Hey again!We have discovered a few new bugs, and an update on the birdnest named Air.
*The Birdnest named Air that causes nullref's seems to be part of POI's, found a sort of parkinglot with a large trailer that contained a few of those nests.
*The mutant zombie (i think it is, not using the HPbar modlet) seems to be having animation problems and mostly floats around in it's default T-Shape
*Some recipes like the metalTrussingBlockOld is missing from the advanced forge.
*The powered door seems to have some issue, this is a weird one and hard to duplicate I'd guess, this is how I did:
I built the iron door powered, and the relay. and then looked up on how to hookthem up, so i placed the door, and the relay two blocks underneat. and it closed when i hooked it up to my powergrid.
Then I placed a motion sensor above the door and hooked the cabling up and set the sensor to output when triggered. The door works fine.
I set the sensor to always output signal so I can leave the room, and in the morning I go out looting. (there is fuel left for days in the generator)
when I get to a building which was about 1Km from the base, I got nullrefsspamming on the server, so I restarted that one and logged back in.
after just a few minutes in the same building, I started getting nullref's on my client and had to shut down. This time I checked the log on my client and there was a bunch of
NullReferenceException: Object reference not set to an instance of an object
at BlockPoweredDoor.DoorAnimator (.BlockEntityData blockEntityData) [0x00000] in <filename unknown>:0
at DoorAutoTrigger.PlayAnimation (Boolean isOpen) [0x00000] in <filename unknown>:0
at DoorAutoTrigger.Update () [0x00000] in <filename unknown>:0
The same nullrefs were in the serverlog from the first restart.
I assume those are related to that powered door. I logged in, hurried back to base (didnt nullref anymore so I think it might be something that happens after a time at a certain distance from the door.
I removed the door and the relay, and have since not had the error. (even went back to the same building I got the errors in first, no troubles)
And the last for now. The advanced wire tool gives an error when trying to leftclick to remove cables.