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Darkness Falls: They mostly come out at night...

I tried today and it's great mod many things to see to do.

I notice some error about translation items in french, but it's ok for me.

Some lag appear depend if you walk many or no, I think because many things need to charge in same time....

Anyway very good work.

 
I tried today and it's great mod many things to see to do.
I notice some error about translation items in french, but it's ok for me.

Some lag appear depend if you walk many or no, I think because many things need to charge in same time....

Anyway very good work.
I tracked down the lag to animal/zombie spawning... specifically non-vanilla ones. Working on a fix already. :)

And I know the translations are really bad. I only speak english but wanted to provide french and german at least, so I used google translate.

 
I tracked down the lag to animal/zombie spawning... specifically non-vanilla ones. Working on a fix already. :)
And I know the translations are really bad. I only speak english but wanted to provide french and german at least, so I used google translate.
It's just some small things so it's ok

 
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Khaine, I think there is a contradicting recipe in future tech tree.

To craft Fusion forge you need 5 Energy cells.

To Craft an Energy Cell you need enriched uranium, which you need to craft in Fusion Forge.

I also did 2 military silos and a POI bunker house with bunch of lab zeds. I looted all the boxes and containers and not a single research note ( Quality Joe 5/5 - so I pulled them from creative menu to test things out. Are drop chances intended as ultra rare drop? Or maybe a little glitch in xml drop %?

 
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Khaine, I think there is a contradicting recipe in future tech tree.
To craft Fusion forge you need 5 Energy cells.

To Craft an Energy Cell you need enriched uranium, which you need to craft in Fusion Forge.

I also did 2 military silos and a POI bunker house with bunch of lab zeds. I looted all the boxes and containers and not a single research note ( Quality Joe 5/5 - so I pulled them from creative menu to test things out. Are drop chances intended as ultra rare drop? Or maybe a little glitch in xml drop %?
Will check the drop rate.

That is not a recipe glitch. Making the fusion forge and laser workbench REQUIRE using the ones at the bottom of the big bunker. ;)

 
Food poisoning goes away on it's own.

Honey is damn near a guaranteed way to get rid of it. Goldenrod has a small chance because I forgot to update it to give it a better chance. Will make a note to go fix that. :)

 
Hello. I am having an issue with the mod crashing. Vanilla 7 days runs fine. Am I doing something incorrect? Please help! Thank you in advance!

 
Silly question .. did you put water in the ground as .. edge of garden _ XXX _ wtr _ XXX _ wtr _ XXX _ edge of g .. hope know what I'm trying to say without all the words.
Nope LOL I guess that explains why it isn't growing. I assume that's what the rain catcher is for? And how big of an area will that cover?

 
Silly question .. did you put water in the ground as .. edge of garden _ XXX _ wtr _ XXX _ wtr _ XXX _ edge of g .. hope know what I'm trying to say without all the words.
LOL nope, that explains it. I assume that's what the rain catcher is for? How big of an area does the rain catcher water?

- - - Updated - - -

Sorry for the double lag. Internet or something hiccuped and I thought it didn't post. Not sure how to delete the extra post.

 
Good day KhaineGB, I really like your mod. But I face a quest book unconsumption bug which is also a vanilla bug. For example, 1.put the treasure map on belt and select it with number key to put the book on hand 2. left click then will find a pop up message 3. press shift+left click the map on belt ,the map will go to bag 4. click accept in pop up message . We'll find we have that quest activated and treasure map still in our bag. In my server many players use this bug to start with several classes... Is that a way to fix this bug or lock belt when message pop up ? :smile-new: :smile-new:

 
7dtd again became interesting! The developers had to make the game like this. Hardcore, new NPCs, new dangerous buildings, fight for survival in the last breath. This is an amazing mod, thanks a lot to the author!

Can you get the rest of the dead zombies back in the game? That they would not disappear immediately, and remained on the ground and make it difficult to move as it was in previous versions of the game?

 
Will check the drop rate.
That is not a recipe glitch. Making the fusion forge and laser workbench REQUIRE using the ones at the bottom of the big bunker. ;)
Thats mean :D

P.S. And the big bunker you mean "vanilla" military silo base or the big bunker as the military base with tank on top ( the one with 48 hidden stashes ceiling? ), or the big bunker under the house. I did all 3 of them today and didn't find any forges ( or research notes from loot ).

 
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No matter the biome I generate 98% of the radiation map I died 36 times.

What can I do to get this radiation out?

See the map below.

biomes.jpg

 
Good day KhaineGB, your mod is amazing . I face a problem on my server, someone use vanilla bug to copy blank class paper. They put class book on belt to read, after message pop up they press shift+left click on the class book to put it into bag and then click accept on the pop up massage.They still activate class quest with on class book consumption, scarp the copied one get another blank class paper and study another class. It's easy to change scarp to break the cycle but is there a way to freeze belt when message pop up? you know same method can copy all pop up message quest book such like treasure map.Thanks for your help.

 
Hello. I am having an issue with the mod crashing. Vanilla 7 days runs fine. Am I doing something incorrect? Please help! Thank you in advance!
What's it doing specifically? May need to reinstall but it's also possible you may need more RAM so I'd need more info. :)

Nope LOL I guess that explains why it isn't growing. I assume that's what the rain catcher is for? And how big of an area will that cover?
Plants need water within 4 blocks. A rain catcher spawns a water block roughly every 60 minutes. I know it'll go about 2 blocks in most directions as well so that should give you some ideas. :)

7dtd again became interesting! The developers had to make the game like this. Hardcore, new NPCs, new dangerous buildings, fight for survival in the last breath. This is an amazing mod, thanks a lot to the author!Can you get the rest of the dead zombies back in the game? That they would not disappear immediately, and remained on the ground and make it difficult to move as it was in previous versions of the game?
I actually had that in an earlier version of the mod. Most folks hated it and complained, AND it caused quite a bit of lag, so I decided to remove it. Shame really.

About those many random stutters,so is there a difference(in stutter quantity) if mod is installed in SSD or HDD ?
SSD does help, but I've been tracking down the issue and have some potential fixes I need to test. :)

Thats mean :D
P.S. And the big bunker you mean "vanilla" military silo base or the big bunker as the military base with tank on top ( the one with 48 hidden stashes ceiling? ), or the big bunker under the house. I did all 3 of them today and didn't find any forges ( or research notes from loot ).
I mean the one that's a bunch of military tents out in the wasteland.

No matter the biome I generate 98% of the radiation map I died 36 times.What can I do to get this radiation out?

See the map below.
That looks like you're using a 4k map. The mod isn't really designed to be used on anything lower than 8k, so generate a larger map or use one of the pre-made ones.

 
No matter the biome I generate 98% of the radiation map I died 36 times.What can I do to get this radiation out?

See the map below.

View attachment 28461
The more easy is to remove the buff radiated, I did that's in other mod, and like this you can't loose heal because radiation.

of course is not the ebst solution but it works good

 
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