment 16134
I am very new at this myself  , but I had the same issue and it was my firewall blocking the mod. once I turned it off it worked perfectly 

 
I am very new at this myself  , but I had the same issue and it was my firewall blocking the mod. once I turned it off it worked perfectly 
If it hasn't been suggested before. Do this.

Uninstall 7D2D

Delete the contents and directory of \SteamLibrary\steamapps\common\7 Days To Die

Install a vanilla copy of 7D2D

copy the contents of \SteamLibrary\steamapps\common\7 Days To Die somewhere else.

Download the Client install on page 1 of this thread.

Extract the contents of that zip file and copy it into the folder where your copy is. If you don't get a windows replace files warning --- you are doing it wrong. The zip file has the same folder structure of where it should be. You will see the same directory names in the extracted file that are present in your copy of 7D2D.

Double click on 7DaysToDie.exe to run the game. It should work.

*******

I run a standalone server for my friends and I. Its not neccessary --- but there are some good advantages to that one of which is performance and not relying on someones machine to be running the game.

Good luck.

 
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I mean, I had a quick look at it. It shouldn't BREAK anything, but I don't know how well it'll work.

Give it a try?

 
I have an issue with guards who keep phasing through the walls and falling through the map and out of existence at traders.

Also Demon fireballs can hit through walls? Are they supposed to be doing that?

 
Since 3.2a i cannot make bullet tips in big and advanced forge. The Error reads "not necessary tools" although i equipped all tools in the forges. Looks like it cannot accept the toolbox. It worked in 3.2. The small/primitive Forge does make tips otoh.

 
I have an issue with guards who keep phasing through the walls and falling through the map and out of existence at traders.

Also Demon fireballs can hit through walls? Are they supposed to be doing that?
The guard thing can actually happen with ANY entity. I've had a zombie fall through the world while fighting it. (vanilla zombie too)

And yes, it's sort-of intended. 

Since 3.2a i cannot make bullet tips in big and advanced forge. The Error reads "not necessary tools" although i equipped all tools in the forges. Looks like it cannot accept the toolbox. It worked in 3.2. The small/primitive Forge does make tips otoh.
You need the hotfix. I'll upload it here. Goes in Data/Config/XUi. Take the tools out of the forge BEFORE you apply it.

Also, for folks asking about the brass catcher and ammo, I have a workaround.
 



View attachment windows.xml

 
So the fireballs are supposed to hit through several floors? Because I noticed it when I was raiding a science bunker in the wastes and I was constantly being set on fire by demons several floors below me.

 
Their fireballs use positionAOE to apply the burning buff, which doesn't care about walls.

Player molotovs work the same way.

 
17 hours ago, KhaineGB said:



You need the hotfix. I'll upload it here. Goes in Data/Config/XUi. Take the tools out of the forge BEFORE you apply it.

Also, for folks asking about the brass catcher and ammo, I have a workaround.
 

Thank you! Is this hotfix all of the hotfixes? I feel like I missed a memo somewhere...maybe put it on the 1st page? A mini hotfixes release?

Don't know if this is DF or not

  • Scrapping Forged Titianium scraps for more titanium than you started with --- about 50% more.
  • We are having an issue where players and monsters get pushed through walls if they are in conflict with each other; although monsters are appearing inside our hoard base underground somehow without a visiable hole or tunnel. Basically we GM and shot them in the head to fix after the fight.
  • Having a wolf as a pet is really buggy. It richochets all around and there is no way to stop it from killing itself on traps. Its a good concept tho.
 
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