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Darkness Falls: They mostly come out at night...

Hey Khaine - great work!

I'm currently looking into setting this up for a personal game, but I'm wondering if it's possible to edit out certain animals out of the files without causing any errors to the mod itself. My arachnophobia (the giant spiders) is the only thing keeping me from trying it out. I'd probably punch a hole or ten in my screen if I ever met one of those... (bit lame, I know, but it's more than enough to keep me at bay so to speak 😅).

And if it is doable - could you tell me which file I need to look at to make that edit? I can probably figure it out if I know where to look.

Thanks!

 
Will DF still be compatible with Sorcery, the A19 version of Sorcery releases on the 14th, I originally wanted to use it with DF in A18 but Sorcery wouldn't work on A18.

 
Not for the moment, no.

There's no A19 DF right now.

However, me and Devrix talk a LOT, so i'll make sure he gets access to an early build of DF for compatibility. :)

 
I do like this mod, but it nearly maxes out my memory and after about 20 minutes of playing, when the memory just completely fills up, I get those ghost blocks all over the world. The only way to fix it is to completely exit and restart the game.  rip

 
I'm Playing Darkness falls from the 7dtd mod launcher and I'm having an issue with not being able to swap ammo type. Holding R wont open up the radial menu to choose a different ammo type. Has this happened to anyone else? I have tried uninstalling/reinstalling the mod and launcher but still have the same problem. (I have made sure my steam copy is a18.4 stable and opted out of betas). Please help, cause I don't think I will survive long using only stone arrows. 😅

Edit. Okay I didn't realize someone else had the same thing happening (my bad for not reading through enough of the comments lol). Turns out its suppose to be like that for the primitive stuff 🤣

 
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I am making a small request: a tier 7 hover vehicle. Something where the parts are made in the lazer workbench but is assembled in the vehicle workbench. Like a star wars landspeeder or a hover jeep... 

 
i have to admit, i do love the dirtbike and MD-500 in War3z. the helo brings out my flight sim side. handling is much better than the vanilla gyro.

on a completely different note, i was having terrible frame rates sometimes in the single digits no matter how low i set the options. even went from 16 to 32 RAM no change. ran a test on the system and the CPU and NVMe SSD were under performing 7700K. while updating the BIOS noticed the CPU temp was 100C! turns out the pump in my AIO had died. now it runs near 100fps w/ all the bells and whistles turned up in the graphics.

is the A19 update for DF going to require a restart? apologize in advance if it has been asked before.

one complete run through and ready to hit the archer quest underground bunker/s ATM in the second playthrough

great mod and thanks for all the time it must have taken to produce.

 
I have a question, I have a friend who suffers from Arachnophobia and he says you have spiders in Darkness Falls could these easily be disabled so he can play this mod? if so how?

 
I do like this mod, but it nearly maxes out my memory and after about 20 minutes of playing, when the memory just completely fills up, I get those ghost blocks all over the world. The only way to fix it is to completely exit and restart the game.  rip


try increasing your windows page file.  I had to set mine at 40gb before the game was happy and not prone to crashes.  It's not uncommon that it uses 32ish GB of swap file with 16gb of physical memory.  It will swap assets in and out pretty smoothly, loading up initially is the only slow part but that is expected.

 
I'm using 5-15GB size page file on a 32GB RAM system, which seems to make the game happy.

Was playing the mod on A19 in multiplayer with some of the testers last night. RAM usage for most of us (on a 10k map) didn't go above 3GB on A19b180.

So TFP did something to help with RAM usage. :)

 
I'm using 5-15GB size page file on a 32GB RAM system, which seems to make the game happy.

Was playing the mod on A19 in multiplayer with some of the testers last night. RAM usage for most of us (on a 10k map) didn't go above 3GB on A19b180.

So TFP did something to help with RAM usage. :)


wow that is quite the difference, that's amazing really

 
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