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Darkness Falls: They mostly come out at night...

Hey Khaine, I just started playing the mod pack and really enjoying it.  Thanks for all the hard work!  Is there anywhere that details some of the modlets?  I looted some baby wolves, and I'm not entirely sure what to do with them.

 
Feel free to ignore the baby animals in that build. They weren't working as intended.

Going to look into that for A19. :)

 
Hey Khaine, I love the mod it is absolutely spectacular, I really love how you brought back some of the old Perk leveling system!  Anyways I know this is probably a dumb question as I know your mod is a complete overhaul of a majority of the files, but anyways I was wondering if combining some of War of the Walkers mod and yours would be a possibility. It would only be used privately ofcourse. Again love the mod Keep up the great work!

 
VERY unlikely.

You might be able to if you know how the XML works, since WotW is largely XML with new models, but since both mods screw with so much I wouldn't even know where to begin tbh. :D

 
Yeah I kinda figured. I think I would manually have to input everything I want from each mod individually without overwritting each XML lol  Oh well.  Thanks anyways! :)

 
Just remembered something.  So while I use your mod my character is invisible for some reason, not entirely sure whats going there

 
You're thinking about it the wrong way.

In vanilla, the note from the duke seems to strongly hint the apocalypse has been going on for a while.

Bearing that in mind, WHY should you find top quality items with regularity when first starting the game? It makes sense to me that people have already looted those and left behind their old crap they don't want.

The only thing I have changed is the possibility to find T1/T2 items in loot right at the start, even though it's a VERY small chance.

T3? Not happening. Most of that is craft only.
I'm sorry I explained it wrong. I think the player should not find a lot of ready-made things, especially those that he can make himself. It is necessary to focus the player on collecting resources and producing their own things.

I remember how interesting it was to play the 15 version. You couldn't go and find a gun or a rifle right away. For ordinary springs, you had to go to dangerous places. Every bullet counted.

Now at the initial stage of the game, you can find anything on the first day. You don't even need to craft anything. Real crafting only starts at level 50 or higher.

 
Just remembered something.  So while I use your mod my character is invisible for some reason, not entirely sure whats going there
Huh. I haven;t heard of that one either... that's odd.

I'm sorry I explained it wrong. I think the player should not find a lot of ready-made things, especially those that he can make himself. It is necessary to focus the player on collecting resources and producing their own things.

I remember how interesting it was to play the 15 version. You couldn't go and find a gun or a rifle right away. For ordinary springs, you had to go to dangerous places. Every bullet counted.

Now at the initial stage of the game, you can find anything on the first day. You don't even need to craft anything. Real crafting only starts at level 50 or higher.
Oh!

Yeah, you're gonna want to craft. We put quality degradation on repair back in (from A16 and earlier) and you'll likely be able to craft better than you find. Loot is still being adjusted. :)

 
I figured it out, it must have been a download error.  After I uninstalled and reinstalled the problem was resolved

 
Good Day KhaineGB

Hoping you are well and being Safe.

I thought I would put a couple of pictures for ideals on Trader base Upgrading .. This my Trader Jen Post or fortress you might say .. So far it is doing well .. Not sure if it would work as well in A19 because of the pathing Now in the game has changed.

Hoping you don't mind .. if so let me know.

7 Days to Die Screenshot 2020.07.17 - 12.23.53.57.png

7 Days to Die Screenshot 2020.07.17 - 12.22.58.74.png7 Days to Die Screenshot 2020.07.17 - 12.22.00.02.png

Many months of Building and it turn out well. .... But .... Not Done yet.

Take Care and Be Safe ... the Old Gamer .. 😌

 
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@KhaineGB just want to say this mod looks great mate. I've been looking for something to revitalise 7D for me in A19 when it's stable and this looks like it. Especially like how all the extra POIs from the compo are in there as in vanilla it soon gets boring with just the standard ones (though there are a lot more than there used to be). Do the trader missions work with the additional POIs by the way?

 
So i'm gonna say now...

I will NOT be including the compo pack in A19. Now there's a few reasons for that.
 

1) I got sick of people complaining about loot boxes with no loot in them because they're player-made ones used for decoration.

2) They're buggy with trader quests.

3) They cause the mod to use more RAM.

HOWEVER, I'm like... 99% sure the compo pack can be loaded into DF as a modlet. I will be testing that out asap.

 
So i'm gonna say now...

I will NOT be including the compo pack in A19. Now there's a few reasons for that.
 

1) I got sick of people complaining about loot boxes with no loot in them because they're player-made ones used for decoration.

2) They're buggy with trader quests.

3) They cause the mod to use more RAM.

HOWEVER, I'm like... 99% sure the compo pack can be loaded into DF as a modlet. I will be testing that out asap.


Ah okay, thanks. Personally I'd prefer more POIs over anything else but if they're not working properly with DF then sure make sense. :)  Hopefully they can work as you've said as a modlet as more POIs is a big deal for me, guess I won't be the only one :)

 
I'm pretty sure they do, because i'm loading some other POI's in via modlet and they're working.

So compo pack should work fine. :)  But I do want to double check.

 
ok thanks im new to messing with mods and yours looks really good. look forward for it to come out of experimental and giving it a try 

 
Hi Khaine I saw a video of someone playing DF on A18 and I noted that it was using the old mining build where the chunks of resource are not showing on the surface so the mining is more old school hardcore requiring a lot of exploratory digging. Just curious if you're going with the older, harder mining for A19 or the easier A18 vanilla mining?

I'd prefer the easier version, but would be entirely accepting of the older, hard version and I'm just curious really about which it'll be and why.

I know you're busy so thanks for all your replies :)

 
Ok, so the system I have is a mix of both.

It uses the old rocks, but those rocks mark where there is a good chance of a vein. So basically, give it a smack and if you get resources, dig down and you have a good chance of finding that resource.

But i'll be keeping that in A19. :)

 
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