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Darkness Falls: They mostly come out at night...

"Cheerleader no longer grants a speed boost. She grants a jump height increase"

Oh,never knew cheerleaders did some boosts :D

yes,make more of this kind of stuff,it's awesome ;)

 
They do in experimental. ;)

Zombies are getting AOE buffs to give to other zombies. Should make hordes/POI's a little more dangerous.

 
@Zader look at your ram you'll understand ;) This is normal modload time for me.

@ the mod author.

Small bug report => Pipe rifle shows "use 9mm" while it uses "7.62".

You can put a point to learn the forge while you are a laborer. Which consume a point but you can build the forge. Then when you complete the quest you still cannot and have to put a point in your class specific stuff to learn the forge. Nothing major but waste one point.

 
What are peoples load times when loading into your save each time. I'm getting maybe about 2 minutes on a ssd.
It's loading a LOT into RAM. Not a lot I can do about it unless you want lag while playing. ;)

@Zader look at your ram you'll understand ;) This is normal modload time for me.
@ the mod author.

Small bug report => Pipe rifle shows "use 9mm" while it uses "7.62".

You can put a point to learn the forge while you are a laborer. Which consume a point but you can build the forge. Then when you complete the quest you still cannot and have to put a point in your class specific stuff to learn the forge. Nothing major but waste one point.
Pipe rile is fixed. It was just a localization derp.

Can't do much about the forge thing. I recommend reading your journal entry for your class to see what you get BEFORE you spend points. :)

 
Not easily, no.

The radio tells you the time. So do vending machines and you can buy the Player Vending Machine from the trader.

 
lab bunker portal

Hello guys

Can someone explain to me the portal that exists in the lab bunker in wasteland what is it for?

Me and my friends found two bunkers in one exist a blue portal but in the other the portal is red and the zombies spawn more.

we do not know if the portal has changed from blue to red or if it is so.

Capturar.jpg

 
Help!

Hello guys
Can someone explain to me the portal that exists in the lab bunker in wasteland what is it for?

Me and my friends found two bunkers in one exist a blue portal but in the other the portal is red and the zombies spawn more.

we do not know if the portal has changed from blue to red or if it is so.
I can not find the bunkers. could you help me by showing a picture of how they are viewed from the outside?

 
Hello People,

Silly Question Time...

The guards on the traders walls in the traders compound is it possible to have them in the stock 7D2D ?

would love to be able to add them to my current base i am working on.

Thanks Inadvance.

 
I can not find the bunkers. could you help me by showing a picture of how they are viewed from the outside?
Hi

there are two types of bunker:

the bigger one appears in wasteland the door is under the first small tent this is where the portals are and the smallest appears in burning_forest and the entrance is a well

B1.jpg

B2.jpg

 
Hello guys
Can someone explain to me the portal that exists in the lab bunker in wasteland what is it for?

Me and my friends found two bunkers in one exist a blue portal but in the other the portal is red and the zombies spawn more.

we do not know if the portal has changed from blue to red or if it is so.
It spawns stuff.

The red portals exist in the radiated biome. I just tweaked it in the latest experimental build so it works more reliably. :)

Hello People,
Silly Question Time...

The guards on the traders walls in the traders compound is it possible to have them in the stock 7D2D ?

would love to be able to add them to my current base i am working on.

Thanks Inadvance.
No it's not. They use AnimationSDX which requires a DLL patch.

 
It spawns stuff.
The red portals exist in the radiated biome. I just tweaked it in the latest experimental build so it works more reliably. :)
Hi KhaineGB

It was not clear what I said.

This blue portal in the bunker becomes red... it is not the portal exist in the radiated biome.

by the way now the server generates a rwgmixer.xml and a rwgmixer-orig.xml and coincidentally I can not change the map as I did before (size of the biomes) I change the rwgmixer.xml but generates a default map there is a lot of wasteland when I give only 10% +/-

<!-- ================== -->

<!-- FINAL STEP IS TO MAP THE Y VALUES OF THE OUTPUT FUNCTION TO BIOMES -->

<!-- ================== -->

<module name="biomeOutput" type="BiomeIDMapper">

<property name="sourceModule" value="fn6c"/>

<property name="biomemap1.Name" value="wasteland_hub"/> <property name="biomemap1.Range" value="0.0,0.05"/>

<property name="biomemap4.Name" value="burnt_forest"/> <property name="biomemap4.Range" value="0.05,0.18"/>

<property name="biomemap0.Name" value="desert"/> <property name="biomemap0.Range" value="0.18,0.21"/>

<property name="biomemap3.Name" value="snow"/> <property name="biomemap3.Range" value="0.21,0.24"/>

<property name="biomemap2.Name" value="pine_forest"/> <property name="biomemap2.Range" value="0.24,0.90"/>

<property name="biomemap5.Name" value="wasteland"/> <property name="biomemap5.Range" value="0.90,10"/>

<!-- <property name="biomemap6.Name" value="alpine_forest"/> <property name="biomemap6.Range" value="0.75,20"/> -->

</module>

 
The portal in the bunker shouldn't become red AT ALL. I didnt set it to downgrade to the demon portals in the radiated biome and there's no other particle effects on the actual model.

As for the mixer, that one has basically been scrapped. Mythixdino basically rewrote the ENTIRE thing with way better results. So i'd either wait for 2.2 or grab the 2.2 experimental and play around with the mixer from that.

Looking maybe a day or two for 2.2 if no more bugs are reported. :)

 
Trying to load this mod via 7DTD Mod Launcher and I'm getting the old error "Unable to load mono". I can load the vanilla game just fine, but cannot seem to load it with this mod through the Launcher.

 
Last edited by a moderator:
The portal in the bunker shouldn't become red AT ALL. I didnt set it to downgrade to the demon portals in the radiated biome and there's no other particle effects on the actual model.
As for the mixer, that one has basically been scrapped. Mythixdino basically rewrote the ENTIRE thing with way better results. So i'd either wait for 2.2 or grab the 2.2 experimental and play around with the mixer from that.

Looking maybe a day or two for 2.2 if no more bugs are reported. :)

Thanks for the information.

In fact the portal went red but it did not happen anymore.

let's wait for 2.2 and make a new map then.

Thanks for the great work.

 
Trying to load this mod via 7DTD Mod Launcher and I'm getting the old error "Unable to load mono". I can load the vanilla game just fine, but cannot seem to load it with this mod through the Launcher.
Sounds like it's not downloading or copying the vanilla game properly.

You're best off asking mod launcher related questions in the mod launcher. Most of us modders don't actually use it. ;)

 
Sounds like it's not downloading or copying the vanilla game properly.
You're best off asking mod launcher related questions in the mod launcher. Most of us modders don't actually use it. ;)
We did a fresh install. Now here's the next problem. I can join his game through the friends list, but the mod doesn't work that way and it crashes before I get in.

He tried clicking "Invite Friend" inside the game, via esc, and nothing happens. I tried to connect to him through loading to the main menu via the launcher and it just hangs there at "waiting for server"

If ya'll don't use the launcher, why even say to use it for your mods?

I tried installing the mod manually. I made a copy of all my files, placed them on my desktop then went back to my 7Days folder and put the mod files in, accepting on the prompt to overwrite. The game would not load. This is all from a new, fresh install, zero saves. I used the launcher and the mod works.

 
We say to use the launcher because it's easier than trying to teach most people how to manually install.

I don't really know what to say other than it isn't installed right. Other folks have been playing fine in SP, MP via server and MP via steam. If you're manually installing and the game won't load there's a good chance you left EAC on. EAC needs to be OFF for this mod. I'm pretty sure the mod launcher typically turns it off by default but manual install won't do that if you just run it from steam.

 
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