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That's all super useful, so thank you.Hi Kaine!Some feedback for you based on my group's play-through of v17.4.
Firstly, really nicely done with the mod. Challenging, fun and a nice progression. We really enjoyed this one.
The below are some notes, *not necessarily bugs, just odd;
-Brass catchers are not usable on Coil guns
-Different Schematics/books do not have consistent stack values. Some aren't stackable at all. Those that are will yield extra skill papers when scrapping in stacks of 3+
-Schematics scrap into skill papers instead of generic schematic papers. *
-spike mod cannot be installed on a titanium club (you can craft a spiked titanium club but that adds bleed damage instead of armour reduction according to the description)
-no laser turrets?!*
-school buses do not break down past the initial shell meaning no vehicle parts. But I understand this is part of the vehicle mod and will probably change with the introduction of the new a18 vehicle assets
-a fire suppression systems would be nice as a base defensive measure against demons*
-Completionist perk for the bonus xp seems odd. You must first complete everything so why do you need bonus xp after?*
Looking forward to the next incarnation of the mod.
Cheers
I have one thing to say to that.... this is in my A18 version.Thanks for the feedback, i too am eagerly waiting for the mod to be current with A18. I loved a lot of the new things that came with A17 ,but hated just as many. Wish they would've never got rid of the wellness system, jail doors, log spikes as well as a lot of other things. The game is being "watered down" by TFP to attract new players. DF mod saved this game for me when I was getting seriously burnt on how bland the crafting system and other mechanics have become and how easy the blood moon's were.
<effect_group name="Setting up player Wellness">
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="wellness" operation="set" value="100"/>
</effect_group>
Not yet.Is there an A18 version? Which side can I download? Friends are waiting for this good mod
You need to unlock it. It's on page 2 of the PERKS section (right beside the ACTION SKILLS). Look for WORKBENCHES. If you click on it you can hover your mouse over the lock icon on the right side and it will tell you what you need.How do you craft the work bench? I've been struggeling for days trying to figure this one out. I'm sure its something simple I'm just missing.
I asked about similar, if not exactly that, here and was pointed in the right direction. I'm pretty sure I found what I need but I was hoping to check in with you to learn exactly how you locked schematics behind perk requirements (eg: You need perks x & y in order to read and understand schematic z).I've also tried to inject a little realism by locking away quite a few recipes behind perks, since most normal folks wouldn't know how to do/make those things.
So shoudl I download Alpha 17.4 Client Download (Not EAC friendly) if I want to play darkness falls for a18?I edited the launcher file, so it should be. I'll check with sphereii later in-case I screwed it up