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Darkness Falls: They mostly come out at night...

Some new zombies, some "end game" areas where you can start the process of trying to build laser weapons, rebalanced the classes a bit, some extra titanium shapes for building, new UI (toolbar and compass for now, more later), reduced auger sounds, better optimized UMA textures for less CPU/GPU/RAM usage...
I think that's most of it. :)

EDIT: Oh! Got rid of the plains and pine forest biomes to start getting used to A17 (plains was rolled into desert, pine_forest rolled into normal forest)
Anyway we can get an approximate date? just wondering as I dont want to start another map if its to be released right around the corner

 
I have a strange bug after level 100 my stone axe is now level one even if i create a new one.
If this is on 1.8, you may have taken a second class that has given you a +level to your tool crafting skill when you're level is too low to take the next level.

Construction currently gives +2 levels to tool crafting in 1.8.

Anyway we can get an approximate date? just wondering as I dont want to start another map if its to be released right around the corner
Friday or Saturday. :) Testers have the release build for testing as-of today.

 
Join the discord.

I literally throw up the link for anyone daft enough/brave enough to do it :) The only reason I do it there and not here is because I don't want to spam the forum.

 
7DaysToDie_2018-06-21_19-41-17.png

7DaysToDie_2018-06-21_19-45-03.png


This is entirely your fault. ;)

Though I did make the Big Forge 4 slot. Just forgot to take an updated screenshot.
I will gladly take the blame for this hahaha. I will also preemptively thank you for this!

 
Join the discord.
I literally throw up the link for anyone daft enough/brave enough to do it :) The only reason I do it there and not here is because I don't want to spam the forum.
FRIDAY OR SATURDAY?!? Like today/tomorrow?? Oh man. I've JUST set up an outpost to begin looting the hub! Guess I'll be crunching after work lol.

And I might just join the discord and try to be tester. Hell, I play this mod 4 to 5 hours a day, everyday....hmmmmm

 
Join the discord.
I literally throw up the link for anyone daft enough/brave enough to do it :) The only reason I do it there and not here is because I don't want to spam the forum.
I think Khaine just called me "Daft" for testing out 1.8 (which is awesome, by the way). I've I wasn't so dumb, I might understand what the term "daft" actually means. Hopefully means Handsome, Talented and Tall. Guessing not.

- - - Updated - - -

FRIDAY OR SATURDAY?!? Like today/tomorrow?? Oh man. I've JUST set up an outpost to begin looting the hub! Guess I'll be crunching after work lol.
And I might just join the discord and try to be tester. Hell, I play this mod 4 to 5 hours a day, everyday....hmmmmm
Absolutely join us on Discord. I've tried to test out the wasteland and new stuff... it is awesome (scary, but awesome). Though, I think there is something to be said for finding out all the great stuff "live" when doing a real playthrough. I'm going to hate going back to the beginning and not playing with my laser rifle and repeating cross bow.

 
I think Khaine just called me "Daft" for testing out 1.8 (which is awesome, by the way). I've I wasn't so dumb, I might understand what the term "daft" actually means. Hopefully means Handsome, Talented and Tall. Guessing not.
- - - Updated - - -

Absolutely join us on Discord. I've tried to test out the wasteland and new stuff... it is awesome (scary, but awesome). Though, I think there is something to be said for finding out all the great stuff "live" when doing a real playthrough. I'm going to hate going back to the beginning and not playing with my laser rifle and repeating cross bow.
???LASER RIFLE??? Ok I really have got to try this...considering its to be released today or tomorrow though may wait for the "LIVE" version so I dont need to wipe.

Hope it comes out sooner rather than later so I have something for the weekend.

 
I have to say, the Fun Pimps have a lot to live up to with the next alpha.... between darkness falls, ravenhearst and war of the walkers I could stay in THIS alpha for another year and be fine! Although I'm looking forward to the jeep, gyrocopter, etc, I bet with more time you guys could make better vehicles (you could prolly fix the pathing before them too lol)

 
V1.8 is out, live and on GitHub!

Patch notes.

  • New menu music and background!
  • New UI added and tweaked so it should work on 16:9 and 16:10 resolutions.
  • Pine Forest and Plains biomes removed. Pine forest merged into Maple Forest, Plains merged into Desert.
  • Blueberries removed from Maple Forest. Now only found in snow biomes, but higher spawn chance (in theory).
  • Wasteland increased in size. Starts at 4000, then wasteland_hub starts at 3000.
  • Wasteland decoration changed. It's now snow ground (does not give snowballs) for more of a "nuclear wasteland" feel.
  • Zombie spawns increased due to survivors killing them all. Military NPC spawn decreased because the wasteland sounded like a warzone.
  • Loot.xml edited so containers SHOULD always contain something (in most cases, destroyed workstations are the exception).
  • Trader.xml edited to remove nailgun from normal traders. Caitlin still has it.
  • Caitlin edited to ONLY spawn in wasteland_hub so it's more dangerous to get to her.
  • Dead area's increased on cities to help with lag.
  • Future Tech perk added! Good luck getting it.
  • Uranium ore added! Underground in desert and burnt forest. Above ground in Wasteland.
  • Plutonium added! Only found when digging up radiated ground.
  • New workbench added! Good luck getting it.
  • Fusion forge added! Good luck getting it.
  • All-in-one-Tool added! Tough to get but basically a super-wrench that can upgrade to titanium!
  • Laser Pistol, Laser Rifle and Laser Sword added!
  • Extra Compo Pack POI's added!
  • 2 new POI's added. You can find them in the Burnt Forest and Wasteland.
  • Classes reworked for balance reasons.
  • Female bandit voice updated with voice lines from my friend.
  • Some zombies are unaffected by slow down from spikes and shotguns, so have fun!
  • New(ish) zombies! The Frostbitten Hunter has made a return, and two zombie scientists have been added.
  • Original Behemoth added! The other male behemoth is now the radiated version.
  • Double Drawbridge added.
  • Extra titanium blocks added (rounded, wedge and wedge tip).
  • Builder quests added to the trader captain.
  • Vanilla quests heavily edited so they're more fun.
  • 2 new perks added, which can only be learned via books! Books are rare but can be purchased from the trader.
  • Auger sounds reduced so you don't go deaf anymore.
  • Crafting perks have altered level requirements. 1-4 have no level requirement, 5+ now goes 30/60/90/120/150. This means players can now get Iron Tools at level 30 (was 50) and Steel at 90 (was 100). Titanium is still 150.
  • Lockable storage cabinet space increased to 120 slots.
  • Insecure versions of cabinets added for single-player (doesn't use a padlock).
  • Lockable and Insecure craftable fridges added (also 120 Lockable (and insecure) versions of the Gun Safe and Munitions box added for player crafting! 120 slot storage.
  • Metal walkways added! Same model as metal catwalks, except craftable AND you can pick them back up. Good for building/painting huge structures.
  • Advanced Forge changed. Cannot be unlocked until level 90.
  • Big Forge added! You must buy the Forge perk a second time to get the recipe. Works like a normal forge, but has 3 slots.
  • UMA Textures reduced in size! No major difference graphically, but has increased load times and decreased RAM usage.

Known issues.

  • Builder quests on the trader do not show the block you need to gather. The subtitle tells you.
  • Trader gather quests have you gathering the same items twice. This is a workaround to stop folks turning in the quest and not losing items.
  • Vanilla quests may only tell you to kill one kind of zombie. Localization SHOULD tell you what zombies work. This is just a display issue.

 
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Should be.

Basically if I say "It's on github" then it should be on the launcher because it points to the github file. :)

 
Good Day and Thank you KhaineGB,

Lovin the INTRO sounds .. alittle loud but good.

You didn't say start a New Game anywhere for sure .. BUT Thought it was a good idea with that big of an Update and Changes.

SO Far very well balanced .. making a starter base at poor Trader Bob's _ "Now Z's Bob once a trader". And Trader Rekt is just down the Road.

Both were with-in 400 meters of my starting point on my map and the seed looks like it might a good one so far.

Map seed if anyone needs one .. ** DarkenPath69DF ** (without the **) .. all one word. If you use it let me know how it works for you, thank you.

Keep up the great work and Hope all is going well _ Enjoy the weekend and Have Fun … the Old Gamer .. :02.47-tranquillity:

PS: Using Mod version from the Launcher .. Darkness Falls BBM

 
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Ah, yes I should've stated that a restart is recommended due to the 2 new POI's I included and all the compo pack stuff, so that was my bad. :)

Kage also had the mod randomly delete his class quest when swapping from 1.7.5 to 1.8, which is a very odd bug.

 
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