Thankfully in a17 everything is bascally mp so it should be easier for modders like yourself. I was about to start a game in darkness falls, but, if there is going to be a patch soon it might be better if I wait till after it. Don't wanna have to restart again after just starting.Patch is going to be delayed due to nasty NRE errors when running on a server.
Just wanted to give a heads up in-case anyone was waiting.![]()
It's mostly just extra vehicles for looting, fixing a few issues with the custom vehicles and single-player games start with 2 class books instead of 1.Thankfully in a17 everything is bascally mp so it should be easier for modders like yourself. I was about to start a game in darkness falls, but, if there is going to be a patch soon it might be better if I wait till after it. Don't wanna have to restart again after just starting.
Ahh I think i'll wait till that patch hits. Be nice to have something to drive other than the minibike. Also there a ver with a even bigger backpack/minibike out there?It's mostly just extra vehicles for looting, fixing a few issues with the custom vehicles and single-player games start with 2 class books instead of 1.![]()
So nothing major.
This is the best mod I've played(>2000 hours, started alpha 11).It's mostly just extra vehicles for looting, fixing a few issues with the custom vehicles and single-player games start with 2 class books instead of 1.![]()
So nothing major.
To: Answer 1: Check military camps, I find them often in the ones with 2 tents that are out in the wilderness, and less often in the small bases with like 4 tents. I just ran into one on day 2 on 90 min days game I started recently, thankfully I bought that 580 qual sledgehammer at the trader or else i'd have been in some real trouble.This is the best mod I've played(>2000 hours, started alpha 11).Few problems:
1. Where is spawn Scientist zombie, Scifi Locker? I need researchNotes for craft futureTechBook. Maybe you should add scrap MasteryBook to get a researchNotes? I found only 2 bunkers(7 researchNotes) in the burnt biome although I have level 206 and 113 days.
2. How can i get a Roadhog bag? Disassembling any cars does not give it and did not find it in the loot file.
3. M4A1 and AR15 is very OP damage with 9mm ammo and scope on it has a greater range. For this damage they should use 7.62 ammo.
4. The cost of crafting energyCell is large(10 electronicParts and 1 enriched uranium for 1 shot???). Tested with the admin panel-I can not craft a laser workbench.
5. Maybe you should change the noise level of all laser weapons (from 50 meters to 7)?
6. hoeScrap does not fertilize the ground. With an hoeIron everything is fine. Or is it like a laser multitool and a titanium block?
7. Laser multitool has an error: when I click on it with the left mouse button in my backpack, the image of the backpack disappears.
8. The bullet from P225 flies above the aiming point by the right mouse button.
Sorry for my English-it's google translator![]()
Yes, 6 point is my mistake and I can not read the description of the scrap hoeTo: Answer 1: Check military camps, I find them often in the ones with 2 tents that are out in the wilderness, and less often in the small bases with like 4 tents. I just ran into one on day 2 on 90 min days game I started recently, thankfully I bought that 580 qual sledgehammer at the trader or else i'd have been in some real trouble.
You've gotten alot farther in the mod than I have, but I agree with number 3: those guns are way to strong for the ammo-type they use, to the point I literally refuse to use them as they are op as hell.
6: hoeScrap doesn't fertilize the ground with fertilizer, this is intended you need the Iron Hoe to do it. It even says right on it that the scrap hoe won't allow you to use fertilizer to increase crop yeilds more.
Sorry for the delay. I've been busy.This is the best mod I've played(>2000 hours, started alpha 11).Few problems:
1. Where is spawn Scientist zombie, Scifi Locker? I need researchNotes for craft futureTechBook. Maybe you should add scrap MasteryBook to get a researchNotes? I found only 2 bunkers(7 researchNotes) in the burnt biome although I have level 206 and 113 days.
2. How can i get a Roadhog bag? Disassembling any cars does not give it and did not find it in the loot file.
3. M4A1 and AR15 is very OP damage with 9mm ammo and scope on it has a greater range. For this damage they should use 7.62 ammo.
4. The cost of crafting energyCell is large(10 electronicParts and 1 enriched uranium for 1 shot???). Tested with the admin panel-I can not craft a laser workbench.
5. Maybe you should change the noise level of all laser weapons (from 50 meters to 7)?
6. hoeScrap does not fertilize the ground. With an hoeIron everything is fine. Or is it like a laser multitool and a titanium block?
7. Laser multitool has an error: when I click on it with the left mouse button in my backpack, the image of the backpack disappears.
8. The bullet from P225 flies above the aiming point by the right mouse button.
Sorry for my English-it's google translator![]()
About 8 yeah its funny, the crossbow and bow always shoot to the same spot, bow is near the bottom of the crosshair, xbow is the lower right corner. They never have fixed it (TFP I mean). I'd understand if it had accuarcy variance, but it always goes to the same spot every shot.Sorry for the delay. I've been busy.![]()
1) Military camps. Anywhere a military zombie can spawn, so can a scientist.
2) Look for the "duffle bag" loot container. Wrench it.![]()
3) AR-15 is actually less than an AK-47. I think the M4A1 is either the same or slightly more.
4) Was supposed to be 10, not 1. Whoops! Will fix it.
5) Will look into this since I'm re-balancing sound.
6) Intended.![]()
7) Reported issue, but I literally cannot reproduce it locally so I have no idea why it's doing it.
8) Sort-of known issue. It's a pain to line up guns in 7DTD so that's about the best I could do with. I can enable the crosshair for aiming though which will help.
Is this still the check for water? A server I play on is having plants disappear on fertilized farmland, and I've been trying to figure out why. Our current setup is dirt over a layer of water.I think I see your problem.
They have to be planted within 2 blocks of a WATER BLOCK. The code check is this.
Code:for (var x = -2; x <= 2; x++) { for (var z = -2; z <= 2; z++) { if (_world.GetBlock(_blockPos + new Vector3i(x, 0, z)).Block.blockMaterial.id == "water") return false; if (_world.GetBlock(_blockPos + new Vector3i(x, -1, z)).Block.blockMaterial.id == "water") return false; if (_world.GetBlock(_blockPos + new Vector3i(x, 1, z)).Block.blockMaterial.id == "water") return false; } }
The problem with the laser multitool bug appears when it is partially broken. I solved it like this:Sorry for the delay. I've been busy.![]()
1) Military camps. Anywhere a military zombie can spawn, so can a scientist.
2) Look for the "duffle bag" loot container. Wrench it.![]()
3) AR-15 is actually less than an AK-47. I think the M4A1 is either the same or slightly more.
4) Was supposed to be 10, not 1. Whoops! Will fix it.
5) Will look into this since I'm re-balancing sound.
6) Intended.![]()
7) Reported issue, but I literally cannot reproduce it locally so I have no idea why it's doing it.
8) Sort-of known issue. It's a pain to line up guns in 7DTD so that's about the best I could do with. I can enable the crosshair for aiming though which will help.
That's still the right code, yes. So why it's not working I have no idea.Is this still the check for water? A server I play on is having plants disappear on fertilized farmland, and I've been trying to figure out why. Our current setup is dirt over a layer of water.
I'm not clear from the code if you're checking the Y axis. X & Z are obvious from the for loops, but I don't know the syntax of Vector3i() so I'm not certain...is the 0, -1, and 1 check for water at the same level, one block lower, and one block higher? If that's the case then our setup should work. If not, does the water just need to be on the same elevation and within 2 blocks?
Huh. This is why a second pair of eyes are good. Thank you very muchThe problem with the laser multitool bug appears when it is partially broken. I solved it like this:<item id="2993" name="energyCell">
<property name="CustomIcon" value="oilpump" />
<property name="CustomIconTint" value="A83418"/>
<property name="DescriptionKey" value="energyCellDesc"/>
<property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow"/>
<property name="DropMeshfile" value="#FutureTech?EnergyCell"/>
<property name="HandMeshfile" value="#FutureTech?EnergyCell"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="21"/>
<property name="Stacknumber" value="500"/>
<property name="CraftingSkillGroup" value="craftFutureTech"/>
<property name="SellableToTrader" value="false" />
<property name="EconomicValue" value="450"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="RepairTime" value="2"/>
<property name="RepairAmount" value="2500"/>
</item>
Once it is tied with energyCell for repair. I added 2 last lines(items.xml), but the values for the cost of repair and time can be edited.
I do not understand what is happening with your game client. As I have: if you plant seeds without water on the ground treated with a hoe, then the neighboring ones disappear. But you can plant diagonally in a checkerboard pattern. If there is water at a distance of 2 blocks (3 are already breaking), then everything is fine. As an exampleSo I made a Farm right, it looks like this:w=water d=dirt b=wood block
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bwddwddwddwddwddwddwddwddwb
bwddwddwddwddwddwddwddwddwb
bwddwddwddwddwddwddwddwddwb
bwddwddwddwddwddwddwddwddwb
bwddwddwddwddwddwddwddwddwb
bwddwddwddwddwddwddwddwddwb
bwddwddwddwddwddwddwddwddwb
bwddwddwddwddwddwddwddwddwb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
till 30 rows down.
The issue I am having is, some places on it cannot seem to hold seeds (or any plant/tree for that matter i've tried with both), like second I plant on the spot it explodes and either turns back into a seed or disappears. Not even the grass from forest ground can grow on these spots, it explodes and poofs second it grows. Any idea whats causing this?
Also am I the only one who never takes scrap tools, and just waits till level 30 to get iron? I usually pick Civilian as my 1st class, as I like the bonus skill points they help alot early game.
Edit: Added a picture, the 2 green spots as well as the one right smack in front of my character for some reason is unable to hold a plant at all, second I put it there it has a 50/50 chance of poofing or turning back into a seed. It seems to be random.
View attachment 25331