hi man,is there any way to increase the backpack more ,,may be from 45 to 60.
if no ,, i hope you do it one day
now the new update
iam totally disappointed
-you removed so many grass but this version is much heavy compared to last version
-zombie turn so fast to remains meaning in 7 horde day i will lose so many loot not mention if i loot zombie fast the remains disappear and i looted very very few zombies twice before and after turn
- the flat area of biomes have been replaced by sea waves shaped ground
-i got one zombie the tourist with this huge yellow flare like gnamod flag
- i got ground collapse under me like those tunnel mining ,,i think this is fail or you simply want this.
-removing the clock<are you serious?>should i have my mobile beside me and watch the clock and begin to calculate my time 90min in real life=24 hours in game so 45min means iam 4pm
make mod more difficult is something and make it unplayable and less fun to play is something else
not to mention making leather now
sadly the update removed last version and i delete my old save
Already said I'm not increasing the backpack further because one of the points of 7 days to die is "inventory management." Not "Loot everything and carry all of it back to your base."
Now, the rest of your points.
- Don't get what you mean on the grass? Yes I decreased it. There's still plenty around for quests and crafting and it has INCREASED system performance in all cases when I've spoken to people.
- You shouldn't unless the corpses are on top of corpses. The time was reduced because I had server owners complaining about people using the zombie corpse and then the corpse blocks to dupe items (same for the destroyed workbenches). I will try increasing it by a second or two and see if that helps.
- Haven't touched the RWGMixer file. The wave shapes just seem to be random depending on your seed as I've had it occasionally, but there's still plenty of flat areas for building.
- That's the bomber zombie that used to be on fire. I had people complaining that it wasn't obvious what they were, so I made it obvious (and decreased the spawn rate a bit)
- No idea what you're talking about on the tunnel. As I said, I didn't change the RWGMixer file so I suspect you just got a bad seed.
- Yes, I'm serious about removing the clock. If you think that makes it unfun and unplayable, then sorry... but tough. I played for 2-3 REAL LIFE days with it turned off before I decided to go ahead with it.
There's a clock on EVERY SINGLE TRADER WINDOW in the game. That means vending machines (which you can buy from the trader) and the trader themselves. There's also a class-unique workstation (the radio) which gives the day and time. So I didn't completely remove it from the game, you just have to be more aware of what you're doing, what the light level is like and what the ambient sound is like... you know... how you would in a real apocalypse scenario because your phone battery wouldn't last longer than a day or two.
I may have found a bug.I'm finding that I'm able to repeatedly loot zombie corpses. New loot every time.
I installed a fresh copy of the dedicated server, and client, then installed the mod too.
Funny enough, I reduced how long corpses stick around to try and stop that happening because I had server owners complaining.

I'll try increasing it by a couple more seconds and see if that helps.