If you haven't checked them out already, I have diamond plated blocks you could consider for sdx. I just released some granite blocks today as well. Next up some new stone and marble blocks.Once A17 is out and the block ID limit is removed, then I can do a LOT more.
I found out how to make quests target anything (like how the trader one works) but it currently tends to break the game. I only got it working on the destroyed traders.
Fingers crossed that'll work properly in A17 too.
EDIT: I should also add, once A17 is out, I won't be supporting the EAC version anymore so I can start doing stuff with SDX. I probably won't add a ton of new models (maybe spears and a hammer), but I do want to play around with extra textures (so I can make t-shirts and other things) and sounds.
I can whip up a tungsten block pack for you if you want. I'll adjust the damage threshold a bit and the recipe.I may have to look into those. The diamond ones might work nicely for tungsten![]()
Food for thought ... ON Traders ... I tried something in one Trader base and added defenses .. (Trader Jimmy) upgraded his scrap metal to reinforced metal and piers to concrete and added a couple shotgun turrets - Problem .. Now his NPC Guards have stopped shooting anything.Is this true that in this mod you put traders vulnerable ? it doesnt appear to have any upside as waste more time to devote resources to defend the compound as there is no game mechanics yet to be able to upgrade defences on them , like for example upgrade to Defence Tiers per ratio of money spend (ex : Tier 1 spikes, Tiers 3 log spikes, Tier 5 guards, Tier 10 turrets)It seems, to me, that the all good stuff taken from other mods and players ideas of this great community was lowered down by that game option. Maybe it would be great, to add, like the BBM, an option for traders as Vanilla for some players like myself that does NOT want to spend game time/resources/waste time (going back and forth to all traders to build defences), just to make sure they are fine ! But that only my opinion, a rule of thumb in the marketing world is that if you offer a new flavour, make sure you keep the original, always !
in this case you cant keep the original, the nres uma npcs cause with trader protection is a well known fact, either jettison the npcs or the trader protection, one or the otherIs this true that in this mod you put traders vulnerable ? it doesnt appear to have any upside as waste more time to devote resources to defend the compound as there is no game mechanics yet to be able to upgrade defences on them , like for example upgrade to Defence Tiers per ratio of money spend (ex : Tier 1 spikes, Tiers 3 log spikes, Tier 5 guards, Tier 10 turrets)It seems, to me, that the all good stuff taken from other mods and players ideas of this great community was lowered down by that game option. Maybe it would be great, to add, like the BBM, an option for traders as Vanilla for some players like myself that does NOT want to spend game time/resources/waste time (going back and forth to all traders to build defences), just to make sure they are fine ! But that only my opinion, a rule of thumb in the marketing world is that if you offer a new flavour, make sure you keep the original, always !
YES .. I love the Mod like this also ... But I think he fixed the infinite ammo in 1.6.1 or I thought he did. .... But all good, it keeps you jumping.Love the models khaine, nice work. As far as the protection removed from the traders and npcs its one of the reasons i play the mod:smile-newgpcstargate
perhaps those npcs have run out of ammo, dunno if khaine has added infinite ammo yet
havent tested it myself
i know they can run out of ammo because that i have tested many times
You also like playing dress-up with the NPC's.in this case you cant keep the original, the nres uma npcs cause with trader protection is a well known fact, either jettison the npcs or the trader protection, one or the otheri dont miss the trader protection because i like the thought that zombies might come and demolish the place, and i like using them as bases, and i love having npcs around
Thank you for playing it! Glad folks are enjoying it!I thought I was done with Alpha 16....
Steam report on 7DTD:
108.4 hours past 2 weeks
This is all Darkness Falls, thanks for a really awesome mod!