• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Darkness Falls: They mostly come out at night...

General rule.

What I've done with the quests so far is pretty much the best I can do. The problem is, if you give the player an item after finishing a quest, it automatically goes into the inventory which means the NEXT quest would then also be completed.

The best option would be to give the player 1 item (say a suitcase) that they "read", which gives them a quest to grant the items. That way players have more control over when they recieve their stuff, I can control what they get so quality and such isn't random and everyone should be happy.... hopefully. ;)

But the A17 quest system might let me do a LOT more.

 
Simply a 10/10

Khaines! Just wanted to say amazing mod! That's putting it lightly, I've played through so many mods this Alpha and darkness falls just stands out so much. The classes, the new items and workstations, dead trader locations and the QUEST GIVER! It's a work of art. This will be the final mod I play this Alpha and through a good bit of experimental as well. Can not wait to see what you accomplish with the new A17 changes. Looking forward to it. Thanks again Khaines. Oh and love the unarmed combat!

 
Glad you like it. :D

I'm SO looking forward to A17 and the quest system. I'm going to keep the guard trader NPC in so it's obvious where to get quests from, but I'm hoping I can get some of the finicky things working properly.

 
Khaines! Just wanted to say amazing mod! That's putting it lightly, I've played through so many mods this Alpha and darkness falls just stands out so much. The classes, the new items and workstations, dead trader locations and the QUEST GIVER! It's a work of art. This will be the final mod I play this Alpha and through a good bit of experimental as well. Can not wait to see what you accomplish with the new A17 changes. Looking forward to it. Thanks again Khaines. Oh and love the unarmed combat!
I feel the same exact way. I can't praise khaine enough. I've played starvation, ravenhearst, gnamod, and wotw. This (to me) tops them all as far as fun, originality, and replayability. This is how 7dtd should be!

 
Rumor has it that Khaine actually did the voice over of the female bandits.

J/K - Mod is amazing of course but it was getting a little too warm and fuzzy in here so I had to bring in a little shade. =)

 
I think my voice is a bit too deep for the female bandits. ;)

Shame my friend closed her twitter account though. She did a FANTASTIC job on those bandits.

 
Few things:

1) Snakes do no count toward kills 5 animals with the hunting rifle.

2) Found a book called "Tool Crafting Notes", how do I use it?

3) Is there a way to harvest plants without needing to replant them?

 
1) Probably an oversight on my part, will look into it.

2) Read it. It gives +1 tool crafting skill. However, if you cannot gain a level in that skill because you aren't a high enough player level, then the book isn't a work around. You'll need to wait.

3) Not that I know of.

 
Khaine, I started a series and got the civilian class, is it possible to craft the civilian class again once I get all the stuff needed for crafting class papers?

Also, if I already have the first forge perk, and I pick the miner class and get forge perk. Would I get another forge book or will I automatically get the second forge perk(bigger forge).

 
Yes you can craft the class again, but you can't do the quests again. They are not repeatable.

Taking the miner class SHOULD give you the second level of the forge perk. Note: I didn't test this, but it should work in THEORY.

And no, Lockpick quality does not affect the time to break into the safe. The iron lockpick does it faster and works the same way as the basic one. :)

For Erik... I've had a look at that kill animals quest.

Code:
<objective type="AnimalKill" value="5" />
That's the code. So apparently snakes don't count as animals for some reason. I'm going to have a look at entityclasses later and see if there's any way to fix that, but I doubt it. :)

 
Last edited by a moderator:
Found it.

Snakes are set to Class=EntityZombie for some reason. Not sure why. I'm going to try setting them as generic HostileAnimal later (like the boar) and see if that breaks anything.

 
Also bees/hornets don't count as animals I believe when I was doing that quest lastnight

- - - Updated - - -

I now have the advanced forge. Have clay in it but it is not allowing me to craft bowls. Bug???

 
Back
Top