Darkness Falls V3 is now available for download and play on A19 STABLE. Changes as follows.
- Traders have an invisible "faction" stat, and will teach you skills as you level it.
	- Farmer now unlocks the SMG with mastery and gains craft bonus with it. No longer has craft bonus with shotguns.
	- Mechanic now unlocks the auto shotgun with mastery and gains craft bonus with all shotguns.
	- Hunter now unlocks the Sniper Rifle recipe.
	- Tweaked loot a little so Pistol/Double Barreled Shotgun/Hunting Rifle should now be easier to find.
	- Added random supply crates mod.
	- Added Sirillion's "No Crosshairs" mod (this mod is DISABLED by default, but can be turned on)
	- Patched DF with "Hardcore Mode". This can be enabled by uncommenting code in Mods/1-DarknessFalls/Config/Buffs and Mods/1-DarknessFalls/Config/Entityclasses.
	- Removed some unnecessary unity3d bundles.
	- Added attack speed increase, stamina reduction and degradation reduction to bladed weapons (Knife Guy).
	- Added AOE knockdown to sledgehammers (Pummel Pete).
	- Added "Open Trade Route" quests to all traders (sends player to another trader)
	- Added Coilshotgun + ammo. (localization needed)
	- Reduced Coilguns perk from 3 levels to 2. (localization needs updating)
	- Pulse Grenade finally returns from A16!
	- Watch is now a glove-slot mod item, and gives a buff to the player that displays the time.
	- Lowered headshot damage bonus on Better Lead Than Dead.
	- Lowered head dismemberment chance on Better Lead Than Dead.
	- Lowered damage bonus on automatic weapons action skill.
	- Halved the degradation max of automatic weapons so they need repairing more often.
- Since TFP think the SMG is a pistol, it is now tagged as both pistol AND automatic (does benefit from pistol perks, does NOT benefit from Better Lead Than Dead).
	- Removed ALL UMA zombies since they no longer worn in A19.
	- Reworked all food values (vanilla and DF).
	- Reworked farmer unlocks (Sous Chef and Master Farmer).
	- Removed the A19 candy.
	- Casino coin material changed from brass to iron.
	- Reduced repair kit amount from 32000 durability (yes, that's vanilla) to 1000.
	- Adjusted the Repair Time property of multiple other items so repairs should take at least 3 seconds (even for the wooden club)
	- Increased repair time for repair kits from 3 seconds to 15 seconds.
	- Changed repair kit recipe to make it more complex.
	- Changed the medical bandage to use 1 normal bandage + 1 aloe cream instead of just cloth.
	- Changed molotovs back to how they worked in A17 so they don't suck as much.
	- Adjusted titanium armor so it's not better than military (since it's heavy armor).
	- Changed Compound bow and Compound crossbow to scrap into polymers.
	- Added a slow effect to the liquid nitrogen mod (works like sprained leg).
	- Slightly lowered XP gain from harvesting (mining inclued) and upgrading.
	- Added mobility and jump strength penalty to the M60 while held.
	- Adjusted probability of schematics so there should be less duplicates.
	- Hazmat clothing can now be crafted (unlocked by master scientist).
	- Armor now has mods that work like hazmat clothes (unlocked with Science Crafting 5)
	- Lowered rounds per minute of the M4A1 so it's better than AK/AR, but slightly less than the M60.
- Slightly lowered the damage of the coilrifle since it's a full auto weapon.
	- Added a flamethrower.
	- Lowered Armor Shredder buff to max 50%
	- Lowered Armor Shredder buff duration to 10 seconds.
	- Lowered Armor Shredder amounts to 5% per hit (was 10%).
	- Changed Armor Shredder to require Science Crafting 5.
	- Adjusted time deduction from the lockpicking skill to make it more useful.
	- Removed some "on screen" settings for icons to reduce clutter.
	- Added damage increase for stun baton weapons to Science Crafting.
	- Animal snares and chicken coops now need to be "reset" with 1 animal feed.
	- Chairs can no longer be picked up.
	- Honey no longer works if your infection is stage 2 or higher (I believe it's currently 1, 2, 3, dead)
	- All bullet tips now need a tool and die set.
	- Brass bullet casings require a tool and die set (steel still needs crucible).
	- Trader guards now do less damage on bloodmoons.
	- Used TFP's new workaround to add additional explosive damage to all grenades, pipe bombs, dynamite, molotov and explosive arrows/bolts.
	- Antivenom item added.
	- Antivenom recipe added to Physician 3.
	- Added Animal Poison Extract to snakes and spiders.
	- Removed bones from Snakes and Spiders.
	- Added 2x 8k maps (DFalls-Small), 2x 10k maps (DFalls-Medium), 2x 12k maps (DFalls-Large) and 1 16k map (DFalls-XLarge)
- Added sneak damage to all rifle weapons.
	- Changed the starting "Go to trader" quest to pick ANY trader other than only ones in the forest (excluding wasteland).
	- Since fortitude doesn't exist, sham chowder gives 10% damage reduction.
	- Steroids give +10% damage to melee weapons in addition to increased carry capacity.
	- Diazepam added. Gives +10% damage to rifle weapons.
	- Removed increased zombie damage based on difficulty (except insane).
	- Changed gamestage bonus based on difficulty to start from Nomad (Adventurer is the default)
	- Food and water now decrease faster based on difficulty, starting from Nomad.
	- Buff resistance to critical injuries is now reduced based on difficulty, starting from Nomad.
	- Tweaked the soldier loot lists so players don't get military grade guns too soon (pistol more likely).
	- The Survivor now reduce the base drain rate of food and water by 10% per level.
	- From The Shadows moved out of the hunter class and is now tied to athletics.
	- Demolitions Expert now increases the duration of burning buffs by 20%/lvl (Molotov, flaming arrow, flamethrower)
	- Replaced stone tools in loot with scrap tools (because finding stone tools sucks).
	- Special 'bloodmoon only' zombies added with less AI to help with performance (demons and custom entities are NOT done).
	- Taza's items set to similar durability to steel.
	- Added pipe pistol and pipe rifle to T0 weapon loot.
	- Titanium tools rebalanced vs steel.
	- Halved the amount of wood gained from harvesting fruit trees.
	- Removed working vending machines from the world (still exist at traders).
	- Added a loot list to broken vending machines.
- Scaled Food/Drink added (you will find less as your gamestage increases).
	- Lowered brass amounts in loot by approx 50%.
	- Added a backpack craftable version of the Mortar and Pestle to make it easier for the scientist to complete their class quest (takes more resources and time).
	- Slightly lowered behemoth hand range to see if it helps with them derping out on blocks.
	- Stone tools no longer gain bonuses from the Mining Tools skill, but DO level it.
	- T0 items can no longer have mods installed (all stone, blunderbuss, primitive bow, bone knife, pipe weapons)
	- Starting at T1 (iron+), items now gain a bonus from being higher quality.
	-- Guns/Bows have more damage and max range.
	-- Tools have faster attack speed and less stamina usage.
	-- Melee weapons have faster attack speed and more damage.
	- Increased base XP required to level from 11,000XP to 15,000XP.
	- Reduced XP multiplier from 1.3 to 1.275.
	- Hunter Quest 1 and Quest 2 changed (Quest 1 - make bow and arrows. Quest 2 - Kill 5 zombies with the bow).
	- Mechanic Quest 5 changed to gathering parts.
	- Mechanic Quest 6 changed to 'craft blunderbuss'.
	- Blunt and Bladed weapons now have 5% stamina usage reduction per 20 levels of the appropriate action skill (first one gained at level 1, next at 21, then 41, etc).
	- MIGHT have fixed the floating rifle nonsense.
	- Made the loot quality templates smaller for performance reasons. May also give a better variety of items.
	- Lowered the duration of average food and drink to 15 minutes.
	- Any food that doesn't need a recipe to craft no longer gives a stamina bonus.
	- Max Stamina Bonus is now granted based on average food/good food buff, with different durations depending on type of food.
- Most food should now display the max stamina bonus in their stats.
	- Slightly lowered the stamina cost on scrap/iron/steel tools (only slightly).
	- Slightly increased the stamina cost on all titanium tools and melee weapons so it scales better (still better than steel).
	- Enabled SphereII's dynamic cave system.
	- Changed molotov recipe to make them easier to craft so they're more viable for horde night defense.
	- Added Bar Brawling as it's own 5-level perk. Localization not done atm, name may change.
	- Traders should no longer give you their faction books as they shouldn't be needed.
	- Added Scrap Iron Arrowhead.
	- Added Scrap Iron Arrow.
	- Added Scrap Iron Spear.
	- Added Scrap Iron Knuckles.
	- Added Scrap Iron Club.
	- Added ability for the primitive bow to use Scrap Iron Arrows.
	- Adjusted Stone and Iron arrow damage so it scales better with the new Scrap Iron Arrows.
	- Added Advanced Insulated Liner and Advanced Cooling Mesh mods (should stack with the normal ones).
	- Added new spider sounds from Xyth's creature pack.
	- Added Power Hammer. (Future Tech Level 2 Unlock)
	- Added Plasma Axe. (Future Tech 2)
	- Added Titanium Blade Trap. (Master Laborer)
	- Added custom model for the Plasma Baton.
	- Changed how Gotta Go Fast works so it now adds a flat 5% movement speed per level of the perk.
- Added increased stamina regen to Gotta Go Fast while running.
	- Removed Oxygen Optimization. Benefits added to Physical Conditioning.
	- Removed Enhanced Immune System. Benefits added to Physical Conditioning.
	- Accelerated Healing moved from Tech Boots to Bio Boosts.
	- Removed Bullet Sponge. Created a new perk called Transhuman and benefits added to that.
	- Transhuman gives bonuses to Entity Damage and dismemberment (for melee only), block damage and harvest count for tools.
	- Added "A Human ■■■■"
	- Changed shotguns from 10 range to 8, and 10 pellets to 8.
	- Changed blunderbuss from 10 range to 6, and 10 pellets to 6.
	- Armor Shredder mod can no longer be installed on shotguns.
	- Slightly increased the damage of the coilrifle and coilsniper so it's very clearly more than the M4A1/M60.
	- Slightly reduced the XP required to level the rifles action skill.
	- Elemental Protection now provides immunity against most negative effects while active.
	- Removed Eve from the burnt biome spawn.
	- Eve now has her own prefab (DF_Quest_Prefab_03) which should spawn in the snow biome, assuming RWG doesn't screw up.
	- Eve now respawns in her prefab like a trader.
	- You now must return to Eve and talk to her to get her Quest 2 and Quest 3.
	- Eve's quests can no longer be repeated by the same player.
	- Added some houses from A16.
	- Added the A18 stores.
	- Added a new "explosives" group for Trader Joel so he's more likely to carry pipe bombs/molotovs/nail bombs/grenades (both types).
- Removed the "No Laborer Class" requirement from scrap crafting since that now unlocks the weapons.
	- Added Blade Master perk.
	- Lowered the level requirements of the Forge Ahead perk.
	- Increased the block damage of both augers, but NOT harvest amounts to specialise it as more of a "mass clearance" tool. (20 to 40 for normal auger, 50 to 80 for titanium)
	- All "drink" items now have an "open" option to empty them and get an empty jar back for players who wanted that feature.
	- Traders now teach mastery perks (30 quests completed, 100k dukes)
	- Changed the torch back to how it used to be (left click to attack, right click to place) since no-one seemed to be using the thrown version.
	- Rebalanced wellness gains of food and drink to the level of perk they're locked behind. If they aren't locked, they give no wellness.
	- Average/Good buffs for Food/Drink rebalanced. Anything with wellness 1-3 gives Average Food/Drink, and 4-5 gives Good Food/Drink.
	- Reworked XP required to level weapon skills.
	- Blessed metal gives a small damage bonus vs zombies as well as demons.
	- Increased fuel capacity of the generator bank.
	- Feel the Heat can now be installed in the SMG since it's TECHNICALLY a pistol.
	- Slightly increased Lathe drop rates.
	- Supply crates have a higher chance of high quality items vs looting in the world.
	- Rebuilt assets for the large bunker, enabling "GPU Instancing" which helps with performance a little.
	- Replaced wooden club in loot with scrap club.
	- Replaced stone spear in loot with scrap spear.
	- Replaced leather knuckles in loot with scrap knuckles.
	- Replaced bone knife in loot with scrap machete.
	- Replaced stone arrow in loot with scrap iron arrow.
- Edited some vanilla localization for Loading Tips so it makes more sense for the mod (like removing the statement of the stone axe repairing/upgrading things)
	- Adjusted Car Battery and Small Engine drop chances.
	- Added a drop chance for Car Battery and Small Engine to the last stage of cars (the un-lootable wreck).
	- Fixed the wrench being unable to get engines/car batteries.
	- Fixed the impact driver being unaffected by the Wasteland Treasures perk.
	- Added Wellness and Trader Faction displays to Player Stats.
	- Added some DF-specific loading screen tips.
	- Quest tiers offered by traders are now based off the players faction with that specific trader.
	- All quest tiers will be available when the player has unlocked them, so if you have unlocked T4, you can go back and do a T2.
	- Added Journal note for Trader Faction system. This is added shortly after player spawn.
	- Removed the "Weapon Test Loot" crate from the top of DFp_Firestation (by_Slick50).
	- Slightly lowered the chance of finding a Laser Pistol/Laser Sword in the Sci Fi lockers to discourage bunker rushing.
	- Removed green keycards from non-feral/non-radiated soldiers and hazmat zombies to discourage bunker rushing.
	- Banana Bread can now be made by everyone.
	- SLIGHTLY lowered gunpowder cost of the 44 magnum rounds.
	- The Future Is Now can now be used from anywhere.
	- Slightly increased damage of the 3 stun batons.
Client (Git): 
https://gitlab.com/KhaineGB/darknessfallsa19client/-/archive/master/darknessfallsa19client-master.zip
	Server (Git): 
https://gitlab.com/KhaineGB/darknessfallsa19server/-/archive/master/darknessfallsa19server-master.zip
Client (GDrive): 
https://drive.google.com/file/d/1GI3GtGK8iXAhvazHcfWpCU-QXjYGAQ-H/view?usp=sharing
	Server (GDrive): 
https://drive.google.com/file/d/1ZwJ7JFGj_EJ7BEjF8oUhxRVBh_j4MV2v/view?usp=sharing
Nexus (Both): 
https://www.nexusmods.com/7daystodie/mods/235?tab=files