Awesome. Thanks for all the hard work. Downloading now, since sadly it seems there was indeed a mishap with modlauncher. Updated modlauncher and reinstalled, but not showing up.A little later than I intended due to some bugs that needed to be fixed, but Darkness Falls V2.4-EXPERIMENTAL-B1 is now on git for you all to enjoy.Notes as follows.
I do see it, select Alpha17 from the drop down, then 18 again and see if it pops in at the bottom.Awesome. Thanks for all the hard work. Downloading now, since sadly it seems there was indeed a mishap with modlauncher. Updated modlauncher and reinstalled, but not showing up.
The mod just keeps showing a black screen when done loading. Mod launcher gives me this error Copying folder \TempMods\KhaineGB\dfexperimentalclient.git\Data ...Copying is done.
Copying folder \TempMods\KhaineGB\dfexperimentalclient.git\Mods ...
Copying is done.
Copying folder \TempMods\KhaineGB\dfexperimentalclient.git\Data\Config ...
Copying is done.
Copying folder \TempMods\KhaineGB\dfexperimentalclient.git\Data\Prefabs ...
Copying is done.
Copying folder \TempMods\KhaineGB\dfexperimentalclient.git\7DaysToDie_Data ...
Copying is done.
Checking for DMT...
Scanning for Harmony
C:\7D2D\Alpha18\Darkness_Falls\DF_Experimental\Mods\0-SphereIICore\Harmony
C:\7D2D\Alpha18\Darkness_Falls\DF_Experimental\Mods\10 Slot Toolbelt\Harmony
C:\7D2D\Alpha18\Darkness_Falls\DF_Experimental\Mods\DarknessFalls\Harmony
C:\7D2D\Alpha18\Darkness_Falls\DF_Experimental\Mods\SphereII Legacy Distant Terrain\Harmony
Scanning for Scripts
Scanning for PatchScripts
DMT Scripts Detected.
Downloading DMT...
SDX Downloaded. Checking SDX Dependencies.
Starting SDX Launcher: C:\7D2D\Alpha18\Darkness_Falls\DF_Experimental\SDXRepos\DMTViewer.exe /Silent /ScriptOnly /GameFolder ../ /ModFolder ../Mods /EnableAllMods
0|Parsing arguments
0|Auto Build
process started /InitialPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods
Parsing arguments
Running BackupFiles
This Assembly-CSharp.dll file has already been patched by SDX so can not be used as a backup. Reset your game files and try again.
Build failed
process exited with error code -1
SDX Exit Code: 0
SDX Successfully compiled.
Launching \7DaysToDie.exe -logfile 7DaysToDie_Data\output_log.txt -configfile=\SaveConfig.xml
Game Started
I'll push a fix to get around this. However, the issue is that you have EAC still on. If you turn off EAC, then try, it should work.The mod just keeps showing a black screen when done loading. Mod launcher gives me this error Copying folder \TempMods\KhaineGB\dfexperimentalclient.git\Data ...Copying is done.
Copying folder \TempMods\KhaineGB\dfexperimentalclient.git\Mods ...
Copying is done.
Copying folder \TempMods\KhaineGB\dfexperimentalclient.git\Data\Config ...
Copying is done.
Copying folder \TempMods\KhaineGB\dfexperimentalclient.git\Data\Prefabs ...
Copying is done.
Copying folder \TempMods\KhaineGB\dfexperimentalclient.git\7DaysToDie_Data ...
Copying is done.
Checking for DMT...
Scanning for Harmony
C:\7D2D\Alpha18\Darkness_Falls\DF_Experimental\Mods\0-SphereIICore\Harmony
C:\7D2D\Alpha18\Darkness_Falls\DF_Experimental\Mods\10 Slot Toolbelt\Harmony
C:\7D2D\Alpha18\Darkness_Falls\DF_Experimental\Mods\DarknessFalls\Harmony
C:\7D2D\Alpha18\Darkness_Falls\DF_Experimental\Mods\SphereII Legacy Distant Terrain\Harmony
Scanning for Scripts
Scanning for PatchScripts
DMT Scripts Detected.
Downloading DMT...
SDX Downloaded. Checking SDX Dependencies.
Starting SDX Launcher: C:\7D2D\Alpha18\Darkness_Falls\DF_Experimental\SDXRepos\DMTViewer.exe /Silent /ScriptOnly /GameFolder ../ /ModFolder ../Mods /EnableAllMods
0|Parsing arguments
0|Auto Build
process started /InitialPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods
Parsing arguments
Running BackupFiles
This Assembly-CSharp.dll file has already been patched by SDX so can not be used as a backup. Reset your game files and try again.
Build failed
process exited with error code -1
SDX Exit Code: 0
SDX Successfully compiled.
Launching \7DaysToDie.exe -logfile 7DaysToDie_Data\output_log.txt -configfile=\SaveConfig.xml
Game Started
Fixing that bug too^ what sphereii said for the black screen.![]()
Some users in the discord have discovered that, even if you select EAC off in the MOD launcher, it still launches with EAC ON because that's set as the default in the 7DTD launcher.
Run 7dtd from steam (the vanilla one), select show launcher, turn off "use easy anti-cheat."
If you want to generous with words, yesSo basically, i'm breaking everything and making your life difficult... AGAIN?![]()
Is it possible to have the spears be thrown in the future builds of the mod?A little later than I intended due to some bugs that needed to be fixed, but Darkness Falls V2.4-EXPERIMENTAL-B1 is now on git for you all to enjoy.Notes as follows.
- Civilian changed to Scavenger
- Arrows do not stick.
- Spears cannot be thrown, but have a power attack.
- Changed survivalist to grant all 3 ranks of the Leather Armor perk.
- Added resource boulders to all biomes. (repalces the nodes you find on the surface in A18)
- Cooked food shouldn't have food poisoning anymore.
- Boiled water shouldn't give you dysentry.
- Canned food now has a food poisoning chance.
- Removed random stats from loot.
- Changed guns back to using actual gun parts instead of TFP's system.
- Added a new receiver item for the M60.
- Reverted MOST loot back to how it was in DF A17
- Changed mod recipes back to using generic schematics.
- Made sure new mods unlock with science crafting
- Removed mod recipes and recipe unlocks that no longer exist.
- Changed DF Small 1 so you dont spawn on the cliff.
- Reinstated "wellness" from Alpha 16.
- Fixed near death to give -25% XP gained (instead of debt) and -10 health/stamina (wellness) per death.
- Slightly lowered Archery XP requirements for levelling.
- Slightly increased Automatics XP requirements for levelling.
- Rebalanced guns a little.
- Changed the junk turret magazine count.
-
Cant make. Survivalist questline dont open Leather armor recipies, they are still locked thats the problemArmor has 2 recipes. One is made in the backpack (and costs more resources). One is made in the tailoring workstation (and uses less resources).
Make the one that uses more resources.