Fixed locally.they set fire in the laboratory and you can't put out the fire with anything. drinking water does not help.
No. Cook it.Is there any skill for poisoned food?
need to be pricked by nanitesHow can I buy the perks under Technological Improvements? I have read the book, and am able to put points into Technology Crafting. Accelerated Healing, Gotta Go Fast, etc... all show unlocked and have the shopping cart icon under Buy, but when I click on them nothing happens, and when I hover over the cart it just says NA.
You would also need to add the DF POI's@KhaineGB HI!
Love your mod just now starting to work with it.
I would love to create custom maps using Nitrogen using my presets.
Would it work to rename CompoPack45Hotfix2 xcostum placements in the prefablist.txt with the respective DFP prefabs and are these any different?
Also curious if the generator is working with the Resource Piles lines located at the top of the out of date prefablist for DarknessFalls from NickPhaedra
Is this all you would need to play Darkness Falls on a Custom Map with your POI from the mod or would DarknessFalls be missing a lot more?
Could you help us get all of this stuff working together with Damocles? I want to use Nitrogen to make Custom Map designs with Darkness Falls full integrated.
That's odd. I don't really have access to macOS... I mean, I have a hackintosh... that can just about run the game at 5fps... but that's it.Im getting this error on MacOS 10.15 Catalina when starting game. Menu just doesn’t appear. Got any ideas how to fix it?
2020-09-05T15:42:48 4.669 INF ApplyTerrainOptions 3
Unable to open archive file: /Users/rembomy/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/../Data/Bundles/Generic/ItemIcons
(Filename: ./Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp Line: 587)
2020-09-05T15:42:48 4.685 ERR Loading AssetBundle "/Users/rembomy/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/../Data/Bundles/Generic/ItemIcons" failed!
NullReferenceException: Object reference not set to an instance of an object
at GameManager.InitMultiSourceUiAtlases (UnityEngine.GameObject _parent) [0x001b1] in <d7c95f421d354b5e851d6f3126817769>:0
at GameManager.Awake () [0x0035b] in <d7c95f421d354b5e851d6f3126817769>:0
(Filename: <d7c95f421d354b5e851d6f3126817769> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at NGuiWdwInGameHUD.Awake () [0x0000c] in <d7c95f421d354b5e851d6f3126817769>:0
This mod was installed on top of the clean game with the guide provided in the start of this thread.
I am playing on Windows most of the time, but it would be great to have an option to play while traveling too. Unfortunately I need to use macOS then. It is not a big deal if you can't fix it tho since I don't think many people play in Macs in generalYou would also need to add the DF POI's
Also Nitrogen doesn't obey biome restrictions in my prefab files, so Eve being in the snow biome, one bunker in the wasteland and one in the burnt biome? Won't work. It'll spawn them anywhere.
That's why I keep telling people not to use it.
That's odd. I don't really have access to macOS... I mean, I have a hackintosh... that can just about run the game at 5fps... but that's it.
I'll have a look later, but honestly I'd use windows or Linux since I just fixed linux.
Nitrogen Prefablist.txt supports placements but doesn't support ZONES in any way?You would also need to add the DF POI's
Also Nitrogen doesn't obey biome restrictions in my prefab files, so Eve being in the snow biome, one bunker in the wasteland and one in the burnt biome? Won't work. It'll spawn them anywhere.
That's why I keep telling people not to use it.
I'll have a look later, but honestly I'd use windows or Linux since I just fixed linux.