Snowberries were technically never player plantable, but will look into it. Thanks for the heads up.Khaine could you check snowberry seeds and harvesting issue?
4 berries for 1 seed, you plant them and when harvesting - it says press E to pick 1 snowberry, than you only get 1 back and seed is lost - doesn't remain on the tiled ground as the others are - even if you punch them result is the same.
Plus Living of the land invested 2 points should give me 2 crops - works normal with other crops.
No it's not, and it's now likely to be delayed since 17.2 experimental is out.Is v2.03 out yet?
If so where do I get it? The link on first page still downloads the old version?
Yeah, that'd be me. I think I went crosseyed looking at the code.Hi there! The effect of "Boom headshot" wich was integrated into Perception stat is duplicated there in 2 different <effect_group>'s. I Guess someone just forgot to erase a chunk of "Boom headshot" after copy-pasting as there are even skill desc lines from "Boom headshot" left. So it's effectively doubled the headshot bonus damage and made head dismember chance to proc twice.
They may not work with this mod. Darkness Falls is an overhaul and thus not designed to work with modlets in any way.I hope this works with the Firearms Mod and the Soviet Weapon Pack. Those are both good gun adding mods although I wish they would fix ADS (Aim Down Sites) for AK weapons. Hate the stupid vanilla ADS for the AK and for some reason those modders just used vanilla animation for it. -.-
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Also is it required to start a new world or would this overhaul integrate smoothly on a world in Progress?
I don't use the launcher, but I think someone said you need to turn off the keep up to date function, and you have to edit the files the launcher downloaded... and there's something else you have to do, but I don't remember what off the top of my head.hiMy husband and i love your mod, we especially enjoys all the new weapons and the classes, the garden bit not so much we are hoping for a watering system in the future
but we have reach level 200 without feeling done at all.
we would really like to put the max level up to level 300 ,but we can not figure out how.
I have tried changing it in the progression file to 300, but every time i log in with the mod launcher it resets to 200.
i understand this is not your vision with the mod but hope you or somebody else might help us anyway
thank you so much for your hard work, please keep it up;-)
If u are going to use firearms u have to go change progression in it our remove it like i did, and then be able to make guns in the metal workstation, since khaine made some awesome progressionen skills in thisI hope this works with the Firearms Mod and the Soviet Weapon Pack. Those are both good gun adding mods although I wish they would fix ADS (Aim Down Sites) for AK weapons. Hate the stupid vanilla ADS for the AK and for some reason those modders just used vanilla animation for it. -.-
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Also is it required to start a new world or would this overhaul integrate smoothly on a world in Progress?
And then we go back to the old code where folks complain because plants randomly disappear and/or die.I have to agree with the folks here about farming. It's extremely tedious. I dont mind it needing water but having it use water up every stage is bonkers. I have to make and carry like 50 water buckets and build a sink next to farm. My opinion; have crops need to be grown next to water but not have it consume it. Good middle ground I think.
Gave him the book and he used it but the quest didn't advance. How do I know if it worked?There's a book in the dev section of the creative menu. It'll be Admin: Farmer.
Titanium sledgehammer I apparently forgot to add in 2.02. It's been added to 2.03 under titanium crafting.Thanks for that, she's a happy survivalist now![]()
Hate to bug with questions but we are now at the stage of making all our titanium tools and armour but can't seem to find what perk unlocks the titanium sledgehammer if you could point us in the right direction please?
Loving this mod btw and like the idea from your last post regarding the random chance of water consumption for farming. I didn't mind the water thing too much but did feel a little excessive. I figured perhaps to wait on an irrigation system mod or rainwater tank with auto filling trench kinda option. But I think the random chance should remove the grind of watering.
It doesn't advance the quests. It just sets the character as if the quests had been completed, which means he can delete the one in his quest log and ignore it.Gave him the book and he used it but the quest didn't advance. How do I know if it worked?
Actually working on a block that spawns water.Or for watering plants just add a recipe for POI water source ( if that is possible ). I noticed plants doesn't use water from pools or fountains because that water is POI water block. I remember in previous versions of these mods you had a water tank in the middle so you didn't pour water over ur crops and loose them and you only had to fill them once - I guess it behaved same as POI water block entity.