A little later than I intended due to some bugs that needed to be fixed, but Darkness Falls V2.4-EXPERIMENTAL-B1 is now on git for you all to enjoy.

Notes as follows.
- Civilian changed to Scavenger
- Arrows do not stick.
- Spears cannot be thrown, but have a power attack.
- Changed survivalist to grant all 3 ranks of the Leather Armor perk.
- Added resource boulders to all biomes. (repalces the nodes you find on the surface in A18)
- Cooked food shouldn't have food poisoning anymore.
- Boiled water shouldn't give you dysentry.
- Canned food now has a food poisoning chance.
- Removed random stats from loot.
- Changed guns back to using actual gun parts instead of TFP's system.
- Added a new receiver item for the M60.
- Reverted MOST loot back to how it was in DF A17
- Changed mod recipes back to using generic schematics.
- Made sure new mods unlock with science crafting
- Removed mod recipes and recipe unlocks that no longer exist.
- Changed DF Small 1 so you dont spawn on the cliff.
- Reinstated "wellness" from Alpha 16.
- Fixed near death to give -25% XP gained (instead of debt) and -10 health/stamina (wellness) per death.
- Slightly lowered Archery XP requirements for levelling.
- Slightly increased Automatics XP requirements for levelling.
- Rebalanced guns a little.
- Changed the junk turret magazine count.
- Increased stun baton damage.
- Rotten meat + water = nitrate.
- Medium and large trees can now drop feathers.
- Wheels in the roads can now drop tires.
- Wellness buff added to food and drink. (Adds some permanent health/stamina)
- Armor reworked so it's not as OP on the damage reduction.
- Item's should no longer scrap into "parts" since they were removed.
- Bomber zombies now do similar damage to the Demolition Zombie when they explode.
- Added a lot of the "Perk books" to action skills (Mining tools, Archery, Auto weapons, Blunt, Blades, Pistols, Shotguns, Rifles)
- Added a small wellness increase to athletics.
- One-block crouch enabled for the player.
- Construction tools skill removed because it was pointless.
- DFalls-Medium renamed to DFalls-Large.
- DFalls-Large, Small and Small 2 splat3 regenerated for A18 compatibility.
- DFalls-Small3 and Small4 added.
- Security Quest 5 now requires making Leather knuckles.
- Security Quest 6 now requires killing 5 zombies with Leather Knuckles.
- Starter quest is now "Go to trader" followed by "Find a home".
- Dying while clearing the POI for "Find a Home" does not result in a quest fail.
- Added a bedroll to the starting items.
- Tweaked the primitive bow to work like the iron bow, but only takes stone arrows.
- Fixed power attack sounds for multiple weapons.
- Enabled Sphereii's microsplat killer mod. Gives a sizeable FPS increase over vanilla. (some minor gfx bugs with POI's and basements if they're in 2 different chunks)
- Slightly increased damage of knives/machetes so they're viable melee weapons.
- Slightly increased stamina usage of knives/machetes.
- Decreased attack speed of knives. May need to rebalance these with machetes later as well.
- Removed Construction Tools requirement from the Concrete Mixing perk.
- Removed Cement Mixer from Advanced Engineering, because Hammer and Forge has it.
- Fixed trader guard guns breaking so they can't fire anymore.
- Updated 0-SphereIICore to include various NPC fixes, especially for MP.
- Rebalanced Scrap tools so they fit better between stone and iron, rather than being almost the same as iron.
- New starter item created.
- First two quests changed. (obtain items from the starter item, find trader)
- Added Tomatos, Carrots and Super Corn to the trader lists.
- Flour and Yeast added to cupboard loot lists.
- Trader quest rewards re-worked for better scaling (tier complete rewards may need tweaks, but this caused NRE's in A17).
- Removed unnecessary flagstone recipes and added the Shape Select version of the block to the workbench.
- Decreased grass spawns.
- Added Oignon Chaude's tablet minimap thing (scientist mastery, requires shadows to be ON to work, for now. Lowest setting is fine)
- Lowered raw meat counts on doe/stag and mountain lion.
- Kill zombie quest notes now give more XP and more coins.
- Kill animal quests now give more coin.
- 10 slot toolbelt added.
Should be on the launcher. I'll edit the main post in a few to add the new links.
Enjoy.