It spawns stuff.
The red portals exist in the radiated biome. I just tweaked it in the latest experimental build so it works more reliably.
Hi KhaineGB
It was not clear what I said.
This blue portal in the bunker becomes red... it is not the portal exist in the radiated biome.
by the way now the server generates a rwgmixer.xml and a rwgmixer-orig.xml and coincidentally I can not change the map as I did before (size of the biomes) I change the rwgmixer.xml but generates a default map there is a lot of wasteland when I give only 10% +/-
<!-- ================== -->
<!-- FINAL STEP IS TO MAP THE Y VALUES OF THE OUTPUT FUNCTION TO BIOMES -->
<!-- ================== -->
<module name="biomeOutput" type="BiomeIDMapper">
<property name="sourceModule" value="fn6c"/>
<property name="biomemap1.Name" value="wasteland_hub"/> <property name="biomemap1.Range" value="0.0,0.05"/>
<property name="biomemap4.Name" value="burnt_forest"/> <property name="biomemap4.Range" value="0.05,0.18"/>
<property name="biomemap0.Name" value="desert"/> <property name="biomemap0.Range" value="0.18,0.21"/>
<property name="biomemap3.Name" value="snow"/> <property name="biomemap3.Range" value="0.21,0.24"/>
<property name="biomemap2.Name" value="pine_forest"/> <property name="biomemap2.Range" value="0.24,0.90"/>
<property name="biomemap5.Name" value="wasteland"/> <property name="biomemap5.Range" value="0.90,10"/>
<!-- <property name="biomemap6.Name" value="alpine_forest"/> <property name="biomemap6.Range" value="0.75,20"/> -->
</module>