Darkness Falls: They mostly come out at night...
This is a mod I originally created to fix a few "issues" myself, my wife and some friends felt the game had. Turns out I really enjoy modding so I've expanded on it quite a bit. The intent is to drag out the early game, so it will take you longer than usual to get to Iron and Steel. I've also tried to inject a little realism by locking away quite a few recipes behind perks, since most normal folks wouldn't know how to do/make those things.
Not only that, I started playing in Alpha 8, so I wanted to try and bring back a few things from that era. Hub city, sharp rocks and sticks are pretty good examples of that, and I will be doing my best to try and incorporate more features from that era of gameplay. I will also be trying to add in new zombies/enemies to make the "end game" more difficult.
Features.
- 9 Classes to choose from, with 6 quests each! (Class quests take approx 60 mins to finish if you grind hard)
- Skill points per level decreased to 4. XP required to level increased to 1000.
- 35 slot minibike storage!
- 10 slot crafting queue!
- SimpleUI added! Temperature, food and water displayed on the HUD for your convenience. XP Bar above your hotbar.
- Hub City 2.0! 0,0 is now wasteland, and there's a high chance of a large city spawning there, or close to it. There is also a chance for a second city not in the wasteland. (think A15 rules, but the city is based off new random gen cities)
- All zombie spawns doubled in the cities. 50% increase in other areas.
- Night time is now dangerous. The ferals come out to play...
- Spears added! Damage isn't great, but they have good range.
- Scrap Iron Tools added.
- Iron cannot be unlocked until level 50.
- Titanium added! You can find it underground and in biomes on the surface. You should also find scrappable trophies. Smithing perk unlockable at level 150.
- Titanium weapons and tools added!
- Forge Ahead book is back! (can also be purchased as a perk)
- Leather Tanning book is back! (can also be purchased as a perk)
- Wrench is now a perk and a schematic, but crafted and repaired with Iron.
- All common books added as perks, so you have the choice of finding the book or spending points.
- Skill books added for all 100 level skills.
- Lots of "standard" stuff is now perks. Make sure to check the list!
- Generic skill point book added so you have ways to get skill points.
- Skill notes! Find a recipe you already have? Scrap it into a skill note and craft that into something more useful.
- Extra crops! Grow apple trees, wheat and carrots! (Apple and Wheat from Valmod)
- More food! Way too much to list, but bread is now an option. So are sunday roast dinners. YUM!
- Animal Coops and Snares from Valmod added.
- Fishing added! Fishing Pole is based off War of the Walkers, while fishing nets are my own creation.
- Clay bowls are back, and used for more than just pretty plants!
- Craftable Small Engines and Lead Batteries!
- 4 new guns! P225 Pistol, AR-15 Automatic Rifle, Winchester Rifle and CAWS Automatic Shotgun (Has a sound bug, but not much I can do about it atm)
- New ammo! Hollow Point for 9mm, .44 and 7.62mm rounds. Dragon's Breath for the Shotgun.
- Gun crafting! Recipes for all parts added to the appropriate perks/books/schematics, but good luck finding the CNC machine you need to make them!
- Gun mods! Pistols have silencers, rifles have silencers AND scopes and shotguns have chokes. Find the MacDyver book to craft your own mods! (mods can be applied to any gun you know the recipe for if you find them)
- Unload option added to all guns! No need to disassemble to remove ammo.
- Arrows (all types) can now use cloth fragments instead of feathers. Sticks and Sharp Stones have also made a return!
- Tree sap is now a thing! Try left-clicking on non-dead trees with jars or bowls...
- Sterile Bandage! New healing item to fill the void between normal Bandages and First Aid Bandages.
- Working sinks and ovens! Both types craftable, so pick whichever matches your kitchen.
- 5 new workstations. The Advanced Forge (required to smelt steel, but no fuel needed!), the Mortar and Pestle and two workbenches! There is also the rare, loot-only, CNC machine!
- Water butts! Make your own barrel to catch rainwater (currently fills up every 2 in-game days, must be placed on dirt and outside).
- Bandit's and Survivor's added to the world! Also there are new zombies! Bandits in the wastelands ALWAYS use guns, so tread carefully!
- Trader's are no longer protected! Take care of your local business! (NPC is immortal, but the POI can be destroyed. This is necessary to fix the NRE bug with NPC's)
- Guards added to the trader, with a Guard Captain NPC! Talk to them to buy quest starters, which can earn you skill notes!
- Reworked rwgmixer.xml. Now you have a world with less mountains, lots of rolling hills and less water! Cities are also larger (using Tin's city generation code, added to my own rwgmixer edits)
- Compo pack added! This also includes Tin's POI's from his A16.3 rwgmixer thread, so make sure you give him some well-deserved love! (original rwgmixer file is under the Data folder. Copy this to your config folder if you do NOT want to use the compo pack POI's)
- Guppycur's Bloodmoon Trickle has also been added! 7 day hordes should now be more fun.
Known Issues.
- First boot takes a while and the menu is laggy. Let the mod load to build the UMA textures, then spam-click "Exit" once the menu is loaded and reload the game. Load times are still long, but the lag is gone. If you get a ton of console spam at the menu, your UMATextures folder is missing (one is included in the mod).
- The "Take All" button doesn't work for looting on the BBM version. Keyboard shortcut works fine.
- Sound stops playing for the CAWS shotgun if you hold the fire button down.
- Forge and Advanced Forge instantly consume the first item, and add the units to their inventory. The last item is not consumed. This only seems to happen if you leave the forge window open. Closing the window and letting the forge do it's thing works normally.
To-do List.
- General bug fixing and balancing as needed.
- Throw in some rare zombies/npc's.
- Base-breaker zombies (rare spawn/horde only)
Potential Future Features.
- Require water for crops to grow.
Alpha 16.4 Download (EAC Friendly, also works for servers)
Alpha 16.4, 45-slot BBM Version Download (Not EAC friendly, also includes 45 slot minibike and dropped backpack increase)
Alpha 16.4, 45-slot BBM Server Version Download (Server version of the 45-slot backpack mod)
Both versions are now available on the mod launcher!
Installation Instructions. (If you don't use the mod launcher)
Make a copy of your 7 Days to Die folder first!!!
Download the zip file at the link above. Unzip the Data and Mods folder to your 7 Days to Die folder and overwrite when prompted. The mod is entirely XML based and extra icons.
Feedback would be appreciated! My current intent is to make nights dangerous, early-game should take a while and even getting to end-game should be a slow process. Zombie HP and Damage have not been altered, yet.
PC Used to Create the Mod.
Original Machine (RIP February 2018)
CPU: i7-2820QM (2.3ghz Quad Core, Hyperthreading enabled CPU)
RAM: 8GB DDR3-1600
GPU: ATI Radeon 6650M
O/S: Windows 10 Pro
This machine barely ran 7 Days to Die, but it was getting 20-25fps with the mod (at 1366x768, everything on low). Mod also works at 1280x720, but I wouldn't go any lower than this.
Social Media Stuff.
I do check this thread several times a day, but there are other ways you can get in touch with me. There's Discord server located
here, but it is mostly used for my streaming. There is a dedicated channel for the mod though. You can also find me on
Twitter and over here on
Twitch.
Buy Me A Coffee!
My wife and friends suggested I add this, so I did. I don't expect anyone to donate, and it took a lot of nagging from folks to make me add it. But I do drink a lot of coffee while coding... so...
buy me a coffee?