Mythixdino
Refugee
I think most people do this though.I also wish folks would play DF WITHOUT ANY MODLETS first. It's taken bloody days to try and balance everything, so at least give it a try before you start ruining that, kk thx.![]()
The reason for me is to mitigate the 'unwanted nerfs' from A17. I'm using custom vehicles (more expensive but faster) and quality damage bonus (learning INT doesn't feel useless that way).
Also considering quality damage bonus.
Code:
<remove xpath="/items/item/effect_group[@name='Base Effects']/passive_effect[@name='EntityDamage'][@operation='perc_add']"/>
<remove xpath="/items/item/effect_group[@name='Base Effects']/passive_effect[@name='BlockDamage'][@operation='perc_add']"/>
<append xpath="/items/item/effect_group[@name='Base Effects']">
<passive_effect name="EntityDamage" operation="perc_add" value="0,1" tier="1,6"/>
<passive_effect name="BlockDamage" operation="perc_add" value="0,2" tier="1,6"/>
</append>
Regarding experimental DF. I've seen it on the launcher, is it good (enough) to use or not?