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Darkness Falls: They mostly come out at night...

I bought them in vanila a week ago, probably since then nothing has changed.
And thank you for all your answers.
I double-checked. Trader Caitlin has them but you need a high secret stash to get it. :)

Just found this mod I'm am stoked to see how it goes downloading as we speak.
I apologise in advance... :D

 
Hey Khaine is Rad remover mod "removed" from your modpack?

I found a schematic for it, leveled up yeah science for tier 3 crafting, but still I can only scrap it or drop it.

Edit: Just checked the recipes xml and I see you disabled it. Will just scrap it than.

 
Last edited by a moderator:
Hey Khaine is Rad remover mod "removed" from your modpack?
I found a schematic for it, leveled up yeah science for tier 3 crafting, but still I can only scrap it or drop it.

Edit: Just checked the recipes xml and I see you disabled it. Will just scrap it than.
I think I was using an old recipes file where it was disabled.

But it has been re-enabled for 2.03. :)

 
Luckily I haven't scrapped it yet :)

Didn't check for updates since I disabled the gore blocks - when gore blocks disappear they mess up with dirt blocks underneath - they create ground spike shape, which cant be removed with leveling trick via Wood frames. I also dug it out made new ground block and placed it down and it re-takes the spiky shape that counts as 2 blocks. ( maybe a bug? )

 
Luckily I haven't scrapped it yet :) Didn't check for updates since I disabled the gore blocks - when gore blocks disappear they mess up with dirt blocks underneath - they create ground spike shape, which cant be removed with leveling trick via Wood frames. I also dug it out made new ground block and placed it down and it re-takes the spiky shape that counts as 2 blocks. ( maybe a bug? )
This, its quite annoying on asfalt and ruins your roads.

 
They've been disabled in the next update too due to reports of nasty lag with them.

I may change them to downgrade straight into the bone pile blocks, but not yet. Going to wait and see if it does help with things.

 
Happens in vanilla as well. You can try this in the console.

Code:
debuff buffIllDysentery1
debuff buffIllDysentery2
debuff buffIllFoodPoisoning1
debuff buffIllFoodPoisoning2
debuff buffIllPneumonia1
debuff buffIllInfection1
debuff buffIllInfection2
debuff buffIllInfection3
debuff buffIllDysentery0
debuff buffIllFoodPoisoning0
debuff buffIllPneumonia0
debuff buffIllInfection0
If none of those work, I recommend sticking all your stuff in a chest and chowing down on a glass sandwich. ;)

Tried everything that you've said and nope, still got it... alongside NDT :)

Is there, by any chance, some custom thing you've added that I'm not aware of? Need to sleep, or to eat anything (think I saw scurvy or something... but i ate some oranges and drank the juice, so yeah).

 
Nah. I removed all of that for the time being.

The scurvy thing was a non-issue so I didn't see the point and I haven't looked into the fatigue system yet. :)

 
Well, there's no visible debuff, so no real issue except a little annoyance, so I'll just ride it out for the time being :)

 
I wouldn't be surprised if it's another vanilla thing.

Like the encumbrance debuff on servers even though you aren't encumbered. That is SUPER annoying.

 
I wouldn't be surprised if it's another vanilla thing.
Like the encumbrance debuff on servers even though you aren't encumbered. That is SUPER annoying.
Yup, vanilla stuff.

Just needed to get hit/scratched by another zombert and it went away. Sorry I bothered you with this.

 
They've been disabled in the next update too due to reports of nasty lag with them.
I may change them to downgrade straight into the bone pile blocks, but not yet. Going to wait and see if it does help with things.

Does this mean gore blocks are disabled in v2.03?

Also is a restart recommended?

Either way thank you for this great overhaul.

 
Hey Khaine, first, rocking mod. Loving it.
Second, ran into an issue last night. Updated to 2.02 and, of course, got reset. So I was redoing my class quests. I completed Scientist first, which ends with Craft and Place Mortar & Pestle. Then did the quests in Farmer, which also ends in Craft and Place M&P. No matter how many times I crafted the M&P, the quest would not register the craft. I ended up using the AdminFarmer in console to finish it, but I thought I would let you know.
Can you elaborate on how you were able to fix this? I have a player on my server who ran into this issue as well.

 
There is a quest that you can access in console. I used givequest_AdminFarmer, it generated and completed a quest which gave all the quest line xp and none of the items.

 
Does this mean gore blocks are disabled in v2.03?
Also is a restart recommended?

Either way thank you for this great overhaul.
Yes they will be.

Restart.... currently unsure. Waiting on testing results. :) Right now the only odd thing you might get is a ton of empty water barrels instead of gore blocks, but you can just pick them up with E.

Can you elaborate on how you were able to fix this? I have a player on my server who ran into this issue as well.
There's a book in the dev section of the creative menu. It'll be Admin: Farmer.

Will this mod work with Guppycur's Vehicles mod?
Probably not due to the altered progression file.

 
Khaine could you check snowberry seeds and harvesting issue?

4 berries for 1 seed, you plant them and when harvesting - it says press E to pick 1 snowberry, than you only get 1 back and seed is lost - doesn't remain on the tiled ground as the others are - even if you punch them result is the same.

Plus Living of the land invested 2 points should give me 2 crops - works normal with other crops.

 
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