Caitlin locations.So, I have another silly question to ask. I promise I have looked on the forums and this thread but I can't find an exact answer. Maybe there isn't an exact answer. Anyway, I'm playing DF Alpha 17.2 on the small map (not small 2, just small). I'm absolutely loving this game but I'm to the point now where I can craft titanium and looking into solar panels. I read that titanium is on top in the wastelands and Trader Caitlin is there as well. By any chance does anyone have coordinates for her or approximate coordinates? If not, that's ok. I will keep looking. I just have a really slow computer and run the game on minimal settings so it takes me a bit longer to find places. Thank you in advance and thank you for reading![]()
I was also wondering if there was a way to set it to a certain day in the game? I had wanted to set the day back a bit cause I was afk for a period of time and the game just kept running. When I tried doing this, it sent me back to Day 16 (I was on Day 35). I can not get the slide bar in the debug options menu to go past Day 16. Am I doing something dumb or what?
Caitlin 1.
West: -3544
North: 3278
Caitlin 2.
East: 3456
South: -3664
I actually found the save folder location shortly after posting that and loaded it up just fine. It was in the original 7DaysToDie folder instead of the copy made by the ModLauncher. :smile-new:Going to be honest, that I'm not sure on. I know the mod launcher will organise saves for you on a per mod basis... so I ASSUME you can just copy it from one folder to the other.
But since I don't use the mod launcher myself, I'm just taking an educated guess.Hopefully someone more experienced will know how to do it.
Thanks so much for your help! :smile-new:Yep. This happened in 17.2 as well.
Delete the game completely, then delete the mod completely as well. Redownload both and test in single player to make sure it works, then you should be good to go.
Absolutely NO idea which of the two is at fault, but something goes wrong in the update process.![]()
Stable has a couple of extra minor tweaks over experimental.Just a little clarification: is there a difference between the Experimental and the Stable versions? Like...do I NEED the stable to get all of what's in the patch notes or are those ALSO in the Experimental? I mean...it's no issue for me as I can roll the stable but just wondering.