The EAC version is no longer updated because the mod uses SDX, so I didn't see the point in maintaining a code base for expanded storage and one without when they're both going to have patched DLL's anyways.
Regarding the tools, I haven't "fixed" them, but I'm inclined to agree with you. Being unable to scrap might be better than no sound, but I'm curious to see what everyone else thinks about that.
I can tell you which XML part to edit for the minibike storage later if you want. Backpack can't be tweaked because it's patched in the DLL, so decreasing the size might cause issues.
Alright, nah it's not a huge deal really, just makes returning base less of a hassle, I'm more interested in having sounds for the items

The only issues I noticed when I tried the mod was the sound for tools, sound for auto shotgun (Which I think is beyond your power to fix, 7dtd dev team gotta fix their stuff), and the horde night being empty.
But Imma try the horde night now by spawning in tons of zombies and leveling up extremely fast, and then forward to a horde night, it should work, right? Just to test it out.
Edit: Forgot that I kinda asked the same question earlier, and you said a guy on the discord told you day 28 was insane, that's EXACTLY what we are looking for. We want the base game to be as difficult as it is now, but the horde nights to be way, way harder. Normally without mods, we have a breeze until day 7, try to survive day 7 which isn't really hard, just use wooden spikes which kills everything, then you've got AKs by day 14 without ease.
This sounds exactly what we want, really hard horde nights, I want to feel the panic to get inside the house towards the horde night, spending 7 days prior to the night to just stock up on food, meds and ammo, and then barely survive after a horde night. We've put block durability as low as 10% when playing without mods, but the spikes are too OP, and the zombies need to destroy the houses faster.