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Darkness Falls: They mostly come out at night...

That took me AGES to upload, but done!
v1.4.2.

UMA Textures reduced in size from 4096x4096 to 2048x2048. This means the game doesn't need to generate them on first boot anymore, and performance has been increased (at least on my laptop)
awesome to hear! I will definitely give it a try and report back. is it the same link in the original post? or a different one?

 
awesome to hear! I will definitely give it a try and report back. is it the same link in the original post? or a different one?
Same link :) I always just update github. Makes it easier for everyone + then it works with the mod launcher.

 
Good day KhaineGB:

Question; did your get the version number added into game as of yet ??

I just went into game and it took alittle better than 2:37 min for it to "Pre-Sync Mod" and about the same after hitting play mod using Launcher ....... Anyway .. The game really looks good .. not sure what you did .. but looks good .......... But still no version number to be found.

Just wondering if that had been done yet .. OR .. Do I have to start a totally new game for it to show up ... I check game log and it said 1.4

Thank you ahead of time .... the Old Gamer ... :02.47-tranquillity:

 
Not done yet! Version number is going into the big update, which I just copied to a USB stick so I can go test it out properly. :)

 
V1.5 Update!

  • Instant Death Zone removed from the Rad Zone! (do NOT go off the map! Try to stay below 20,000 in any direction)
  • Hub City POI's added to the Rad Zone + a couple of the OP ones from the compo pack, so there's a reason to go looking.
  • Radiated Ground now grants the "Deadly Radiation" debuff. Lasts 30 mins. -1 wellness every minute, -1 health every 30 seconds, -10 stamina every 30 seconds, -1 hydration every minute.
  • Anti-rad meds added to remove the Deadly Radiation debuff. Grants an immunity buff for 30 mins. Can be found as "Rare Medicine" or crafted in the chemistry station. (Unlocked via science skill)
  • Zombie Behemoth and Zombie Behemoth Radiated added. Rare spawns outside of hub city.
  • Loot lists tweaked.
  • Axes skill and Lumberjack perk added. Stone Axe no longer upgrades, but levels the Axes skill, which then does more block damage. Lumberjack perk does more entity damage + harvest amount.
  • Marksman perk added. Used for bows, increases entity damage.
  • Stone hammer added. Counts as a construction tool. Used only for repairing and upgrading.
  • Starter quests changed. Now need to craft bedroll + stone axe. Civilian class now needs to craft a stone hammer instead of a stone axe.
  • Lockpicks and Door Bash from Valmod added! Now you can unlock safes (takes a while, but less time than an axe) and bash doors open without breaking them.
  • Mod name and version number added to the in-game menu (ESC key)
  • Crossbow will take stone, iron and steel bolts only.
  • Steel crossbow added from valmod (was iron in that mod) that will take steel, exploding and titanium bolts.
  • Both types able to take scopes.
  • Combat axe from Valmod added. There's also a titanium version.
  • "resting" buffs have been reapplied to bedrolls and beds. Better beds give a better buff, so now there's a point to making them.
  • Roaming Hordes changed. Now include new zombies and hordes specifically designed to batter your base!
  • Run Forrest Run has been re-activated, but cannot be purchased. You can only learn it from rare books!
  • Trader lists updated to have a chance to sell the anti-rad meds & Run Forrest Run book.

Bug Fixes and Tweaks.

  • Slightly increased the damage of the P225 so it's a little better than the Pistol.
  • Tweaked rewards of the Trader Defense quests so the hard one is actually rewarding.
  • Fixed minibike storage for the EAC/non-BBM version of the mod.
  • NPC variety added to trader guards.


Already on GitHub, so go download and install it via your preferred method. :D

 
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A little bit more info regarding my comment on the rad zone.

It's set in the files to start generating around 15,000 from 0,0 (it was like this in the previous version as well, so a new world won't be required). In reality, I found it started generating closer to 10,500. I've set the world limit to 25,000 for terrain generation and the rad zone to go out to 30,000. Once I started crossing the 20,000 threshold, there was a chance of errors occurring that basically meant I couldn't move, had to log out, log back in and usually got kicked out to the edge of the rad zone... because the actual "terrain generation" stops somewhere around 20,500-21,000.

So be VERY careful. If you're getting near the edge of the map, then you're crossing into dangerous territory.

 
Is the link in the first post for the UMA textures still needed/valid, or are the smaller ones now included by default anyway?

 
Is the link in the first post for the UMA textures still needed/valid, or are the smaller ones now included by default anyway?
Nope! Not needed. Thanks for reminding me to remove it. :) The smaller ones are included as default.

 
Good day KhaineGB,

Quick question .. New Game or is Save game still good ??

Looked to be a lot of changes and was just wondering.

No problem either way .. I don't mind ...... the Old Gamer ... :02.47-tranquillity:

 
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Is the link in the first post for the UMA textures still needed/valid, or are the smaller ones now included by default anyway?
Having a bit of an issue here. Downloaded and extracted the new version on the computer i play on (server is doing fine, and running great!) but when i load the game, it just sits at a black screen, never loads, only way to bypass is to verify integrity, when i do that, i get string errors in the command console, looking like an issue with the textures. Is there something that normally causes this, maybe a specific file i can pull out and not include?

On another note, even with the errors the lag is reduced when you encounter a new zombie, much improved!

 
Good day KhaineGB,
Quick question .. New Game or is Save game still good ??

Looked to be a lot of changes and was just wondering.

No problem either way .. I don't mind ...... the Old Gamer ... :02.47-tranquillity:
Should be fine without. I just increased the size of the world but left the rad zone starting at the same point, so everything SHOULD be ok.

But... y'know... cross your fingers and hope. :D

Having a bit of an issue here. Downloaded and extracted the new version on the computer i play on (server is doing fine, and running great!) but when i load the game, it just sits at a black screen, never loads, only way to bypass is to verify integrity, when i do that, i get string errors in the command console, looking like an issue with the textures. Is there something that normally causes this, maybe a specific file i can pull out and not include?
On another note, even with the errors the lag is reduced when you encounter a new zombie, much improved!
That sounds like it's getting rid of the UMATextures folder for whatever reason, because that's normal if it's missing when you boot up. I'd make folder manually, let the game do it's thing (because it WILL be slow and laggy), reboot and see if it's fixed.

If it is, rename the old folder and download the new one from GitHub and see if that sorts it. If it doesn't, at least you have a backup. :)

 
Should be fine without. I just increased the size of the world but left the rad zone starting at the same point, so everything SHOULD be ok.
But... y'know... cross your fingers and hope. :D

That sounds like it's getting rid of the UMATextures folder for whatever reason, because that's normal if it's missing when you boot up. I'd make folder manually, let the game do it's thing (because it WILL be slow and laggy), reboot and see if it's fixed.

If it is, rename the old folder and download the new one from GitHub and see if that sorts it. If it doesn't, at least you have a backup. :)
Just did some testing! Whatever is breaking my game is something in the prefab folder, i moved the textures and data folders over, and have no issue at all, and im happy to report the lag from zombies loading is 10% of what it was before, or less! Awesome work on everything so far Khaine! Thank you for the wonderful mod and support!

 
I was gonna say, I just redownloaded 7DTD, copied it out of steam twice and patched it with both versions of the mod and have 0 issues...

I did tweak some prefabs, but not massively so. :) This game can be such a bugger sometimes.

 
I was gonna say, I just redownloaded 7DTD, copied it out of steam twice and patched it with both versions of the mod and have 0 issues...
I did tweak some prefabs, but not massively so. :) This game can be such a bugger sometimes.
gotcha! Yeah i figured my solution was not the end all, just figured i could help someone else who was looking for the same answer :)

 
OK KhaineGB and a Good day

Just ran a bit in game and seen some of the new Z's .. nice job and the Version is working nicely when you use "ESC" mode to check for version .. nice ..

The Only issue is (7) Z's spawned into the New base I was working on .. Now I didn't have a bed down yet here and need to go back to first base to check out that has the bed and will do later ........ getting ready for 14 day horde night and with the Update my town grew to a city more or less .. LOL .. plus I'm in the middle of 4 other towns it looks like, SO my map has become a really Nice MAP.

Other than those couple of things .. Everything is going good ... Have fun and Enjoy .. the Old Gamer ... :02.47-tranquillity:

 
OK KhaineGB and a Good day
Just ran a bit in game and seen some of the new Z's .. nice job and the Version is working nicely when you use "ESC" mode to check for version .. nice ..

The Only issue is (7) Z's spawned into the New base I was working on .. Now I didn't have a bed down yet here and need to go back to first base to check out that has the bed and will do later ........ getting ready for 14 day horde night and with the Update my town grew to a city more or less .. LOL .. plus I'm in the middle of 4 other towns it looks like, SO my map has become a really Nice MAP.

Other than those couple of things .. Everything is going good ... Have fun and Enjoy .. the Old Gamer ... :02.47-tranquillity:
They were just throwing you a housewarming party. ;)

 
Hey khaineGB and everyone, Enjoying the mod as always... Just wondering if anyone else having any issues with towns/city areas spawning? i have gone through a few different names to get it, But nothing. So i am either having the worst luck ever or something went abit wrong with the creating the world.. I get maybe a handful of buildings in a town, and even some of those are disappearing when you get towards them. I created one world and flew around looking about, and it was pretty much the same all over the world.. If anyone has any suggestions i am ears open. Thanks again..

 
Seems to be working to me...

bnQYTQh.jpg


I got that while looking for an error a streamer has been having.

EDIT: If anyone is getting Invalid Cast Exception errors, it seems to be related to the electricity system. Basically I had tried to be smart to save myself some blockID's, broke a ton of prefabs (which I didn't realise) so had to put the original file back.

So you'll either have to get out of the area you are in to fix it, or start a new world.

 
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