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Darkness Falls: They mostly come out at night...

I can't find the recipe for the Table Saw. It says I have it unlocked based on my class, but as I searched through both my and workbench recipe list, I can't find it there. Did it get removed?

 
How can I buy the perks under Technological Improvements? I have read the book, and am able to put points into Technology Crafting. Accelerated Healing, Gotta Go Fast, etc... all show unlocked and have the shopping cart icon under Buy, but when I click on them nothing happens, and when I hover over the cart it just says NA.

 
How can I buy the perks under Technological Improvements? I have read the book, and am able to put points into Technology Crafting. Accelerated Healing, Gotta Go Fast, etc... all show unlocked and have the shopping cart icon under Buy, but when I click on them nothing happens, and when I hover over the cart it just says NA.
need to be pricked by nanites

 
Last edited by a moderator:
Darkness Falls v3.02 is now available for everyone! Changes as follows.

- Updated SphereII-Core with a new harmony patch to fix GotoPOISDX on servers.
- Removed Advanced Tile Entities (and AlwaysActive patch) from SphereII-Core to help with Linux Client issues.
- Fixed the Lucky Looter localization.
- Fixed Blade Master only giving 5% per kill instead of 10%.
- Fixed the brass catcher not being installable on the Sniper Rifle and AR-15.
- Radiators should now drop more reliably.
- Removed Health from the "cooked canned food" items.
- Removed Health bonuses from a lot of food.
- Halved Health bonuses on a lot of food.
- Health bonuses now only apply if you don't have the average/good food/drink buff.
- Fixed the demon fireball not being removed by water. AGAIN.
- Potentially fixed issues with items not dropping from cars without salvage operations (it's just a low chance now).

- Fixed the localization for all Advanced Engineering levels.
- Hazmat Jacket should no longer eat clothing.
- Accelerated healing should now correctly unlock.
- Bow perk level 2 localization tweaked to say compound bow and compound crossbow.
- Added plasma axe to Future Tech 2 unlocks.
- Fixed activation distance on the non-powered drawbridge.
- Commented out spider zombies from the scout group due to them being a little buggy.
- Lowered max amount of spawnable zombies from screamer screams.
- Fixed localization for Turret Crafting 3.
- Adjusted hunger drain rate based on difficulty.
- Repulsor mod is now unlockable.
- Removed SMG crafting from Joel's list.

Client (Git): https://gitlab.com/KhaineGB/darknessfallsa19client/-/archive/master/darknessfallsa19client-master.zip
Server (Git): https://gitlab.com/KhaineGB/darknessfallsa19server/-/archive/master/darknessfallsa19server-master.zip

Client (GDrive): https://drive.google.com/file/d/1nuIla6aPcJ8mxGGhn5uGhmitHgzmh-eX/view?usp=sharing
Server (GDrive): https://drive.google.com/file/d/1PiNbzwfRoGEjZz7pbjHGD0hLJ4HrmC1_/view?usp=sharing

Nexus (Both): https://www.nexusmods.com/7daystodie/mods/235?tab=files

 
hi

Im on v3.02 but i still cant place water berrels. I dug out a hole cant place it. I tray to place it anywere and i cant, it doest let me place it. Dont know were is the problem.

 
The brass catcher is still not working for the AR-15 because of the following in the items.xml file:

<item name="gunMGT2TacticalAR"> <!-- T2 automatic rifles -->
    <property name="DescriptionKey" value="gunAR15Desc"/>
    <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic,ammo,brassCatcherh,perkAutomaticWeapons,perkBetterLeadThanDead,gunCrafting,selfLoading"/>

Should be brassCatcher... No h afterwards

I believe this is in both the server and client download.

The rest of the patch notes seem to be working as intended so far.

Cheers!

 
@KhaineGB HI!
Love your mod just now starting to work with it.

I would love to create custom maps using Nitrogen using my presets.

Would it work to rename CompoPack45Hotfix2 xcostum placements in the prefablist.txt with the respective DFP prefabs and are these any different?
Also curious if the generator is working with the Resource Piles lines located at the top of the out of date prefablist for DarknessFalls from NickPhaedra

Is this all you would need to play Darkness Falls on a Custom Map with your POI from the mod or would DarknessFalls be missing a lot more?

Could you help us get all of this stuff working together with Damocles? I want to use Nitrogen to make Custom Map designs with Darkness Falls full integrated.

 
Im getting this error on MacOS 10.15 Catalina when starting game. Menu just doesn’t appear. Got any ideas how to fix it?

2020-09-05T15:42:48 4.669 INF ApplyTerrainOptions 3
Unable to open archive file: /Users/rembomy/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/../Data/Bundles/Generic/ItemIcons
 
(Filename: ./Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp Line: 587)

2020-09-05T15:42:48 4.685 ERR Loading AssetBundle "/Users/rembomy/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/../Data/Bundles/Generic/ItemIcons" failed!
NullReferenceException: Object reference not set to an instance of an object
  at GameManager.InitMultiSourceUiAtlases (UnityEngine.GameObject _parent) [0x001b1] in <d7c95f421d354b5e851d6f3126817769>:0 
  at GameManager.Awake () [0x0035b] in <d7c95f421d354b5e851d6f3126817769>:0 
 
(Filename: <d7c95f421d354b5e851d6f3126817769> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at NGuiWdwInGameHUD.Awake () [0x0000c] in <d7c95f421d354b5e851d6f3126817769>:0

This mod was installed on top of the clean game with the guide provided in the start of this thread.

 
@KhaineGB HI!
Love your mod just now starting to work with it.

I would love to create custom maps using Nitrogen using my presets.

Would it work to rename CompoPack45Hotfix2 xcostum placements in the prefablist.txt with the respective DFP prefabs and are these any different?
Also curious if the generator is working with the Resource Piles lines located at the top of the out of date prefablist for DarknessFalls from NickPhaedra

Is this all you would need to play Darkness Falls on a Custom Map with your POI from the mod or would DarknessFalls be missing a lot more?

Could you help us get all of this stuff working together with Damocles? I want to use Nitrogen to make Custom Map designs with Darkness Falls full integrated.
You would also need to add the DF POI's

Also Nitrogen doesn't obey biome restrictions in my prefab files, so Eve being in the snow biome, one bunker in the wasteland and one in the burnt biome? Won't work. It'll spawn them anywhere. 

That's why I keep telling people not to use it.

Im getting this error on MacOS 10.15 Catalina when starting game. Menu just doesn’t appear. Got any ideas how to fix it?

2020-09-05T15:42:48 4.669 INF ApplyTerrainOptions 3
Unable to open archive file: /Users/rembomy/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/../Data/Bundles/Generic/ItemIcons
 
(Filename: ./Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp Line: 587)

2020-09-05T15:42:48 4.685 ERR Loading AssetBundle "/Users/rembomy/Library/Application Support/Steam/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/../Data/Bundles/Generic/ItemIcons" failed!
NullReferenceException: Object reference not set to an instance of an object
  at GameManager.InitMultiSourceUiAtlases (UnityEngine.GameObject _parent) [0x001b1] in <d7c95f421d354b5e851d6f3126817769>:0 
  at GameManager.Awake () [0x0035b] in <d7c95f421d354b5e851d6f3126817769>:0 
 
(Filename: <d7c95f421d354b5e851d6f3126817769> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at NGuiWdwInGameHUD.Awake () [0x0000c] in <d7c95f421d354b5e851d6f3126817769>:0

This mod was installed on top of the clean game with the guide provided in the start of this thread.
That's odd. I don't really have access to macOS... I mean, I have a hackintosh... that can just about run the game at 5fps... but that's it.

I'll have a look later, but honestly I'd use windows or Linux since I just fixed linux.

 
You would also need to add the DF POI's

Also Nitrogen doesn't obey biome restrictions in my prefab files, so Eve being in the snow biome, one bunker in the wasteland and one in the burnt biome? Won't work. It'll spawn them anywhere. 

That's why I keep telling people not to use it.

That's odd. I don't really have access to macOS... I mean, I have a hackintosh... that can just about run the game at 5fps... but that's it.

I'll have a look later, but honestly I'd use windows or Linux since I just fixed linux.
I am playing on Windows most of the time, but it would be great to have an option to play while traveling too. Unfortunately I need to use macOS then. It is not a big deal if you can't fix it tho since I don't think many people play in Macs in general :)

 
You would also need to add the DF POI's

Also Nitrogen doesn't obey biome restrictions in my prefab files, so Eve being in the snow biome, one bunker in the wasteland and one in the burnt biome? Won't work. It'll spawn them anywhere.

That's why I keep telling people not to use it.

I'll have a look later, but honestly I'd use windows or Linux since I just fixed linux.
Nitrogen Prefablist.txt supports placements but doesn't support ZONES in any way?😞
//prefab_filename, 7DtD zone (ignored), face north, y-offset, x,y,z, NitroGen zone (; as delimiter)
DFalls_DemonPortal,NOZONE,0,0,15,11,3,alone
For example

Using prefablist generator I pulled names POI's and placements such as DemonPortal and placed it in NOZONE and ALONE
If someone knew the names of each of this list of POI's they could manually place them in the restricted Zones as such? When supported!

 
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