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Darkness Falls: They mostly come out at night...

What is the name of the new Forge-Tool on the right side? cant find it

Some Bugs:

empty jars from the forge are different to empty jars you loot. different stacks

if you make sterile bandages with jars of sap and you stop producing you get back bowls of sap instead of jars

if you throw away a torch the model is magenta which laying on the floor (I guess Mac only)

missing help txt for Hammer & Forge it's not clear what they are for

 
What I still not understand: you can find ie. the schematic for chemistry station, but it's not possible to build one without yeah science, but if I have yeah science I do not need the schematic

 
I'll have a look at the bandages, but this is what i've fixed so far over the past couple of days...

- Fixed the forge/big forge glass jar recipe.

- Fixed compound bow not unlocking with the bow perk.

- Augers and chainsaws should now be scrappable

- Tweaked Blessed Metal drop rate.

- Changed the quality template used by quest rewards so players should get higher quality items.

- Resource boulders now have a high chance of sitting directly over an ore vein.

- Fixed quests causing NRE's when used from the toolbelt.

- Added Empty Shopping Cart to the disassemble list for both shopping carts.

- Vehicle Mod: Armor now has an icon.

- Taza's Spear now has the correct icon.

- Titanium Crossbow now has localization.

Currently working on localization for class perks. THe problem is the localization DOES exist, but because it's duplicated, the game only loads the first lot, so it doesn't show up.

As for the chemistry station... the issue there is actually a vanilla one. So if you read the schematic, it DOES unlock the recipe. But it won't TELL you that if you aren't in the correct workstation to make it (pretty sure it's the metal one for the chem station) and you don't have the perk. It'll insist you need the perk.

When you use the correct station, it'll show unlocked.

 
just looked into the workstation and metal workstation and chemistry is locked in both. But if you look into the perks chemistry has a red 0 which means it's free but some requirements are not (disabled by status effect...)

 
Oooh, okay. It's that nonsense. It means you're missing pre-reqs to unlock the perk and you unlocked it early.

And I can't change that "Disabled by status effect" text to show the reqs. Unfortunately.

But you need Weapon Crafting 2, Science Crafting 2 and Tool Crafting 3.

 
AH now I remember, I was missing toolcrafting 3. In 17 you had this information somewhere int the helptxt - some month ago that I played DF

 
AH now I remember, I was missing toolcrafting 3. In 17 you had this information somewhere int the helptxt - some month ago that I played DF
I may go through the localization and add requirements directly to the perk descriptions tbh. :) A lot of work, but worth it.

does knuckles count as blunt or blade weapons ?
Blunt. :)

 
There is one major bug in my eyes. Because of this one-block-crouching you see through the world while mining. If you go forward while you mine with an auger you always have to stop moving, because you looking through the blocks in the world. Don't know how to describe it - its like falling through the world without falling :)

 
Have you thought about making some sort of collaboration with Damocles and the Nitrogen map generator?

It seems to be able to make really good Randomworlds, but for A17, it couldn't generate a map with your custom radiationzone included :(

(or I was too dumb to use it :D )

Running Darkness Falls on such a map could be amazing.

 
I already asked him a while ago for the ability to add in custom biomes.

It was a no-go at that point. Also POI's didn't obey biome-specific spawns.

 
I already asked him a while ago for the ability to add in custom biomes.
It was a no-go at that point. Also POI's didn't obey biome-specific spawns.
I can have a look at adding stamps for custom biomes zones.

The POIs can detect the biomes now. What special biome logic do you have in DF?

 
I can have a look at adding stamps for custom biomes zones.
The POIs can detect the biomes now. What special biome logic do you have in DF?
I'll hit you up in Gup's discord later. :) I haven't slept since yesterday... soooo...

But basically i'm using the vanilla wasteland_hub as a custom rad biome, if that helps.

 
Is anyone else having trouble placing the motorcycle? Every time I try I get red text that includes the minibike. The only bike I can place is the pedal bike.

 
I'll hit you up in Gup's discord later. :) I haven't slept since yesterday... soooo...
But basically i'm using the vanilla wasteland_hub as a custom rad biome, if that helps.
I suppose you edit the radiation map then? Or just the biome? In any case, just drop me a message in discord.

 
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