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Darkness Falls: They mostly come out at night...

We play doubles. And there are more important professions for survival (hunter, miner). And it turns out that there is no meat stew. Then it is difficult to increase health. Still really want to return this recipe to the public.
Wellness is SUPER easy to level up. The farmer zombies (and the fat zombie in the white dress) often drop good quality food if they're feral or higher. Vitamins give wellness, other food also gives wellness.

Going to give you a tip. Stop obsessing over wellness. It's gone in A17.

I would love to strip health increase from food and make it level dependent - not sure that is possible.
I actually experimented with removing wellness from the DLL and all wellness increases from food locally.

Unfortunately it can't be tied to level, but I did manage to tie health/stamina increases to the 1-100 skills instead. Like athletics. I had that increase stamina. :)

 
Hello,

I am running a test server for our members, we are running Darkness Falls on it to see if it will be our Next Mod to play as a community. I have one issue that a member has encountered and I can not find an answer for her. She took up farming and created the rain barrels to collect water and they get partially full of water and she picks up and it says put them down. She does and when she comes back to area they are gone, this has happen several times in multiple map locations.

Is there any place I can read on farming for this MOD or can someone tell me the use and how to use the rain collector barrels?

I would appreciate it and I know it will end her frustrations and a bonus, I look good as an admin if i can come back with the answer.

Thank You ALL.

 
Regarding farming.

Barrels have to be put down, outside, preferably on dirt but concrete/asphalt/etc should also be fine. You have to completely leave them alone until you can't pick them up anymore.

THEN break the block. You get back the barrel + a bucket of water. Also, keep them away from your plants because the code for checking for water can cause problems with barrels and trees (hopefully this won't be an issue once A17 comes out as I've potentially got a better way of doing it).

Oil pumps are the same. Must be outside, on dirt, and then you just throw fuel in it and get oil out.

 
Thank You Sir.

Hey, I do have a question about A17 and your MOD. How long after A17 would you think this MOD would be ready to play?

Thank You Again.

 
As long as it takes for SDX to get updated so we can use custom blocks, models and sounds. :)

Then maybe add a week or two for me to be lazy and convert it.

 
In THEORY.... yes and no.

I should be able to make the bodies stay longer, but I don't think I can stop them disappearing. I also don't know if I can have them turn back into gore blocks.

Sadly that's a "I need to see the code to answer properly" question and I can only make an educated guess. :)

 
Well if you can make the bodies stay for days then that is ok. Just can't stand things poofing in front of me of if I go around the corner after killing a zed then go right back and their poofed.

 
Well I'm basing it off assumptions in A16. Right now, entities have this entry.

<property name="TimeStayAfterDeath" value="4" />

The value is seconds. If I were to make a corpse stay for a DAY, then it'd have to be set to around 3600 (that's 1 in-game day if your days are 60 minutes) which I have a suspicion might be a bit too long.

I'm more likely to set it to 5-ish minutes instead so lag doesn't get insane (especially horde nights) but they'll despawn after a while. A LOT of AAA games have body clean up after X amount of time to reduce lag. :)

 
Heads up for folks. The 1.8.4 test build has been posted in the discord server!

Now, this massively alters the titanium minibike. I plan for this patch to go live on Monday, assuming no major issues. If you have a titanium minibike, please empty and disassemble it BEFORE then otherwise you could lose items/have NRE issues.

A restart will not be required for the update, provided you follow this advice. :)

 
V1.8.4 is on GitHub and the launcher! Have fun!

  • Hornet sounds reduced by 5Db. (approx 25-30%)
  • Combat shotgun sounds reduced slightly and tweaked to reduce chances of them playing twice.
  • Green hornet is no longer aggressive unless attacked. (meant to do this ages ago)
  • Added new cars to loot. (with unique lists for disassembly)
  • New cars downgrade into frames. (also with adjusted disassembly lists)
  • Custom vehicle code added!
  • Roadhog bike now replaces the mechanic's titanium minibike.
  • Armoured Car added.
  • Rare book added to learn how to build the armoured car.
  • New icons added for the offroad tires (now called performance tires), titanium handlebars (now called roadhog handlebars), titanium minibike seat (now called roadhog seat) and the large engine.
  • Elevator code updated so it should work better. Also includes a larger elevator (Seemed a little buggy to me) for the new vehicles.
  • Chrysanthemum spawn increased in the forest biome.
  • Survivor spawn rate slightly decreased.
  • Swapped munitions boxes to use the loot helper system for greater variety of loot.
  • Tweaked max power of the battery bank and generator bank.

The one thing people always ask is "Do I need to restart my game for this?" and that's a tough one to answer this time. If you actually read the warning posted and disassembled your titanium minibike, you will be fine. If you DIDN'T do that, you're gonna have some NRE problems. So... in THEORY... no you don't need to restart. If you want to in order to get the new cars to loot, then that's fine but they should spawn in unexplored areas. :)

HUGE thanks to 308 for updating his elevator mod (with a larger elevator to fit vehicles), manux for his custom vehicle code, Dust2Death for his Roadhog AND helping me rig up my car model and JaxTeller718 for providing sounds for the Roadhog (also used on the car for now).

Known issue: You will get the following error on spawning the car.

Code:
[type=EntityCustomLoader, name=CarArmour, id=568] : Some bones could not be found for set 1. Custom Car will not be fully functionnal.
This is completely ignorable. It's just because EntityCustomLoader expects some extra bones that are not present. It does not effect the car or performance in any way, but allows it to destroy stuff you run over.

 
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