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Darkness Falls: They mostly come out at night...

Good day KhaineGB

Have question .. didn't we have a Time keeper in game .. giving the (time of day) in game .. if so .. it is missing ( I thought we did at one time ).

As always .. Thank you for a wonderful and enjoyable mod ... the Old Gamer .. :02.47-tranquillity:

 
Good day KhaineGB
Have question .. didn't we have a Time keeper in game .. giving the (time of day) in game .. if so .. it is missing ( I thought we did at one time ).

As always .. Thank you for a wonderful and enjoyable mod ... the Old Gamer .. :02.47-tranquillity:
Trader, Guard Captain and any Vending Machine have the time.

It's located under the restock time on the left hand side :) (near the icons for categories for the inventory)

 
SO Sorry KhaineGB

I read right Pass that in the Update log .. My fault.

Have a Great Holiday weekend and Enjoy ... the Old Gamer .. :02.47-tranquillity:

 
hi man,

is there any way to increase the backpack more ,,may be from 45 to 60.

if no ,, i hope you do it one day

now the new update

iam totally disappointed

-you removed so many grass but this version is much heavy compared to last version

-zombie turn so fast to remains meaning in 7 horde day i will lose so many loot not mention if i loot zombie fast the remains disappear and i looted very very few zombies twice before and after turn

- the flat area of biomes have been replaced by sea waves shaped ground

-i got one zombie the tourist with this huge yellow flare like gnamod flag

- i got ground collapse under me like those tunnel mining ,,i think this is fail or you simply want this.

-removing the clock<are you serious?>should i have my mobile beside me and watch the clock and begin to calculate my time 90min in real life=24 hours in game so 45min means iam 4pm

make mod more difficult is something and make it unplayable and less fun to play is something else

not to mention making leather now

sadly the update removed last version and i delete my old save

 
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I may have found a bug.

I'm finding that I'm able to repeatedly loot zombie corpses. New loot every time.

I installed a fresh copy of the dedicated server, and client, then installed the mod too.

 
hi man,is there any way to increase the backpack more ,,may be from 45 to 60.

if no ,, i hope you do it one day

now the new update

iam totally disappointed

-you removed so many grass but this version is much heavy compared to last version

-zombie turn so fast to remains meaning in 7 horde day i will lose so many loot not mention if i loot zombie fast the remains disappear and i looted very very few zombies twice before and after turn

- the flat area of biomes have been replaced by sea waves shaped ground

-i got one zombie the tourist with this huge yellow flare like gnamod flag

- i got ground collapse under me like those tunnel mining ,,i think this is fail or you simply want this.

-removing the clock<are you serious?>should i have my mobile beside me and watch the clock and begin to calculate my time 90min in real life=24 hours in game so 45min means iam 4pm

make mod more difficult is something and make it unplayable and less fun to play is something else

not to mention making leather now

sadly the update removed last version and i delete my old save
Already said I'm not increasing the backpack further because one of the points of 7 days to die is "inventory management." Not "Loot everything and carry all of it back to your base."

Now, the rest of your points.

- Don't get what you mean on the grass? Yes I decreased it. There's still plenty around for quests and crafting and it has INCREASED system performance in all cases when I've spoken to people.

- You shouldn't unless the corpses are on top of corpses. The time was reduced because I had server owners complaining about people using the zombie corpse and then the corpse blocks to dupe items (same for the destroyed workbenches). I will try increasing it by a second or two and see if that helps.

- Haven't touched the RWGMixer file. The wave shapes just seem to be random depending on your seed as I've had it occasionally, but there's still plenty of flat areas for building.

- That's the bomber zombie that used to be on fire. I had people complaining that it wasn't obvious what they were, so I made it obvious (and decreased the spawn rate a bit)

- No idea what you're talking about on the tunnel. As I said, I didn't change the RWGMixer file so I suspect you just got a bad seed.

- Yes, I'm serious about removing the clock. If you think that makes it unfun and unplayable, then sorry... but tough. I played for 2-3 REAL LIFE days with it turned off before I decided to go ahead with it.

There's a clock on EVERY SINGLE TRADER WINDOW in the game. That means vending machines (which you can buy from the trader) and the trader themselves. There's also a class-unique workstation (the radio) which gives the day and time. So I didn't completely remove it from the game, you just have to be more aware of what you're doing, what the light level is like and what the ambient sound is like... you know... how you would in a real apocalypse scenario because your phone battery wouldn't last longer than a day or two.

I may have found a bug.I'm finding that I'm able to repeatedly loot zombie corpses. New loot every time.

I installed a fresh copy of the dedicated server, and client, then installed the mod too.
Funny enough, I reduced how long corpses stick around to try and stop that happening because I had server owners complaining. :) I'll try increasing it by a couple more seconds and see if that helps.

 
Zed bodies disappear as soon as I loot them (80% of the time), intentional?

When I use a lockpick on a gun safe I get the invalid sound and a pic of forged iron appears, intensional?

 
Zed bodies disappear as soon as I loot them (80% of the time), intentional?
When I use a lockpick on a gun safe I get the invalid sound and a pic of forged iron appears, intensional?
Nope, to both.

For the first one, I think I need to increase the time between corpse and goreblock.

Second one? That's.... new. Was the safe damaged when you tried to lockpick it?

 
Just increased the time between corpse and goreblock to 5 seconds (was 3).

Let's see if that helps with some of the issues. I'll keep slowly increasing it until we get a good middle ground. :) It's already on GitHub so the launcher may say it needs to update the mod... it's literally just the entityclasses.xml file.

 
Yep. That determines how long the corpse stays before it turns into a gore block. :)

Let me know if you find a good middle ground. 45 was the default I believe.

 
Excellent, thank you.

Also, I'm hoping this is by design, and I'm not spoiling the surprise for anyone, but the first trader (from the initial quest) was hostile and the guards were zombies? Haha love it!

 
Really? Huh. You shouldn't have been given that as your POI.

There are destroyed traders in the mod, have been for a while so you didn't spoil anything. :) If that happens again, I may look at tweaking the trader file names to avoid that issue in the future.

 
Something is still going on the with looting. I found two birds nests that I'm able to continually loot, with a new loot pool every time.

I'm going to try a single player game to rule out something wonky on the dedi. Again, it's a fresh install of the server, and mod.

 
That's very odd. I know it's working fine for me, and I was watching someone else stream it on a server earlier with no problems as well.

 
Nope, to both.
Second one? That's.... new. Was the safe damaged when you tried to lockpick it?
Ah that's probably it. There were two zeds locked in a small room with it and they went ape♥♥♥♥ when I started knocking down the door.

 
Ah that's probably it. There were two zeds locked in a small room with it and they went ape♥♥♥♥ when I started knocking down the door.
Yep, if the safe gets damaged then you can't lockpick it because the lockpicks use the "upgrade" method to do it.

It's an issue on Valmod and WotW as well. Haven't found a way around it, unfortunately.

 
That's very odd. I know it's working fine for me, and I was watching someone else stream it on a server earlier with no problems as well.
Looting appears fine on SP. I'm going to wipe the server, and start over. Thanks for the feedback though!

 
Good Day KhaineGB

I DON'T CARE WHAT ANYBODY SAYS ........... I love YOU to Death on giving US THE WIRELESS Junction Boxes .. OH - what a god send this is.

My New Base looks SO Nice without a 1000 wires ruining it .. I should say will .. Just started it .. but used them at the Traders to make some extra protection ...... BUT I Did notice that the guards stopped shooting some of the Z's (you might want to check that out).

ANYWAY THANK YOU SO MUCH .. I'd kiss you .. BUT I'm not that kind of guy .. LOL ... the Old Gamer .. :02.47-tranquillity: :tickled_pink:

PS: ALSO .. Have a great weekend, Have FUN and Enjoy

 
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I'll take air kisses, or bro hugs. That's fine. ;)

And glad you're enjoying it! I tried that out first before including it, got it all working and went "Yep. I like that. That needs to go in."

And I have NO idea what's going on with the guards. They're mostly there for looks rather than function anyways. I never really intended folks to live in the trader, but I figured it would be reasonable for the trader to have guards.

 
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