Something I stumbled upon. I'm playing a laborer/scientist, and during the laborer quest chain (3rd part of 6 i think), I leveled from a zombie kill and put a point into hammer and forge. This made it Hammer and Forge 2/5 before the quest line finished. Now that I finished the quest, levels 3-5 are redded out and disabled "due to status effect." I should have read more about the quest lines here before trying to rush iron tools, but just thought I'd let anyone else know.
TL;DR - Finish your class quest line before putting points into your class perks.
This also happens if you find a mastery book for a class you didn't take. After reading the book it will say 0 and be redded out.
Replying to both of you here.
So A17 doesn't check if you meet requirements or not when you unlock something via quest or book... and straight up unlocks it anyway. HOWEVER, I've done some testing and those skills will become unlocked once you meet the requirements. In the case of Hammer and Forge 3, that's finish your class quest and hit level 15.
Does it lock ALL levels though? I didn't test that so would appreciate feedback.
Good Day KhaineGB
I'm sitting here Playing and getting ready for the Horde night 7 …… AND …… SOMETHING Came to mind and I didn't notice anything in the Notes; DO WE Still have Wireless junction boxes and connection .. OR .. is it coming still … OH Please say we will _ if not yet.
Something I hated about Vanilla .. seeing all those wires.
Have a Great weekend and as always .. Have Fun and Enjoy … the Old Gamer .. :02.47-tranquillity:
Not in yet, because I wanted to get the main features of the mod into the game first, and then start bug hunting and squishing before adding in vanity items.
And this is the fix list SO FAR...
- Cvar tracking removed from weapons and transferred to buffs.
- Hunter and Survivalist quests changed to Gather Shiv instead of Craft Shiv to help with a rare NRE.
- Animal Snare and Chicken Coop now have the right loot lists.
- Butchering Tools had a max level of 1. Should have been 2.
- Bowl of Water can now be crafted in the campfire.
- Scavenging now works a little better. It also levels up from using the wrench to disassemble things.
- New food and drink items should show how much food and drink they give.
- Fixed the winchester rifle perk not unlocking the winchester rifle gun.
- Stone axe should now power attack.
- Removed time from the map because that was supposed to be a thing.
- Changed the FIRST class quest of every class to reward items in a different way to prevent NRE's.
- Hornet doesn't get a tomahawk missile stuck in it now.
- Increase amount of time between zombie corpse and gore block.
- Gore blocks now self destruct after a certain length of time so players don't need to mess with clean up after a horde.
- Clothing now shows how many backpack slots it unlocks.
- Potato seed changed to always_unlocked due to it sometimes not unlocking for some reason.
- Wheel's were missing a recipe, which has now been added and is mechanic-specific.