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Darkness Falls: They mostly come out at night...

Loving the mod! Thanks for the hard work! One issue I have is that I bought a "Bikes for Dumb♥♥♥♥s" book from the trader but after I got it I cannot read it. What are the requirements to read?

Another question - what is the base number of slots open?

 
put it on the hotbar and use the books that way to read them.

Base number of inventory slots is 30- expandable to 60

 
Loving the mod! Thanks for the hard work! One issue I have is that I bought a "Bikes for Dumb♥♥♥♥s" book from the trader but after I got it I cannot read it. What are the requirements to read?
Another question - what is the base number of slots open?
If you mean backpack slots, it's 30 :) And Zombo answered the book question. I'm thinking of adding that to localization so folks know.

 
I would like to report a bug with Chicken Coops. I made some chicken coops with my farmer quest. So coops spawns in a nest I pick some feathers and an egg. Than I destroy the coop ( didn't get any meat ) and w8 for the next nest. In mean while I build 2 more coops.

So when the nest spawns I loot and istead of feathers and eggs I get pistol parts and some 9 mm ammo? I guess that is not intended? :)

 
I would like to report a bug with Chicken Coops. I made some chicken coops with my farmer quest. So coops spawns in a nest I pick some feathers and an egg. Than I destroy the coop ( didn't get any meat ) and w8 for the next nest. In mean while I build 2 more coops.
So when the nest spawns I loot and istead of feathers and eggs I get pistol parts and some 9 mm ammo? I guess that is not intended? :)
Already fixed it in the test build.

Yeah, I had the wrong loot list. ;) Animal snare has the same problem too.

 
Something I stumbled upon. I'm playing a laborer/scientist, and during the laborer quest chain (3rd part of 6 i think), I leveled from a zombie kill and put a point into hammer and forge. This made it Hammer and Forge 2/5 before the quest line finished. Now that I finished the quest, levels 3-5 are redded out and disabled "due to status effect." I should have read more about the quest lines here before trying to rush iron tools, but just thought I'd let anyone else know.

TL;DR - Finish your class quest line before putting points into your class perks.

 
Something I stumbled upon. I'm playing a laborer/scientist, and during the laborer quest chain (3rd part of 6 i think), I leveled from a zombie kill and put a point into hammer and forge. This made it Hammer and Forge 2/5 before the quest line finished. Now that I finished the quest, levels 3-5 are redded out and disabled "due to status effect." I should have read more about the quest lines here before trying to rush iron tools, but just thought I'd let anyone else know.
TL;DR - Finish your class quest line before putting points into your class perks.

This also happens if you find a mastery book for a class you didn't take. After reading the book it will say 0 and be redded out.

 
Good Day KhaineGB

I'm sitting here Playing and getting ready for the Horde night 7 …… AND …… SOMETHING Came to mind and I didn't notice anything in the Notes; DO WE Still have Wireless junction boxes and connection .. OR .. is it coming still … OH Please say we will _ if not yet.

Something I hated about Vanilla .. seeing all those wires.

Have a Great weekend and as always .. Have Fun and Enjoy … the Old Gamer .. :02.47-tranquillity:

 
Think its about time for me to get back into 7dtd mods, anything I need to know about the a17.1 version of this mod? Also will my modlet to reduce the stupid encumbrance penalty still work? as I hate that crap from alpha 17, why give us bigger inv if your going to penalize us for using it.

P.s. u might wanna change some of the mod features descriptions if they don't match both versions. Getting 4 skills points per lv in a17 would be akward.

 
It's 1 point per level

Not sure about your modlet working with this or not.

What you need to know about the current version-

This mod currently is not working for multiplayer correctly unless you get the version on discord (though not sure if that version really fixed the problem yet or not, I haven't tried that version and haven't heard how well it's working on this thread yet).

If playing single player yer good to go now though, just don't shoot bees or behemoths with arrows lol. There is a few fixes for other problems coming too though, so maybe wait for that next official release like I am.

What little I've played, it's pretty fun though. It pairs well with the HDHQ mod too! Felt like a whole new game.

 
Something I stumbled upon. I'm playing a laborer/scientist, and during the laborer quest chain (3rd part of 6 i think), I leveled from a zombie kill and put a point into hammer and forge. This made it Hammer and Forge 2/5 before the quest line finished. Now that I finished the quest, levels 3-5 are redded out and disabled "due to status effect." I should have read more about the quest lines here before trying to rush iron tools, but just thought I'd let anyone else know.
TL;DR - Finish your class quest line before putting points into your class perks.

This also happens if you find a mastery book for a class you didn't take. After reading the book it will say 0 and be redded out.
Replying to both of you here.

So A17 doesn't check if you meet requirements or not when you unlock something via quest or book... and straight up unlocks it anyway. HOWEVER, I've done some testing and those skills will become unlocked once you meet the requirements. In the case of Hammer and Forge 3, that's finish your class quest and hit level 15.

Does it lock ALL levels though? I didn't test that so would appreciate feedback.

Good Day KhaineGB
I'm sitting here Playing and getting ready for the Horde night 7 …… AND …… SOMETHING Came to mind and I didn't notice anything in the Notes; DO WE Still have Wireless junction boxes and connection .. OR .. is it coming still … OH Please say we will _ if not yet.

Something I hated about Vanilla .. seeing all those wires.

Have a Great weekend and as always .. Have Fun and Enjoy … the Old Gamer .. :02.47-tranquillity:
Not in yet, because I wanted to get the main features of the mod into the game first, and then start bug hunting and squishing before adding in vanity items. :)

And this is the fix list SO FAR...

- Cvar tracking removed from weapons and transferred to buffs.

- Hunter and Survivalist quests changed to Gather Shiv instead of Craft Shiv to help with a rare NRE.

- Animal Snare and Chicken Coop now have the right loot lists.

- Butchering Tools had a max level of 1. Should have been 2.

- Bowl of Water can now be crafted in the campfire.

- Scavenging now works a little better. It also levels up from using the wrench to disassemble things.

- New food and drink items should show how much food and drink they give.

- Fixed the winchester rifle perk not unlocking the winchester rifle gun.

- Stone axe should now power attack.

- Removed time from the map because that was supposed to be a thing.

- Changed the FIRST class quest of every class to reward items in a different way to prevent NRE's.

- Hornet doesn't get a tomahawk missile stuck in it now.

- Increase amount of time between zombie corpse and gore block.

- Gore blocks now self destruct after a certain length of time so players don't need to mess with clean up after a horde.

- Clothing now shows how many backpack slots it unlocks.

- Potato seed changed to always_unlocked due to it sometimes not unlocking for some reason.

- Wheel's were missing a recipe, which has now been added and is mechanic-specific.

 
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These showed up after I replied, so apologies.

Think its about time for me to get back into 7dtd mods, anything I need to know about the a17.1 version of this mod? Also will my modlet to reduce the stupid encumbrance penalty still work? as I hate that crap from alpha 17, why give us bigger inv if your going to penalize us for using it.
P.s. u might wanna change some of the mod features descriptions if they don't match both versions. Getting 4 skills points per lv in a17 would be akward.
It might, but as per my earlier post and the notice on the first page, the use of modlets is UNSUPPORTED with Darkness Falls and I'll basically ignore any errors reported... with the exception of D2D's HDHQ because we compared notes and verified that it works.

And yes, I know I need to edit the mod features but I've basically been dealing with error reports on servers since it launched on Monday. :p

However, you have a 30 slot bag and 60 total slots. CLOTHING unlocks extra slots and the STRENGTH attribute unlocks more slots. No more pack mule. You can get around 8 extra slots just from wearing the right clothes, so encumbrance shouldn't be that much of an issue.

It's 1 point per levelNot sure about your modlet working with this or not.

What you need to know about the current version-

This mod currently is not working for multiplayer correctly unless you get the version on discord (though not sure if that version really fixed the problem yet or not, I haven't tried that version and haven't heard how well it's working on this thread yet).

If playing single player yer good to go now though, just don't shoot bees or behemoths with arrows lol. There is a few fixes for other problems coming too though, so maybe wait for that next official release like I am.

What little I've played, it's pretty fun though. It pairs well with the HDHQ mod too! Felt like a whole new game.
The version on discord HAS helped with the creating player issues. They still exist, because it's a vanilla thing. Seriously... search the forums. It's been a thing since A16... I have no idea why the hell they decided to change their multiplayer protocol and stuff everything up even more.

There's also some server-specific NRE's popping up that are almost impossible to track down since it seems to happen on SOME servers and not others... on stuff that shouldn't even NRE... like jumping animations on vanilla entities... I'm not kidding.

 
I noticed that at certain Scavenging levels that I get absolutely no loot. I believe starting at Scavenging level 6 so you can test. Only fixed its self when I leveled up.

 
The version on discord HAS helped with the creating player issues. They still exist, because it's a vanilla thing. Seriously... search the forums. It's been a thing since A16... I have no idea why the hell they decided to change their multiplayer protocol and stuff everything up even more.
Glad to hear it helped.

I didn't know that glitch happened even in vanilla, quite the ugly problem for people who put in a lot of time. I hope the pimps fix that sooner rather then later.

I know one of my very first posts to the 7d2d forums was to complain about losing a savegame to a rare glitch that killed many hours of progress. I know how painful that stuff can be first hand.

Sounds like you have done some important fixes and work on this mod, keep up the good work.

I will miss the giant arrow glitch though. It looks like a blimp of doom slowly flying around when stuck to a bee.

 
I noticed that at certain Scavenging levels that I get absolutely no loot. I believe starting at Scavenging level 6 so you can test. Only fixed its self when I leveled up.
POSSIBLY fixed. Will need to do more testing, but I changed how scavenging levels so folks will get that more consistently anyways. :)

I saw it was an issue on servers where logging out and back in fixed it.

Glad to hear it helped.I didn't know that glitch happened even in vanilla, quite the ugly problem for people who put in a lot of time. I hope the pimps fix that sooner rather then later.

I know one of my very first posts to the 7d2d forums was to complain about losing a savegame to a rare glitch that killed many hours of progress. I know how painful that stuff can be first hand.

Sounds like you have done some important fixes and work on this mod, keep up the good work.

I will miss the giant arrow glitch though. It looks like a blimp of doom slowly flying around when stuck to a bee.
I mean, I'm not gonna lie... it's pretty funny. Especially on a behemoth.

7_Days_To_Die-19-32-56-25-01.jpg


It's like pyramid head had some kind of horrific child. :D

 
The gore blocks look like when they fall wooden blocks and they make a lot, is normal?

Captura de pantalla.jpg

 
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