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Darkness Falls: They mostly come out at night...

Is there any way to reset the underground bunkers? We're very new to the end game content and have only discovered one of these bunkers inside the well setups and that's all we've found. We immediately cleared it but it doesn't seem to reset on its own. Are there quests for it somewhere that will reset it. Or is it basically just done and we need to focus on finding another one? Please advise. Thanks.
If memory serves, the small bunker won't reset, but you can find more than one. The final bunker can be a Tier V quest so it can reset, and there can be more than one of those as well.

 
Just downloaded the mod.  I uninstalled my game and dedicated server and installed fresh copies.  I started up the server just to make sure it was working properly. I made a copy of the dedicated server folder and copied the server mod files in there. When I launch the server I get an error

ArgumentException: An item with the same key has already been added.  Key: 658, 62, 858

Any ideas what this is?

thanks

 
Is there any way to reset the underground bunkers? We're very new to the end game content and have only discovered one of these bunkers inside the well setups and that's all we've found. We immediately cleared it but it doesn't seem to reset on its own. Are there quests for it somewhere that will reset it. Or is it basically just done and we need to focus on finding another one? Please advise. Thanks.
Eve has a quest. It's a 1 time deal because I don't want people constantly resetting them.
 

Just downloaded the mod.  I uninstalled my game and dedicated server and installed fresh copies.  I started up the server just to make sure it was working properly. I made a copy of the dedicated server folder and copied the server mod files in there. When I launch the server I get an error

ArgumentException: An item with the same key has already been added.  Key: 658, 62, 858

Any ideas what this is?

thanks
High chance the server has a mod on it that's conflicting.

 
Hi, Im sorry im new to PC and mods in general how do i install this mod? I cant figure it out
There's basic installation instructions for manual install on the first page. Also, Khaine made this handy video a few months back:




You can also use the Mod Launcher, but it's pretty buggy. Manual install is the way to go, IMHO.

 
Just started a new game using the pregen small map1 and am in a decent size town on day 6 but there are zero cars in the entire town. Did something go wrong when the map loaded or does that sound right? Last game was on Vsmall1 and there were cars everywhere.

 
That sounds like you got unlucky with car spawns. Having said that, i've noticed that with my medium map too so maybe I need to look into that.

 
That sounds like you got unlucky with car spawns. Having said that, i've noticed that with my medium map too so maybe I need to look into that.
OK, thanks. Makes for a unique challenge. Guess I won’t end up with a chest full of engines and batteries this time.

 
You can use the quest system to reset POI and harvest car's at this way. You should write down when you encounter car on which POI name and primary accept these quests.

When you got the appartment house, the garage sublevel is full of cars too.

 
Hello all,

I continue to have a wonderful time with this mod. In fact, I am on my seventh playthrough and have supported via Patreon. I have experimented with various difficulty settings, map sizes, starting classes, and builds. For those looking for a challenge, starting on Survivalist with higher zombie and animal counts have been a game changer. On lower settings I would advance via questing but, on Survivalist, zombie spawns in quest and most other POI's are simply too difficult or too numerous to handle. I am already seeing demon and behemoth spawns on random screamer hordes on Day 12 in the forest and desert biomes. This has forced me to retreat, focus on resource accumulation, leveling up on simple POIs and wandering mobs, and getting a simple base set up with the usual, incremental crafting stations. As you would expect, the first horde was quite a challenge and I just had enough concrete and 9mm to see through the night. If you have played through the mod before, I highly encourage you giving this a shot. I am not sure about the viability of an Insane run yet, but will have to see!

Wonderful work Khaine, and I cannot wait to see what you have in store for A20 and beyond.

Thomill

 
OK, thanks. Makes for a unique challenge. Guess I won’t end up with a chest full of engines and batteries this time.


You do if you're a bloody mechanic... :D

You can use the quest system to reset POI and harvest car's at this way. You should write down when you encounter car on which POI name and primary accept these quests.

When you got the appartment house, the garage sublevel is full of cars too.


I've been doing this tbh.

Hello all,

I continue to have a wonderful time with this mod. In fact, I am on my seventh playthrough and have supported via Patreon. I have experimented with various difficulty settings, map sizes, starting classes, and builds. For those looking for a challenge, starting on Survivalist with higher zombie and animal counts have been a game changer. On lower settings I would advance via questing but, on Survivalist, zombie spawns in quest and most other POI's are simply too difficult or too numerous to handle. I am already seeing demon and behemoth spawns on random screamer hordes on Day 12 in the forest and desert biomes. This has forced me to retreat, focus on resource accumulation, leveling up on simple POIs and wandering mobs, and getting a simple base set up with the usual, incremental crafting stations. As you would expect, the first horde was quite a challenge and I just had enough concrete and 9mm to see through the night. If you have played through the mod before, I highly encourage you giving this a shot. I am not sure about the viability of an Insane run yet, but will have to see!

Wonderful work Khaine, and I cannot wait to see what you have in store for A20 and beyond.

Thomill
Current plan is for the first 2 difficulties (I think that's scavenger and adventurer) to give the player a small amount of damage reduction to help them ease into the mod. Nomad+ will still have increased gamestage, food and water usage. Warrior+ will have the player do less damage to zombies UNLESS you get a headshot.

Gamestages will also ramp up slower for A20. :)  We've been testing these changes out on 19.4 and they feel quite good.

 
I have just come from playing several games at UL and find this one to be more challenging. I´m in my first steps discovering and learning, and finding huge Devils, or flying (dark  with missile launchers at level 2 already seems like something excessive), but it is something that I can handle if I stealth. What "squeaks" me a lot is seeing vehicles that seem out of proportion or with low quality textures, it is the little that I miss (apart from the Raven MD500).
In any case, a great job that I enjoy every day!

 
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I only added the muscle cars.

So if you're having texture issues on vanilla vehicles, you might wanna look at your video settings.

 
Hello. I have an issue installing Darkness Falls mod on dedicated server. My friends and I try to install it on our dedicated server but it appears a lot of exceptions and we cannot connect to the server (Connection Timeout) even though the server is shown in the server selection just fine. Do you have any suggestion? Or is it related to that our server is Linux, not Window?

Moreover, I'm trying to find your discord in case I have some more questions, but the discord link in the website is not working (Discord) could you please share new invite link?

Thank you

 
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Discord link is on the first page here.

And I'd need the server log. ALWAYS test in single player first to make sure the mod works before even trying to connect to a server.

 
Did you invent the scifi blocks in DF yourself or do they come from another mod? currently using them in creative (i know not as intended) and would love to see more options (windows, hatches)

 
Discord link is on the first page here.

And I'd need the server log. ALWAYS test in single player first to make sure the mod works before even trying to connect to a server.
well khaine you successfully killed spartan and hsi entire crew in their last horde night altho they did cheese by hiding o nroofs so that is unacceptable when is the flying mechanical  zombie dragon coming :)

 
Did you invent the scifi blocks in DF yourself or do they come from another mod? currently using them in creative (i know not as intended) and would love to see more options (windows, hatches)
I got the textures off the unity store and then used TormentedEmu's texture atlas mod to load it into the game after it was packed appropriately.

 
Hey guys, love the mod, i only have one gripe. Thats the forges. I definitely like the old version with smelting items in the forge and big forge etc. Is there a way i could mod it back in and still keep the other features available in this mod?

 
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