Mods/SDX/Resources.
You should have a file called Hornet.Unity3D
EDIT: Wait... did you go into entityclasses.xml and turn on the bit of code that starts like this?
Code:
<!-- Hornet Mod
<entity_class name="hornet">
Because if so, that doesn't work. That's why it's turned off.
item.xml
<item id="1455" name="stingHornet">
<property name="IsDeveloper" value="true" />
<property name="Material" value="organic" />
<property name="Canhold" value="false" />
<property name="HoldType" value="28" />
<property name="Stacknumber" value="1" />
<property name="Candrop" value="false" />
<property class="Action0">
<property name="Class" value="Melee" />
<property name="Delay" value="2.0" />
<property name="Range" value="1.2" />
<property name="Sphere" value="0.4" />
<property name="Block_range" value="2.5" />
<property name="DamageEntity" value="15" />
<property name="Sound_start" value="swoosh" />
</property>
</item>
entityclasses.xml
<entity_class name="hornet">
<property name="EntityType" value="Zombie" />
<property name="Mesh" value="Animals/Hornet/HornetPrefab" />
<property name="ModelType" value="Standard" />
<property name="HasRagdoll" value="false" />
<property name="Prefab" value="NPC" />
<property name="Class" value="EntityHornet" />
<property name="Parent" value="Enemies" />
<property name="AvatarController" value="AvatarHornetController" />
<property name="PhysicsBody" value="zombie04" />
<property name="HasDeathAnim" value="true" />
<!-- AI properties -->
<property name="AITask-1" value="BreakDoor" />
<property name="AITask-2" value="BreakBlock" />
<property name="AITask-3" value="Territorial" param1="10" />
<property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityPlayer" />
<property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityNPC" />
<!--property name="AITask-6" value="ApproachAndAttackTarget" param1="EntityAnimalBear" /-->
<!--property name="AITask-7" value="ApproachAndAttackTarget" param1="EntityAnimalStag" /-->
<property name="AITask-6" value="ApproachSpot" />
<property name="AITask-7" value="Wander" />
<property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityPlayer" />
<property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityNPC" />
<property name="AITarget-3" value="BlockingTargetTask" />
<property name="AITarget-4" value="SetNearestCorpseAsTarget" param1="EntityPlayer" />
<property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityPlayer" />
<property name="AITarget-6" value="SetNearestEntityAsTarget" param1="EntityNPC" />
<!--property name="AITarget-4" value="SetNearestEntityAsTarget" param1="EntityAnimalBear" /-->
<!--property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityAnimalStag" /-->
<property name="WalkType" value="3" />
<property name="MaxHealth" value="50" />
<property name="MaxViewAngle" value="180" />
<property name="HandItem" value="stingHornet" />
<property name="Weight" value="20" />
<property name="PushFactor" value="10" />
<property name="Immunity" value="sickness;disease;bleeding;wellness" />
<property name="WanderSpeed" value="0.08" />
<property name="ApproachSpeed" value="0.2" />
<property name="NightWanderSpeed" value="0.08" />
<property name="NightApproachSpeed" value="1.1" />
<property name="PanicSpeed" value="0.55" />
<property name="CanClimbLadders" value="true" />
<property name="IsEnemyEntity" value="true" />
<property name="SurfaceCategory" value="organic" /> <!-- This decides on the particle effect played on hit -->
<property name="AttackTimeoutDay" value="2" /> <!-- animations is so long! in s -->
<property name="AttackTimeoutNight" value="2" />
<property name="ParticleOnDeath" value="blood_death" />
<property name="SoundLiving" value="Enemies/Hornets/hornetflylp" /> <!-- this does not work so far !!! -->
<property name="SoundRandomTime" value="60.0" />
<property name="SoundRandom" value="Enemies/Hornets/hornetroam" />
<property name="SoundAlertTime" value="25.0" />
<property name="SoundAlert" value="Enemies/Hornets/hornetalert" />
<property name="SoundHurt" value="Enemies/Hornets/hornetpain" />
<property name="SoundDeath" value="Enemies/Hornets/hornetdeath" />
<property name="SoundAttack" value="Enemies/Hornets/hornetattack" />
<property name="SoundSense" value="Enemies/Hornets/hornetsense" />
<!-- <property name="LootListOnDeath" value="24" /> -->
<property name="SpawnOnGround" value="false" />
<property name="ExperienceGain" value="20"/>
<property name="CorpseBlock" value="GoreBlock1Prefab"/>
<property name="CorpseBlockChance" value="0"/>
<property name="TimeStayAfterDeath" value="30" />
<property name="DeadBodyHitPoints" value="80" /> <!-- For harvesting -->
<drop event="Harvest" name="foodHoney" tool_category="Butcher" count="5" prob="1" />
</entity_class>
sounds.xml
<!-- Hornets -->
<SoundDataNode name="hornetalert"> <AudioSource name="Sounds/AudioSource_Pain"/>
<AudioClip ClipName="Sounds/Enemies/Hornets/hornetalert1"/>
<AudioClip ClipName="Sounds/Enemies/Hornets/hornetalert2"/>
<AudioClip ClipName="Sounds/Enemies/Hornets/hornetalert3"/>
<LocalCrouchVolumeScale name="1.0" /> <CrouchNoiseScale name="0.5" /> <NoiseScale name="1" /> <MaxVoices name="1" /> <MaxEntities name="10" /> <MaxRepeatRate name="0.5" /> </SoundDataNode>
<SoundDataNode name="hornetattack"> <AudioSource name="Sounds/AudioSource_Creatures"/>
<AudioClip ClipName="Sounds/Enemies/Hornets/hornetattack1"/>
<AudioClip ClipName="Sounds/Enemies/Hornets/hornetattack2"/>
<AudioClip ClipName="Sounds/Enemies/Hornets/hornetattack3"/>
<LocalCrouchVolumeScale name="1.0" /> <CrouchNoiseScale name="0.5" /> <NoiseScale name="1" /> <MaxVoices name="1" /> <MaxEntities name="10" /> <MaxRepeatRate name="0.5" /> </SoundDataNode>
<SoundDataNode name="hornetdeath"> <AudioSource name="Sounds/AudioSource_Pain"/>
<AudioClip ClipName="Sounds/Enemies/Hornets/hornetdeath1"/>
<AudioClip ClipName="Sounds/Enemies/Hornets/hornetdeath2"/>
<AudioClip ClipName="Sounds/Enemies/Hornets/hornetdeath3"/>
<LocalCrouchVolumeScale name="1.0" /> <CrouchNoiseScale name="0.5" /> <NoiseScale name="1" /> <MaxVoices name="1" /> <MaxEntities name="10" /> <MaxRepeatRate name="1.111" /> </SoundDataNode>
<SoundDataNode name="hornetflylp"> <AudioSource name="Sounds/AudioSource_Creatures"/>
<AudioClip ClipName="Sounds/Enemies/Hornets/hornetflylp1" Loop="true"/>
<LocalCrouchVolumeScale name="1.0" /> <CrouchNoiseScale name="0.5" /> <NoiseScale name="1" /> <MaxVoices name="1" /> <MaxEntities name="10" /> <MaxRepeatRate name="0.0001" /> </SoundDataNode>
<SoundDataNode name="hornetpain"> <AudioSource name="Sounds/AudioSource_Pain"/>
<AudioClip ClipName="Sounds/Enemies/Hornets/hornetpain1"/>
<LocalCrouchVolumeScale name="1.0" /> <CrouchNoiseScale name="0.5" /> <NoiseScale name="1" /> <MaxVoices name="1" /> <MaxEntities name="10" /> <MaxRepeatRate name="1.111" /> </SoundDataNode>
<SoundDataNode name="hornetroam"> <AudioSource name="Sounds/AudioSource_Creatures"/>
<AudioClip ClipName="Sounds/Enemies/Hornets/hornetroam1"/>
<LocalCrouchVolumeScale name="1.0" /> <CrouchNoiseScale name="0.5" /> <NoiseScale name="1" /> <MaxVoices name="1" /> <MaxEntities name="10" /> <MaxRepeatRate name="1.111" /> </SoundDataNode>