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Darkness Falls: They mostly come out at night...

Hey Guys
I have the following problem: After installing the mod on our dedicated server, only one player can join at a time. Each additional player has the message "Waiting for server ...", without anything happening afterwards. Even after a long wait, nothing changes.

What are we doing wrong?
Firstly i would like to ask if they tried to open the console while they were waiting, with our dedicated server we had some issues that certain files were not found and it did not pop a message or open the console, it just let us hang waiting til we eventually had to force-quit the game-client.

Even with everything fine, it can still take long for more then one player to get in, would like to know a way to speed that up myself.

Though we use a LAN PC as server and not a rented server somewhere off location.

Just press F1 as soon as you clicked on join server, if anything is wrong it should be red text, mods that do not load right can be yellow.

Should if all is fine be plain text without much coloration ;)

 
Is there any way to increase the size of the backpack hud? Kinda hard to see where things are when its full.

Also, when a certain skill says you need more "perks" to get it, what does that mean?

Thanks, big fan of the overhaul.

 
Khaine I believe fruit trees gives too much wood - I think it would be better if you only get fruits and no wood. Now you plant 20 apple trees and you have piles of wood in no time. No need for regular trees.

 
I'm actually not fussed if they give a lot of wood.

The issue is the resource bonus on better tools, not the base wood of the trees. As I said in the discord, if you have those tools and REALLY need to use those trees as a cheap source of wood, you probably have bigger issues. ;)

 
First of all, I've got to say - this is one of the best overhauls, by far.

Me and a friend have been playing it together for a few months now, and just can't get enough :)

Recently we've started a new game, when A17.4 and v2.1 came out, updated through to v2.11 Exprimental 5 mostly without issues, besides one:

I've started a Civillian + Laborer character, and have just learned the Mechanic class as well, completed the quests, read the Mechanic Mastery book (the red one), and... none of the Mechanic recipes for the Cars, Engines, Steel Wrench, etc. are available.

I have Salvage Operations at 5/5, but Grease Monkey at 0/2, could that be the cause?

The mastery is activated for sure, it displays a lock icon and "--" in the skill point requirements, so it's probably not that...

Sorry if it's a silly question and thanks in advance :)

 
Yep, you need to purchase grease monkey.

Level 1 will give you the wheel and bicycle recipe. Level 2 gives you the minibike.

Steel wrench, motorbike, cars, etc are all mastery. :)

Actually, slightly misread that. It should be unlocked regardless if you read the mechanic mastery book and completed the quest.

 
I may have asked this but totally not sure. LOL my days are all a blur with everything that's been happening in life. LOL stupid life. ;P Any ways, how do I learn the sub skills of the future tech tree?

 
Firsty BIG thanks for greatest mod on 7d2d. Im addicted for this :02.47-tranquillity: Your fault:playful: 2dn. POWER ARMOR. REALLY? plz be kind and make it more look alike and 3th, armored cars its nightmare, :upset:too long for moving terrain like that stucking every very and drive 1 time thru wasteland and its junk, taking too much damage from debris.

 
What are the requirements to forge titanium?

- Advanced Forge

- Level ???

- Raw Titanium

- etc.

I believe I have all I need, but when I hover over the recipe it's greyed out with a tooltip that reads "PLAYER LEVEL GTE100".

Again, thanks in advance.

 
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What are the requirements to forge titanium?
- Advanced Forge

- Level ???

- Raw Titanium

- etc.

I believe I have all I need, but when I hover over the recipe it's greyed out with a tooltip that reads "PLAYER LEVEL GTE100".

Again, thanks in advance.
GTE means Greater Than or Equal. So level 100 or above.

 
Yep, you need to purchase grease monkey.
Level 1 will give you the wheel and bicycle recipe. Level 2 gives you the minibike.

Steel wrench, motorbike, cars, etc are all mastery. :)

Actually, slightly misread that. It should be unlocked regardless if you read the mechanic mastery book and completed the quest.
Thank you for your reply, but I'm not sure I quite understand.

I took 2/2 Grease Monkey, but alas, that changed nothing, the Car and its parts, as well as Steel Wrench recipes are still locked.

What may I be still missing here, to craft the Car and the other things I've mentioned?

A17.4_2019-06-02_21-07-16.jpg

A17.4_2019-06-02_21-07-23.jpg

 
I may have asked this but totally not sure. LOL my days are all a blur with everything that's been happening in life. LOL stupid life. Any ways, how do I learn the sub skills of the future tech tree?
Loot the bunkers or kill feral lab zombies/feral hazmat zombies for research notes. Turn those into a book, read the book.

Each time you read the book you get +1 to the crafting perk, which then eventually allows learning the other perks. However, you can only learn biological boosts OR tech boosts. Choose wisely. ;)

Firsty BIG thanks for greatest mod on 7d2d. Im addicted for this Your fault:playful: 2dn. POWER ARMOR. REALLY? plz be kind and make it more look alike and 3th, armored cars its nightmare, :upset:too long for moving terrain like that stucking every very and drive 1 time thru wasteland and its junk, taking too much damage from debris.
Glad to hear you're enjoying it. :)

Unfortunately the power armor is just models currently in the game re-tinted because we can't easily add new equippable models for players... which suuuuuuuuuuuuuuuucks.

The car is.... interesting. So I don't know why it's a bit laggy with the world because the world should be saved to your HDD... so there shouldn't be any issues with loading and stuff. I also don't quite understand why it's taking so much damage when it's just using the altered properties of the 4x4. It's something I do want to look into. I may just jack the health up to compensate for that.

What are the requirements to forge titanium?
- Advanced Forge

- Level ???

- Raw Titanium

- etc.

I believe I have all I need, but when I hover over the recipe it's greyed out with a tooltip that reads "PLAYER LEVEL GTE100".

Again, thanks in advance.
What xyth said. ;)

Thank you for your reply, but I'm not sure I quite understand.I took 2/2 Grease Monkey, but alas, that changed nothing, the Car and its parts, as well as Steel Wrench recipes are still locked.

What may I be still missing here, to craft the Car and the other things I've mentioned?

View attachment 28575

View attachment 28576
I'll check locally... not sure why it's doing that because you clearly have everything unlocked and the code is correct...

Code:
		<effect_group>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1" value="1" tags="vehicleMotorcycleChassis,vehicleMotorcycleHandlebars,vehicleMotorcyclePlaceable,vehicle4x4TruckChassis,vehicle4x4TruckAccessories,vehicle4x4TruckPlaceable,DFoilPump,DFmeleeToolSteelWrench,smallEngine,carBattery,DFV8Engine,vehicleCarSeat,vehicleCarSteering,vehicleCarBlackChassis,vehicleCarBlueChassis,vehicleCarRedChassis,vehicleCarCamoChassis,vehicleCarBlackPlaceable,vehicleCarBluePlaceable,vehicleCarRedPlaceable,vehicleCarCamoPlaceable"/>
		<effect_description level="1" desc_key="perkMasterMechanicRank1Desc"/>
	</effect_group>
Since it's showing a hammer icon instead of a perk icon, my ASSUMPTION is you need to be in the correct workbench for it to display properly, but I will poke it.

Where can I find the Caitlin POI?
In the wasteland somewhere. :)

 
I've been having the same problem with my vehicles taking too much damage. The GNX especially seems bad. I'm not sure what causes it.

 
Hey there, i recently got to unlock the "future is now" and used a syringe to gain the "GottaGoFast" bio boost skill.

Since you said we could only use either the bio or tech boosts i ended up playing test candidate for my friends to see what happens if i use a syringe of the other "skillTechBoosts".

Well, with one point in "GottaGoFast", i used a "AcceleratedHealing" and it told me i now had 1 point in the tech boosts.

I checked in the skills to find that the 1 point i previously had in "GottaGoFast" was now red, while "AcceleratedHealing" was active and 1 point representing it's level.

Ok, i thought maybe it's just switching between them by activating the last tree you used a syringe from, BUT nope.

Here the bummer, i used "EnhancedImmuneSystem" syringe of the first tech tree to hopefully activate the "GottaGoFast" again and had to find out, that that did use up the syringe and add a "red" point in the bio tree under the used "EnhancedImmuneSystem".

It did not change back and i was stuck with only being able to use the tech tree.

Conclusion, yes, you can only use one, but the fact that it does allow a one time change without going back option should be made known.

In that regard, i wonder if it would be possible to trigger something like max level reached for books, where further usage of a maxed out skill book does not consume the book and gives a feedback.

That would save curious players like me, maybe others, from being stuck in the exact wrong "future is now" sub-tree ;)

Looking forward to the future of the DF overhaul .. no pun intended :p

 
The perks, how do I go about unlocking more of them for purchase?

I only have three or so perks unlocked and bought, plus some magazine-only ones.

Haven't played 7 days since A15 so I don't remember(unless its something new).

Thanks.

Edit: Silly me. All I had to do was hover over the buy button to see the requirements.

 
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I've been having the same problem with my vehicles taking too much damage. The GNX especially seems bad. I'm not sure what causes it.
I'm gonna give them all a pass later and see if I can work out what's going on with that nonsense. Worse case I'll just give them a health increase to try and even things out a little. :)

Hey there, i recently got to unlock the "future is now" and used a syringe to gain the "GottaGoFast" bio boost skill.Since you said we could only use either the bio or tech boosts i ended up playing test candidate for my friends to see what happens if i use a syringe of the other "skillTechBoosts".

Well, with one point in "GottaGoFast", i used a "AcceleratedHealing" and it told me i now had 1 point in the tech boosts.

I checked in the skills to find that the 1 point i previously had in "GottaGoFast" was now red, while "AcceleratedHealing" was active and 1 point representing it's level.

Ok, i thought maybe it's just switching between them by activating the last tree you used a syringe from, BUT nope.

Here the bummer, i used "EnhancedImmuneSystem" syringe of the first tech tree to hopefully activate the "GottaGoFast" again and had to find out, that that did use up the syringe and add a "red" point in the bio tree under the used "EnhancedImmuneSystem".

It did not change back and i was stuck with only being able to use the tech tree.

Conclusion, yes, you can only use one, but the fact that it does allow a one time change without going back option should be made known.

In that regard, i wonder if it would be possible to trigger something like max level reached for books, where further usage of a maxed out skill book does not consume the book and gives a feedback.

That would save curious players like me, maybe others, from being stuck in the exact wrong "future is now" sub-tree ;)

Looking forward to the future of the DF overhaul .. no pun intended :p
Interesting. Ok, so I tried to build in some requirements so if you had learnt one tree, you either shouldn't be able to unlock the other, or you CAN but it's disabled and your original tree should be fine.

So it sounds like that's not working properly. I shall take a look. Thanks for letting me know. :)

The perks, how do I go about unlocking more of them for purchase?I only have three or so perks unlocked and bought, plus some magazine-only ones.

Haven't played 7 days since A15 so I don't remember(unless its something new).

Thanks.

Edit: Silly me. All I had to do was hover over the buy button to see the requirements.
Yep. You can hover over the lock icons to see what later levels need too. :) Let me know if you see any missing.

 
I'll check locally... not sure why it's doing that because you clearly have everything unlocked and the code is correct...
Since it's showing a hammer icon instead of a perk icon, my ASSUMPTION is you need to be in the correct workbench for it to display properly, but I will poke it.
Thank you.

At workstations it shows the same, a greyed out hammer and "You don't know the required recipe".

The same thing is also true for the 4x4, although its parts are craftable - could that perhaps mean that the vanilla requirement of lv80 for crafting cars is still in place somewhere? I'm at lv66 with this one at the moment.

If there are any files or info I could provide to help reproduce it, let me know :)

Edit: I think I've found the culprit:

Code:
<effect_group>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1" value="1" tags="vehicleMotorcycleChassis,vehicleMotorcycleHandlebars,vehicle4x4TruckChassis,vehicle4x4TruckAccessories,HDHQMonsterUteChassis,HDHQMonsterUteAccessories,HDHQMonsterCarChassis,HDHQMonsterCarAccessories,HDHQSchoolBusChassis,HDHQSchoolBusAccessories,HDHQAPCChassis,HDHQAPCAccessories"><!--Attribute "tags" replaced by: "HDHQVehicles-DF"--></passive_effect>
		<effect_description level="1" desc_key="perkMasterMechanicRank1Desc" />
	</effect_group>
Edit 2: Yes, removing "HDHQVehicles-DF" solved the issue. Guess that modlet isn't compatible with 2.11 yet, it would probably be a good idea to add an asterisk to the "Compatible Mods" regarding this.

 
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hey bud, not sure if you have covered this already but --

when i craft batteries, they craft at a 1 quality. I am not sure what perk governs them but my wife has a 5 in all crafting perks and it is still a 1. Are we missing something or is it possibly a bug?

2 every now and then one of my advanced forges will catch fire and will not be usable anymore. We have to break it and build a new one and lose all the material that is inside. we have tried to repair it with a wrench, steel wrench, nail-gun, and a hammer but it will not repair.

3 when upgrading our base, after upgrading blocks from concrete to steel, then to polished steel; i cannot upgrade to titanium. i have the forged ingots in my inventory but when i right-click, it shows that i am missing the required material.

 
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