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Darkness Falls: They mostly come out at night...

Laser Workbench

Says you need a laser workbench to make a laser workbench. Is this correct? If so, then I have some searching to do.

Great mod and thanks!

 
Are we able to make a Laser Workbench? It says I need a Laser Workbench to make one. Please let me know if there is one hidden in the world so I don't keep looking for it. :)

Love the mod btw!

Thanks!

 
Is this for random gen only? Tried it on Navezgane last night and it seemed to go into an endless loop when it was giving me the starting quests

 
Yes, Random Gen only.

The fixed spawn point mod ports you outside of the navezgane map, which is why you get stuck in an endless loop. You CAN get out of that by hitting F1, typing DM, hitting Q to fly and then teleporting yourself to 0,0.

But you'd miss out on all of the new POI's and some content.

 
Hi. I'm using the latest version. Two very unpleasant mistakes do not allow to enjoy the game. First, stop working pills, first aid kits, antibiotics. Only restarting the game helps. Second, the General game is out of sync. From 20 minutes to 40, and you have to restart. And sometimes the game freezes completely, and even the blue screen. The modification is very good! I will wait for the decision. Thanks.

 
That sounds like your PC is incapable of playing the game properly rather than an issue with the mod.

Seirously. Pills, first aid kits, etc are a known VANILLA issue. Though I am trying to fix it where possible. The rest? That's definitely nothing to do with me.

 
I run this mod on a dedicated server and rarely have to restart it. I also play for hours continuously and never have these issues. I have 45 hours on my server playing this, my friend has almost double what I have and hasn't run into these issues. Like Khaine said, more than likely your hardware. What are your system specs?

 
Max's flamethrower

Where do you get the schematic for the flamethrower? We have killed a ton of behemoth and have a bunch of parts but have not found the schematic anywhere. Is this a special drop from particular monster or a special loot from bookshelves and we have just not been lucky enough to find it yet?

 
Where do you get the schematic for the flamethrower? We have killed a ton of behemoth and have a bunch of parts but have not found the schematic anywhere. Is this a special drop from particular monster or a special loot from bookshelves and we have just not been lucky enough to find it yet?
It's a rare quest. I am pretty sure it can be found in bookshelves, definitely on zombie kills.

May look at altering the probability because it isn't dropping as often as I'd like.

 
I run this mod on a dedicated server and rarely have to restart it. I also play for hours continuously and never have these issues. I have 45 hours on my server playing this, my friend has almost double what I have and hasn't run into these issues. Like Khaine said, more than likely your hardware. What are your system specs?
I have i770k, 16 Gb ram, GF 1080. We play on a local network 1Gb . Played in the vanilla version, and starvation mod. There were no such problems.

 
I develop the mod on an i7-4800MQ, 20GB RAM and GTX 765M and it runs fine.

And that's why I'm saying it has GOT to be a hardware problem. Blue screens and random freezes are your PC saying "Hey, you're running something that's pushing my hardware in a way I don't like."

Try turning shadows off and see if it helps. The new trees don't seem to play nice with them, plus they're just a resource hog anyway.

 
When or how can you read the red book please ? For example i have finished the scientist class but impossible to read the red book of the scientist class....

 
You should be able to read it as soon as you finish your class quest.

Make sure you have unlocked the Class - Scientist perk. I'll check the code to make sure it's properly granted.

 
Decided this is V1.8.3 due to lots of fixes + some rebalancing... so it's up! Have fun!

  • Black Cowboy Hat (with light) has been fixed
  • Flamethrower issue on servers has been fixed.
  • Scifi Doors from the bunkers added as a player craftable item (Future Tech 1 required)
  • All guns (except laser) now have a muzzle flash on firing.
  • Combat shotgun sound fixed.
  • Combat shotgun fire rate decreased (to fix the sound issue), but magazine capacity increased to 15.
  • Fixed localization on Combat Shotgun parts.
  • Shotgun Shell damage increased from 6,10 to 12, 20.
  • Removed all seeds (except goldenrod, potato, yucca, cotton) from loot lists.
  • Replaced Iron Hoe with Scrap Iron Hoe in loot lists.
  • Removed fertiliser from loot lists. (Can still be dug up in the burnt biome)
  • Removed ability to learn farming perk via points/books. (Now farmer only)
  • Removed ability to learn animal traps perk via points/books. (Now farmer and survivalist only)
  • Scrap Iron Hoe now states in the description that it cannot be used to fertilize ground.
  • Large bunker now uses spawn blocks to help with lag. However, this means zombies won't respawn when the POI is cleared.
  • Small bunker also now uses spawn blocks to guarantee there's a good amount of zombies in there. Again, it will remain cleared afterwards.
  • "The Village" POI (also known as the Retirement Centre or Wonderland) can now spawn in the wasteland.
  • Red Mesa can now spawn in the wasteland.
  • New coconut tree to fix the hitbox issues.
  • New banana tree so now all fruit trees are using speedtree.
  • New carrot plant.
  • Laser Workbench changed to Level 1 of the Future Tech perk (which it should've been).
  • Laser Sword changed to Level 2 of the Future Tech perk (which it should've been).
  • Titanium Legs recipe no longer uses Steel, and uses Leather Strips instead (which is what it should've been).


On the launcher for your pleasure. :) 3rd post has also been updated with Mac install instructions. Restart only required if you want the new bunkers and new spawning locations for The Village and Red Mesa. I do recommend backing up saves due to the altered progression.xml but it should be fine.

 
I have some questions.

1: Is it intended for steel tools to be repairable even on a level 1 character if your lucky enough to find one and some steel to repair with? I notice the iron tools cannot be repaired without the perk, so I am wondering if this is some weird oversight, or a planned thing. Where if your lucky enough to find steel tools and happen to have steel you can repair them?

2: I might have missed this in the main post about the mod, but can you eventually learn all classes? If so, how? With the changes in 2.8.3, not being able to make seeds is really going to damper a pretty big portion of the game if you don't start as a farmer.

3: Does drinking tree sap have any downsides? I ask because its very easy to get and it pretty much equates to a infinite 2stam/1sec beer like buff. Sure it only lasts 60 seconds each one, but they stack high, and all you need is a maple tree to get more. It feels a bit overpowered for how easy it is to get, especally if it lacks any downside to just spamming it.

4: I personally switch most axes from axes skill back to mining tools, as without doing this they just take forever to destroy any blocks. The ones I don't are the ones meant for combat, like the combat axe as a prime example, and I don't bother switching the stone axe as you generally wanna get rid of that thing asap. I switch the scrap/iron/steel/titanium fireaxes back to mining tools. In a recent game, I had 27 mining tools and the 20 skill perk, it bascally doubled axe's block damage, which is more inline with vanallia.

 
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1) Not intentional, so I'll have to check the repair items used. As you noticed with Iron, the game is hard-coded to lock the repair ability if you don't know the recipe so it SHOULD do it automatically. However it's likely I may have screwed up somewhere.

2) Yes you can, and no it doesn't. High quality food can drop off farmer and fat female zombies (better food off tougher zombies, so it adds risk vs reward to them).

3) Yes it will give you a debuff if you drink too much, to the point where you start to lose stamina and it should cancel out any other effect that regenerates stamina (like more sap, coffee, mega crush and beer).

4) Completely disagree. A stone axe takes the same time to destroy a block at level 1 with the Axe skill as it would if it were a construction tool. If you're cutting down tree's with it constantly, which you probably will be in the first few days, then you'll level the skill fairly quickly. Also it's designed to make the axes (including the stone one) something of a viable weapon. Switching the other axes then means you have to go off mining, which is usually 1. You'd be getting more if you left them alone since it'd be using the skill you already levelled with the stone axe.

Changing that back would then make the combat axe completely pointless since you wouldn't have been levelling the skill once you go to scrap or iron. Also, it's not like I changed it for fun. I did actually do some testing before and after and found it scaled fairly well.

 
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