gpcstargate
Refugee
LMAO .. yep that would be tough ..Could be worse.
When I was testing the new spawn point system, I started on the roof of a house. I just looked down and went "Well... how do I get down then?"
LMAO .. yep that would be tough ..Could be worse.
When I was testing the new spawn point system, I started on the roof of a house. I just looked down and went "Well... how do I get down then?"
JUST make sure you Pre-Sync it before running playHello! So since I use the mod launcher should it auto update? Or should I delete the mod from the launcher and then install it again? Haven't played for about a week so that old save doesn't matter.
Good day KhaineGB ……… Installed a different Map and still getting it .. and .. like I said _ I checked all of my other modded 7d2d and it is not doing it.Honestly not sure what's going on with the flickering. Runs great on my laptop and it's been fine on other streams I've seen as well.
But I've also seen other folks have that problem before the latest update... so I'm wondering if it's random 7DTD strangeness.
Just a heads up for ppl seeing the zeds disappear in and out.Will have to re-build the hornet asset file, but I can lower the sounds. Those are literally straight from the earlier alphas with no modification.
Disappearing textures are a UMA issue, so try playing with your UMA settings. Sadly it happens with ANY UMA-based NPC?Zombie (like in WotW and occasionally Ravenhearst). I already reduced the size of the textures and then run it in-game on high. Haven't had any issues so far.![]()
Spreading the city/towns further apart won't really solve the issue, it'll just make it happen with more time in between since it'll take longer to reach the new locations.Okay, need some input from folks.
I've been told there is some lag/stuttering. I tested this out on my machine and confirmed it. I've also confirmed it's especially bad near cities and not quite as bad in the wilderness.
Right now, the work-around seems to be "stop running and let the world load." I have a suspicion that, if I increase the distance between cities and POI's, then it might help.
But I also know people wanted stuff closer together. Soooo... what do people think I should do on this issue?
Perhaps the best thing would be to make cities smaller and have different types of city to cover all your bases.Okay, need some input from folks.
I've been told there is some lag/stuttering. I tested this out on my machine and confirmed it. I've also confirmed it's especially bad near cities and not quite as bad in the wilderness.
Right now, the work-around seems to be "stop running and let the world load." I have a suspicion that, if I increase the distance between cities and POI's, then it might help.
But I also know people wanted stuff closer together. Soooo... what do people think I should do on this issue?
Didn't know you would need water for crops. :eek-new:Not intentional.
When I was testing, it seems to be a stability issue. I had a 5 block row with 2 channels for water next to it and plants would NOT stay in the 4th block for some reason. I put dirt next to it and it was fine.
Don't get it, may poke the code to see if I can fix it. In the mean time, I've been doing 9x9 checkerboards and that works great(so 8 plants around 1 block of water, basically)
I stopped eating it as soon as I got the warning buff (a few days ago)Stop eating raw yucca. It's the "warning" buff to tell you that you're going to make yourself sick.
You can also try debuff warningYuccaBuff in the console. If it comes straight back, then you haven't waited long enough before eating more yucca. If it DOESN'T come back, then I need to have a look at the code but it seemed fine in testing.