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Darkness Falls: They mostly come out at night...

Two questions......

1. Is anyone else experiencing blocks where you can't place anything there? I have two blocks vertical, nothing there, and can't place anything there.

2. I can place titanium block frame but even with forged titanium,I can't upgrade them. Keeps telling me I don't have forged titanium.

 
Alright folks. A17.4 went stable, so I just uploaded Darkness Falls v2.11. :) Changes as follows.

  • Updated for A17.4 compatibility.
  • Added car battery crafting tier increase to science.
  • Added Titanium Hunting Knife to Titanium Crafting skill.
  • Vanilla farming journal entry altered to state water is needed for crops.
  • Vanilla mining journal entry edited to state where ore is found, including titanium.
  • Rocket launchers now gain crafting tiers from gun crafting. Scientist gets the T7 and T8 bonus.
  • Some Food/Drink now grants HP regen bonus and max HP regen bonus like the old Healing Factor perk.
  • Goldenrod tea now more effective at curing Dysentry and Food Poisoning. 75% for level 1, 50% for level 2.
  • Orange Tea cures Dysentry and Food Poisoning at 100% for level 1 and 75% for level 2.
  • Honey now cures Infection 1 and Pneumonia at 50%
  • Antibiotics and Herbal Antibiotics no longer cure Food Poisoning and Dysentry.
  • Herbal Antibiotic effectiveness reduced.
  • Fixed uranium/plutonium stack sizes.
  • Mastery book base economic value has been doubled.
  • Added nailgun recipe to the Laborer class. Gained on finishing the class quest.
  • Changed crafting perks to give a flat crafting time reduction of 1% per level, instead of on a per item basis.
  • Added perks for Iron Armor and Steel Armor so anyone can obtain them.
  • Changed feral lab zombies and hazmats to have a chance of giving Infection 2 to the player.
  • Added a new perk called The Completionist. This should be considered the "I finished the mod" perk.
  • All custom entities and new zombie textures now use the block-loading method to reduce spawning lag. Increases loading times and RAM usage, but stops spawn lag.
  • Most gun schematics moved from the normal trader to caitlin/wandering trader.
  • Lathe is now only found in behemoth loot, secret stash and airdrops.
  • Airdrops overhauled so they're more useful.
  • Turrets overhauled. They take less resources but now require the completed gun as part of the recipe.
  • Auto-turret Mk2 added. Uses 7.62mm ammo.
  • Shotgun Turret Mk2 added. Uses shotgun slugs.
  • Changed rad biome texture to ice so its more obvious.
  • Removed protection increase from all armour at T8, slightly lowered protection value of titanium armor, increased stunned/bleeding protection instead for all armor.
  • Removed mod slots from the blunderbuss and slightly lowered it's damage.
  • Changed RWG mixer back to vanilla-ish. Mostly spawns pine forest, radiated still spawns. Should help stop folks spawning in radiated biome or wasteland.
  • A unique NPC now spawns in the world and offers a quest chain to help find the small bunker.
  • Laser stuff now has T7 and T8 effects.
  • Removed forge ahead requirement from workbench tools because it screwed up crafting the wrench for laborers.
  • Remade steel, stainless steel and titanium bars to fix the "cant shoot through" issue.
  • Yeah, Science localization has been fixed regarding mod crafting.
  • Laser weapons can no longer take silencers.
  • Coconut tree now properly re-grows to fruit status.
  • Wrench is no longer considered a blunt weapon, but can level construction when upgrading/repairing
  • Made the shotgun slug cheaper to craft because I think TFP were on something at the time.
  • Lowered AR15 damage.
  • Removed the accuracy penalty from the barrel extender mod.
  • Increased knife and machete damage to make them more viable as weapons.
  • Physician perk now grants increased healing on bandages/first aid kits.
  • Power armor added. It is a light armor, with higher protection than titanium and the full suit grants radiation immunity.
  • Laser multitool was using uranium as a repair item when it should've been using energy cells.
  • Fixed the large bunker spawning in the radiated biome instead of the wasteland.
  • Increased spawn area of the body bags in the small bunker so you don't have to be humping them.
  • Cars now have car alarms.
  • All glasses items should now show the correct stat adjustments, though the ski goggles do need 1 thing tweaking.
  • Gave the hardened chest a new loot list cos it was bad.
  • Added research notes to feral lab zombies and feral hazmat workers.
  • Edited pack mule costs to be cheaper to help out in the early levels.
  • Lowered encumbrance penalty.
  • Added extra options for bloodmoon frequency and range.
  • Reduced XP from auger, chainsaw and titanium mining tools.
  • Fixed titanium tool durability.
  • Made raw titanium rarer in all biomes except radiated and wasteland.
  • Added recipes for the sandbags, chain link fences and concrete barriers.
  • Removed the leather recipe from the tailoring station.
  • Health and stamina now show the "blacked out" part so you know if you're at max or not.


If you see the "fog" that folks complain about, delete 7DTD. Delete the mod. Make sure there's nothing left of EITHER. Redownload 7DTD, redownload the mod.

And yes, this is save-game compatible according to my testers. :)

 
Hi Khaine! Love the mod, me and my wife play it alot :D

I was just wondering if it is possible for you to upload the files to nexusmods or similar because we are getting really slow dl-speeds from gitlab.

Not sure if anyone else is having these issues but it would be great to have access to it asap :D

Again, thanks for a great mod!

Regards/sZ

 
@KhaineGB

So I am having an issue where I had unlocked in the Perks menu, (Cement Mixing, Iron Tools, Steel Tools, Forge Ahead, Minibike Crafting, Bicycle Crafting and Advanced Forge) before I had mastered the associated classes. Mainly I noticed this with the Laborer class, but after I unlocked the Laborer class and completed that, I could no longer make Steel tools, Cement mixers, Iron Tools, Forges, Advanced Forges... all of them have red check marks on them saying I havent met the requirements or have a status effect (which I dont)...

Any ideas?

I have some screenshots if you want... Otherwise stop by the channel and I can show you.

~Pakrninja

 
Good day KhaineGB

Any suggestion on how to make .. crates, pictures and like .. focused better .. they are all blurred looking or is that a Vanilla issue with game .. I also noticed it in 2.10 .. but haven't played since then ..

Reinstalled mod and updated game this morning and somethings just look out of focus at times .. even dirt and bird nest at times .. I have plenty of ram and running 1070ti card .. so it's not that .. this is the only 7d2d game that I have noticed it on.

Just wondering .. as always .. Have Fun and Enjoy … the Old Gamer .. :02.47-tranquillity:

 
So after going through and grabbing the server download to update my server to 17.4 through FTP manually, I see that you recommend BlueFang as a host because they help out with updates and such?

BlueFang is who I've used religiously for years and I love them, but they don't actually offer support with mod updates. They tell you to do it through FTP yourself or you have to pay extra for that level of support.

Just a heads up for anyone wanting to use BlueFang.

Like I said, I love them and they're the only host I'll ever use (I have servers for 7d2d and Ark and both run beautifully) but they don't offer "support" for updates.

 
@gpcstargateI think you need to turn off 'texture streaming' when in game,video settings probably.
Yep! This will work, I had the same problem with dirt and iron most notably. Toggle that off and it'll fix it.

 
Hi Khaine! Love the mod, me and my wife play it alot :D I was just wondering if it is possible for you to upload the files to nexusmods or similar because we are getting really slow dl-speeds from gitlab.

Not sure if anyone else is having these issues but it would be great to have access to it asap :D

Again, thanks for a great mod!

Regards/sZ
Will do. I just woke up.

Basically I pushed the update for 17.4 and then passed out. ;) I'll get that done today and then edit this post with the link.

EDIT: Nexus download location as promised.

https://www.nexusmods.com/7daystodie/mods/235?tab=files&BH=0

@KhaineGB
So I am having an issue where I had unlocked in the Perks menu, (Cement Mixing, Iron Tools, Steel Tools, Forge Ahead, Minibike Crafting, Bicycle Crafting and Advanced Forge) before I had mastered the associated classes. Mainly I noticed this with the Laborer class, but after I unlocked the Laborer class and completed that, I could no longer make Steel tools, Cement mixers, Iron Tools, Forges, Advanced Forges... all of them have red check marks on them saying I havent met the requirements or have a status effect (which I dont)...

Any ideas?

I have some screenshots if you want... Otherwise stop by the channel and I can show you.

~Pakrninja
Some of that is fixed in 2.11, some isn't.

SHort answer, you don't need forge ahead as a laborer because you get forge recipes as part of hammer and forge. Therefore I put in some code to disable buying perks you don't need since people were complaining about "wasting points".

So like... the wrench and steel ammo were a bug. Forge, big forge, advanced forge and cement mixing are NOT bugs because you get them in your class specific hammer and forge perk.

So buy that up to level 5.

Good day KhaineGB
Any suggestion on how to make .. crates, pictures and like .. focused better .. they are all blurred looking or is that a Vanilla issue with game .. I also noticed it in 2.10 .. but haven't played since then ..

Reinstalled mod and updated game this morning and somethings just look out of focus at times .. even dirt and bird nest at times .. I have plenty of ram and running 1070ti card .. so it's not that .. this is the only 7d2d game that I have noticed it on.

Just wondering .. as always .. Have Fun and Enjoy … the Old Gamer .. :02.47-tranquillity:
Go into video options and turn off texture streaming. :)

So after going through and grabbing the server download to update my server to 17.4 through FTP manually, I see that you recommend BlueFang as a host because they help out with updates and such?
BlueFang is who I've used religiously for years and I love them, but they don't actually offer support with mod updates. They tell you to do it through FTP yourself or you have to pay extra for that level of support.

Just a heads up for anyone wanting to use BlueFang.

Like I said, I love them and they're the only host I'll ever use (I have servers for 7d2d and Ark and both run beautifully) but they don't offer "support" for updates.
Huh, I'll have to double check what I was told... they told me they'll install updates for folks if asked.

But thank you for posting this anyways. May help folks chose a server provider :)

 
Last edited by a moderator:
Huh, I'll have to double check what I was told... they told me they'll install updates for folks if asked.

But thank you for posting this anyways. May help folks chose a server provider :)
Like I said, they're great and I'd use them again in a heartbeat :p

They DO offer support if you pay an extra fee (but I can upload stuff myself so I don't see it being something I'm willing to drop money on, especially as the fee is more than I pay for the server itself.)

By all means, if you hear back that they do offer this update support, please let me know. I've been at my wits' end for the past hour trying to find this one file that the server isn't finding :p

 
Like I said, they're great and I'd use them again in a heartbeat :p
They DO offer support if you pay an extra fee (but I can upload stuff myself so I don't see it being something I'm willing to drop money on, especially as the fee is more than I pay for the server itself.)

By all means, if you hear back that they do offer this update support, please let me know. I've been at my wits' end for the past hour trying to find this one file that the server isn't finding :p
I cheat. I rent a bare metal dedicated server, installed windows on it and then just RDP to do all my management.

Only costs me about 25 euros a month, and I can easily run several 7DTD servers off it. :D

 
I cheat. I rent a bare metal dedicated server, installed windows on it and then just RDP to do all my management.
Only costs me about 25 euros a month, and I can easily run several 7DTD servers off it. :D
I had the option of running one through our minecraft host since we have a free slot one of our boxes, but at the time I didn't want to do the leg work of building it. Now that BF is giving me the runaround with support, I'm slightly regretting it :p

But at the end of the day, as long as I can play some more DF with my friends I'm good.

This is a great mod, my friend. Wonderful work. It bridges my desire to play both Starvation and Ravenhearst quite nicely. (Though I do miss the storage boxes that you can label directly from Ravenhearst -coughcough-)

<3

 
Hey Guys

I have the following problem: After installing the mod on our dedicated server, only one player can join at a time. Each additional player has the message "Waiting for server ...", without anything happening afterwards. Even after a long wait, nothing changes.

What are we doing wrong?

 
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