Jazual
Refugee
Hmm. I'm confused. I set the gamepref in serverconfig.xml MaxSpawnedZombies to 40. I didn't edit the gamestages.xml.Don't lower the maxspawned. Lower the amount of zombies that the server decides can be spawned as that is what ultimately controls horde nights. You can test this yourself by setting 8 as the max, then 16, 32, etc. I think TFP said 32 gets really, really laggy.
So how I'm understanding it, MaxSpawnedZombies is the maximum allowed to spawn at any one time.
BloodMoonEnemyCount is set to 12, so my assumption here, is that it spawns 12 zombies per player (to a maximum of 40).
Now, in the gamestages.xml, I'm seeing lines like the following;
<gamestage stage="800"><spawn group="ZombieFeralNight" num="83" maxAlive="87" duration="3"/><spawn group="BaseBreakersBears" num="83" maxAlive="87" duration="3"
I'm guessing my cap of 40 is overriding the maxAlive value of 87, and the num is the total from that group that will spawn for that gamestage.
I'm really liking Guppy's values, as it extends horde night, however, there have a couple of nights where we must have reached the maximum "num" value for each group, as around 1AM the zombies just stopped spawning (except for the few crawlers that take all night to get there, heh).
So that's why I edited MaxSpawnedZombies to 40... to reduce the number of zombies causing a load on the server. Or do I have things borked?
Also, do the survivors count towards MaxSpawnedZombies, or MaxSpawnedAnimals? Or are they completely different. There sure are a lot of them. I think they may be secret members of Hydra.
Thanks man, and cheers!
-J